Player Matchup

Sun Wukong
Sun Wukong
Eusebus
Sun Wukong
Level 24
God Stats
19W - 13L
1,492 SR
Queue Stats
207W - 199L
1,506 Elo+
Party 3
Charybdis
Charybdis
Hamku
Charybdis
Level 150
God Stats
12W - 13L
1,352 SR
Queue Stats
46W - 43L
1,478 Elo+
Party 2
Yemoja
Yemoja
NatbliddA
Yemoja
Level 3
God Stats
6W - 4L
1,713 SR
Queue Stats
21W - 22L
1,809 Elo+
Party 2
Da Ji
Da Ji
RagnaDestroyBeer
Da Ji
Level 28
God Stats
28W - 24L
1,541 SR
Queue Stats
164W - 138L
1,523 Elo+
Party 3
Merlin
Merlin
shivase
Merlin
Level 23
God Stats
30W - 32L
1,677 SR
Queue Stats
57W - 60L
1,516 Elo+
Party 3
Team Averages
Level 46
1,555 SR
1,566 Elo+

VS

Team Averages
Level 23
1,410 SR
1,460 Elo+
Discordia
Discordia
HitM4chine
Discordia
Level 48
God Stats
370W - 290L
1,553 SR
Queue Stats
822W - 827L
1,556 Elo+
Party 1
Thoth
Thoth
Kuzake
Thoth
Level 28
God Stats
26W - 35L
1,381 SR
Queue Stats
391W - 432L
1,557 Elo+
Solo
Fenrir
Fenrir
Segam
Fenrir
Level 27
God Stats
5W - 7L
1,548 SR
Queue Stats
122W - 125L
1,472 Elo+
Solo
Thor
Thor
Soulja339
Thor
Level 8
God Stats
5W - 11L
1,356 SR
Queue Stats
12W - 16L
1,458 Elo+
Solo
Neith
Neith
jeyjey41
Neith
Level 4
God Stats
0W - 3L
1,211 SR
Queue Stats
1W - 7L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eusebus
Sun Wukong
20
5 / 2 / 12
14,859
929
13,033
26,899
18,974
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Hamku
Charybdis
20
9 / 3 / 12
16,331
1,021
32,462
23,577
9,264
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
NatbliddA
Yemoja
20
1 / 0 / 12
13,407
838
3,946
12,393
12,403
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
13 / 8 / 8
16,743
1,046
24,638
23,581
10,500
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
shivase
Merlin
20
2 / 2 / 11
14,324
895
24,304
15,314
5,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

99

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HitM4chine
Discordia
20
4 / 9 / 5
14,937
934
38,923
19,676
8,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
Kuzake
Thoth
20
3 / 4 / 10
14,667
917
22,146
15,490
5,973
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Segam
Fenrir
20
6 / 7 / 6
14,576
911
18,772
37,040
22,450
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
20
0 / 7 / 5
12,549
784
7,393
18,874
8,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
jeyjey41
Neith
20
2 / 3 / 6
13,725
858
7,895
13,935
5,928
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
47
30
Kills
15
15
Deaths
30
55
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Eusebus
Sun Wukong
5
2
12
5.5
W
Charybdis
Hamku
Charybdis
9
3
12
5
L
Discordia
HitM4chine
Discordia
4
9
5
0.72
L
Thoth
Kuzake
Thoth
3
4
10
2
W
Yemoja
NatbliddA
Yemoja
1
0
12
7
W
13
8
8
2.13
L
Fenrir
Segam
Fenrir
6
7
6
1.29
L
Thor
0
7
5
0.36
L
Neith
jeyjey41
Neith
2
3
6
1.67
W
Merlin
shivase
Merlin
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,383
Damage
95,129
101,764
Taken
105,015
56,922
Mitigated
50,659
19,630
Healing
5,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Eusebus
Sun Wukong
13,033
2,662
0
2,012
26,899
18,974
0
16,091
10,808
0
45,756
W
Charybdis
Hamku
Charybdis
32,462
22,030
0
2,965
23,577
9,264
0
14,011
9,566
0
72,578
L
Discordia
HitM4chine
Discordia
38,923
634
0
765
19,676
8,166
0
3,934
15,742
88,489
0
L
Thoth
Kuzake
Thoth
22,146
761
178
1,826
15,490
5,973
0
4,220
11,270
55,466
0
W
Yemoja
NatbliddA
Yemoja
3,946
637
10,327
1,979
12,393
12,403
0
7,475
4,918
11,113
0
W
24,638
11,828
0
0
23,581
10,500
0
12,917
10,664
0
36,901
L
Fenrir
Segam
Fenrir
18,772
5,049
0
910
37,040
22,450
0
8,671
28,369
0
27,354
L
Thor
7,393
967
0
114
18,874
8,142
0
6,067
12,807
0
21,822
L
Neith
jeyjey41
Neith
7,895
2,473
0
2,069
13,935
5,928
0
5,358
8,577
0
36,389
W
Merlin
shivase
Merlin
24,304
828
516
1,831
15,314
5,781
0
10,575
4,739
63,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,664
Gold Earned
70,454
305
Minions Killed
290
11
Camps Cleared
5
1,483,268
Distance Traveled
1,458,851
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,859
929
84
5
2
333,565
1
W
Charybdis
16,331
1,021
95
6
2
281,572
0
L
Discordia
14,937
934
113
7
0
301,044
0
L
Thoth
14,667
917
79
5
4
287,054
0
W
Yemoja
13,407
838
14
1
0
282,493
1
W
Da Ji
16,743
1,046
23
1
6
268,935
1
L
Fenrir
14,576
911
11
1
0
324,409
7
L
Thor
12,549
784
27
2
0
257,510
0
L
Neith
13,725
858
60
4
1
288,834
0
W
Merlin
14,324
895
89
6
1
316,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role