Player Matchup

Artemis
Artemis
AxelF1323
Artemis
Level 17
God Stats
3W - 4L
1,492 SR
Queue Stats
7W - 8L
1,452 Elo+
Solo
King Arthur
King Arthur
Pr0fess0rH0bO
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Hel
Hel
RoseOnyx8951
Hel
Level 26
God Stats
9W - 15L
1,512 SR
Queue Stats
83W - 78L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Why Tsar Why
Cthulhu
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
187W - 216L
1,614 Elo+
Solo
Nemesis
Nemesis
kaini59390
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,060 Elo+
Solo
Team Averages
Level 14
1,501 SR
1,427 Elo+

VS

Team Averages
Level 16
1,593 SR
1,554 Elo+
Cthulhu
Cthulhu
DravenDamon
Cthulhu
Level 4
God Stats
2W - 1L
1,695 SR
Queue Stats
7W - 5L
1,782 Elo+
Solo
Thor
Thor
Pegassi Jay
Thor
Level 29
God Stats
15W - 15L
1,569 SR
Queue Stats
197W - 191L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
RataSinDerechos
Gilgamesh
Level 22
God Stats
11W - 5L
1,348 SR
Queue Stats
23W - 22L
1,431 Elo+
Party 1
Tiamat
Tiamat
Utopia_High
Tiamat
Level 14
God Stats
10W - 9L
1,615 SR
Queue Stats
22W - 19L
1,562 Elo+
Solo
Freya
Freya
jocund_clock4
Freya
Level 13
God Stats
6W - 4L
1,737 SR
Queue Stats
30W - 38L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AxelF1323
Artemis
16
4 / 9 / 2
10,444
475
13,843
24,248
8,112
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Pr0fess0rH0bO
King Arthur
13
0 / 13 / 0
8,645
393
7,319
21,099
13,618
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 8 / 4
10,419
474
12,164
20,830
8,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Why Tsar Why
Cthulhu
9
0 / 5 / 0
7,178
326
1,056
10,083
3,925
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
kaini59390
Nemesis
13
0 / 11 / 0
8,439
384
2,810
17,994
9,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DravenDamon
Cthulhu
17
2 / 1 / 13
11,336
515
10,176
13,356
11,932
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 3 / 9
13,483
613
11,098
15,274
11,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
RataSinDerechos
Gilgamesh
20
13 / 0 / 10
14,908
678
17,171
16,310
11,214
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
20
14 / 0 / 8
14,847
675
18,346
8,998
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
7 / 3 / 9
13,032
592
17,485
20,954
8,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
95
6
Kills
46
46
Deaths
7
6
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artemis
AxelF1323
Artemis
4
9
2
0.56
W
Cthulhu
DravenDamon
Cthulhu
2
1
13
8.5
W
10
3
9
4.83
L
King Arthur
Pr0fess0rH0bO
King Arthur
0
13
0
0
W
Gilgamesh
RataSinDerechos
Gilgamesh
13
0
10
18
L
2
8
4
0.5
W
Tiamat
14
0
8
18
L
Cthulhu
Why Tsar Why
Cthulhu
0
5
0
0
W
7
3
9
3.83
L
Nemesis
kaini59390
Nemesis
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,192
Damage
74,276
94,254
Taken
74,892
43,318
Mitigated
49,318
17,690
Healing
26,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AxelF1323
Artemis
13,843
8,148
269
3,422
24,248
8,112
4,224
11,653
12,595
0
68,657
W
Cthulhu
DravenDamon
Cthulhu
10,176
218
618
2,189
13,356
11,932
2,536
4,672
8,684
44,357
0
W
11,098
2,631
0
5,231
15,274
11,719
2,209
947
14,327
0
91,061
L
King Arthur
Pr0fess0rH0bO
King Arthur
7,319
1,083
0
360
21,099
13,618
444
9,897
11,202
0
40,083
W
Gilgamesh
RataSinDerechos
Gilgamesh
17,171
5,243
0
2,720
16,310
11,214
4,198
1,978
14,332
8,359
90,913
L
12,164
826
3,683
7,856
20,830
8,477
46
14,302
6,528
60,490
0
W
Tiamat
18,346
1,843
344
5,187
8,998
5,712
3,281
1,038
7,960
107,586
0
L
Cthulhu
Why Tsar Why
Cthulhu
1,056
167
0
537
10,083
3,925
0
4,891
5,192
19,375
0
W
17,485
7,855
0
10,411
20,954
8,741
3,005
4,777
16,177
110,927
0
L
Nemesis
kaini59390
Nemesis
2,810
647
0
1,563
17,994
9,186
17
7,275
10,719
0
39,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,125
Gold Earned
67,606
424
Minions Killed
706
0
Camps Cleared
0
1,688,118
Distance Traveled
2,122,946
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,444
475
118
5
0
320,248
4
W
Cthulhu
11,336
515
70
3
0
433,910
6
W
Thor
13,483
613
135
6
0
395,132
2
L
King Arthur
8,645
393
77
4
0
383,653
2
W
Gilgamesh
14,908
678
159
7
0
415,456
1
L
Hel
10,419
474
103
5
0
395,466
3
W
Tiamat
14,847
675
195
9
0
454,272
10
L
Cthulhu
7,178
326
39
2
0
215,831
1
W
Freya
13,032
592
147
7
0
424,176
0
L
Nemesis
8,439
384
87
4
0
372,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role