Player Matchup

Baron Samedi
Baron Samedi
Revis-J
Baron Samedi
Level 85
God Stats
40W - 27L
1,614 SR
Queue Stats
156W - 141L
1,561 Elo+
Party 1
Charybdis
Charybdis
cem_war_sauer
Charybdis
Level 128
God Stats
3W - 5L
1,368 SR
Queue Stats
275W - 229L
1,512 Elo+
Party 1
Ymir
Ymir
djabir
Ymir
Level 101
God Stats
15W - 11L
1,537 SR
Queue Stats
136W - 86L
1,595 Elo+
Party 1
Team Averages
Level 105
1,506 SR
1,556 Elo+

VS

Team Averages
Level 51
1,575 SR
1,380 Elo+
Scylla
Scylla
vBatuu
Scylla
Level 83
God Stats
9W - 8L
1,484 SR
Queue Stats
143W - 120L
1,361 Elo+
Party 2
Izanami
Izanami
vSytro
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 67L
1,379 Elo+
Party 2
Nike
Nike
zKAANQ
Nike
Level 5
God Stats
14W - 5L
1,741 SR
Queue Stats
18W - 12L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Revis-J
Baron Samedi
17
9 / 6 / 9
13,464
748
18,431
15,277
9,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
cem_war_sauer
Charybdis
17
9 / 5 / 8
13,359
742
17,493
19,350
7,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
djabir
Ymir
15
2 / 4 / 15
12,279
682
10,112
17,015
21,600
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
vBatuu
Scylla
16
9 / 8 / 2
13,276
738
20,228
15,668
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
vSytro
Izanami
16
2 / 5 / 9
12,258
681
10,456
17,290
7,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
zKAANQ
Nike
15
4 / 7 / 6
11,903
661
10,169
18,747
15,693
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
20
Kills
15
15
Deaths
20
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Revis-J
Baron Samedi
9
6
9
2.25
W
Charybdis
cem_war_sauer
Charybdis
9
5
8
2.6
W
Ymir
djabir
Ymir
2
4
15
2.38
L
Scylla
vBatuu
Scylla
9
8
2
1.25
L
Izanami
vSytro
Izanami
2
5
9
1.3
L
Nike
zKAANQ
Nike
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,036
Damage
40,853
51,642
Taken
51,705
39,156
Mitigated
28,764
14,298
Healing
3,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Revis-J
Baron Samedi
18,431
1,977
2,444
4,171
15,277
9,996
925
8,023
6,913
53,817
0
W
Charybdis
cem_war_sauer
Charybdis
17,493
11,980
0
5,948
19,350
7,560
1,732
7,098
11,958
0
53,227
W
Ymir
djabir
Ymir
10,112
2,121
778
957
17,015
21,600
96
6,324
10,286
25,187
0
L
Scylla
vBatuu
Scylla
20,228
1,410
0
1,239
15,668
5,772
441
9,110
6,558
46,501
0
L
Izanami
vSytro
Izanami
10,456
5,802
0
917
17,290
7,299
1,470
9,006
8,284
0
63,187
L
Nike
zKAANQ
Nike
10,169
2,212
0
962
18,747
15,693
90
10,875
7,872
2,814
25,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,102
Gold Earned
37,437
197
Minions Killed
198
7
Camps Cleared
8
843,769
Distance Traveled
823,403
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,464
748
84
5
5
287,138
4
W
Charybdis
13,359
742
79
4
1
268,829
4
W
Ymir
12,279
682
34
2
1
287,802
1
L
Scylla
13,276
738
72
4
2
273,269
1
L
Izanami
12,258
681
81
5
6
292,834
3
L
Nike
11,903
661
45
3
0
257,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role