Player Matchup

Cthulhu
Cthulhu
Bluie2K
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,549 Elo+
Party 2
Medusa
Medusa
ImDayz
Medusa
Level 29
God Stats
2W - 0L
1,702 SR
Queue Stats
119W - 18L
1,897 Elo+
Party 2
Tiamat
Tiamat
NubbieBubbie
Tiamat
Level 129
God Stats
13W - 16L
1,587 SR
Queue Stats
554W - 290L
1,692 Elo+
Party 2
Team Averages
Level 59
1,596 SR
1,713 Elo+

VS

Team Averages
Level 45
1,444 SR
1,452 Elo+
Chronos
Chronos
NutDripieus
Chronos
Level 75
God Stats
2W - 4L
1,662 SR
Queue Stats
68W - 72L
1,487 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sonorous53
Ah Muzen Cab
Level 31
God Stats
10W - 6L
1,449 SR
Queue Stats
72W - 85L
1,433 Elo+
Party 1
Gilgamesh
Gilgamesh
Vileplumeee
Gilgamesh
Level 28
God Stats
0W - 3L
1,220 SR
Queue Stats
87W - 95L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bluie2K
Cthulhu
14
3 / 3 / 7
9,968
665
8,099
15,467
12,225
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
ImDayz
Medusa
15
5 / 2 / 6
10,512
701
9,579
10,552
3,587
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
14
4 / 2 / 8
10,199
680
15,393
12,273
7,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
NutDripieus
Chronos
13
2 / 5 / 2
9,208
614
8,106
12,226
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Sonorous53
Ah Muzen Cab
13
2 / 2 / 4
9,378
625
9,231
10,343
3,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Gilgamesh
Vileplumeee
Gilgamesh
12
3 / 5 / 4
9,312
621
14,901
16,921
12,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
7
7
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bluie2K
Cthulhu
3
3
7
2.17
W
Medusa
ImDayz
Medusa
5
2
6
4
W
Tiamat
4
2
8
4
L
Chronos
NutDripieus
Chronos
2
5
2
0.6
L
Ah Muzen Cab
Sonorous53
Ah Muzen Cab
2
2
4
2
L
Gilgamesh
Vileplumeee
Gilgamesh
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,071
Damage
32,238
38,292
Taken
39,490
23,412
Mitigated
20,155
9,214
Healing
4,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bluie2K
Cthulhu
8,099
82
1,033
2,024
15,467
12,225
124
3,116
11,895
21,091
0
W
Medusa
ImDayz
Medusa
9,579
5,073
0
1,642
10,552
3,587
2,286
1,668
8,579
0
39,452
W
Tiamat
15,393
1,964
282
4,233
12,273
7,600
567
3,546
8,474
45,270
0
L
Chronos
NutDripieus
Chronos
8,106
1,554
0
1,285
12,226
4,123
789
8,913
2,776
31,382
0
L
Ah Muzen Cab
Sonorous53
Ah Muzen Cab
9,231
1,765
0
1,434
10,343
3,952
666
5,150
4,965
0
38,588
L
Gilgamesh
Vileplumeee
Gilgamesh
14,901
3,958
0
1,344
16,921
12,080
0
8,905
7,730
0
31,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,679
Gold Earned
27,898
218
Minions Killed
195
8
Camps Cleared
5
876,244
Distance Traveled
779,817
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,968
665
41
3
0
290,126
2
W
Medusa
10,512
701
83
6
4
296,836
3
W
Tiamat
10,199
680
94
6
4
289,282
4
L
Chronos
9,208
614
74
5
2
259,404
6
L
Ah Muzen Cab
9,378
625
88
6
1
263,414
1
L
Gilgamesh
9,312
621
33
2
2
256,999
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role