Player Matchup

Rama
Rama
Atsari
Rama
Level 79
God Stats
0W - 1L
1,235 SR
Queue Stats
32W - 32L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
FlyerWings
Nu Wa
Level 121
God Stats
1W - 1L
1,757 SR
Queue Stats
31W - 43L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
MrPopoTheOnlyGod
Cthulhu
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 18L
1,680 Elo+
Party 1
Team Averages
Level 68
1,497 SR
1,548 Elo+

VS

Team Averages
Level 58
1,402 SR
1,419 Elo+
Cthulhu
Cthulhu
Jav8
Cthulhu
Level 59
God Stats
3W - 2L
1,535 SR
Queue Stats
51W - 29L
1,315 Elo+
Solo
Ah Puch
Ah Puch
Necrin
Ah Puch
Level 89
God Stats
8W - 7L
1,326 SR
Queue Stats
199W - 206L
1,471 Elo+
Party 2
Vulcan
Vulcan
Schwsonne_ss
Vulcan
Level 26
God Stats
1W - 1L
1,346 SR
Queue Stats
196W - 199L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Atsari
Rama
16
8 / 6 / 4
12,279
722
14,964
19,249
6,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
14
4 / 9 / 9
11,239
661
12,792
15,479
4,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 9 / 6
10,890
641
9,129
20,910
23,344
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jav8
Cthulhu
15
3 / 4 / 20
12,047
709
11,329
21,249
24,817
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ah Puch
Necrin
Ah Puch
17
17 / 2 / 5
14,086
829
27,450
14,334
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vulcan
15
4 / 9 / 15
11,457
674
10,040
12,350
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
15
Kills
24
24
Deaths
15
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Rama
Atsari
Rama
8
6
4
1.67
L
Nu Wa
4
9
9
0.94
W
Cthulhu
Jav8
Cthulhu
3
4
20
3.25
L
3
9
6
0.67
W
Ah Puch
Necrin
Ah Puch
17
2
5
9.75
W
Vulcan
4
9
15
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,885
Damage
48,819
55,638
Taken
47,933
34,366
Mitigated
34,411
8,521
Healing
12,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Atsari
Rama
14,964
8,963
0
4,671
19,249
6,294
1,233
17,043
2,206
0
57,288
L
Nu Wa
12,792
2,790
58
1,647
15,479
4,728
487
14,654
825
34,247
0
W
Cthulhu
Jav8
Cthulhu
11,329
1,144
341
5,607
21,249
24,817
571
9,077
12,172
40,089
0
L
9,129
268
0
2,145
20,910
23,344
0
17,307
3,603
25,930
0
W
Ah Puch
Necrin
Ah Puch
27,450
1,148
0
6,292
14,334
5,206
1,287
7,028
7,306
72,553
0
W
Vulcan
10,040
2,621
0
166
12,350
4,388
1,025
6,285
6,065
29,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,408
Gold Earned
37,590
211
Minions Killed
200
7
Camps Cleared
7
761,241
Distance Traveled
865,013
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,279
722
110
6
3
260,454
4
L
Nu Wa
11,239
661
66
4
4
249,797
4
W
Cthulhu
12,047
709
60
4
4
299,744
3
L
Cthulhu
10,890
641
35
2
0
250,990
3
W
Ah Puch
14,086
829
85
5
2
307,282
0
W
Vulcan
11,457
674
55
3
1
257,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role