Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Dyup-_-
Sylvanus
Level 119
God Stats
22W - 9L
1,740 SR
Queue Stats
283W - 243L
1,650 Elo+
Party 3
Bellona
Bellona
P170Tiezo
Bellona
Level 41
God Stats
7W - 9L
1,501 SR
Queue Stats
466W - 453L
1,454 Elo+
Solo
Chang'e
Chang'e
PureLegendXIII
Chang'e
Level 160
God Stats
87W - 29L
1,801 SR
Queue Stats
319W - 186L
1,616 Elo+
Party 3
Danzaburou
Danzaburou
SmokinLoud
Danzaburou
Level 30
God Stats
13W - 6L
1,810 SR
Queue Stats
364W - 268L
1,620 Elo+
Party 3
Team Averages
Level 102
1,671 SR
1,568 Elo+

VS

Team Averages
Level 50
1,616 SR
1,490 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
HotNizm
Geb
Level 43
God Stats
4W - 3L
1,719 SR
Queue Stats
161W - 165L
1,517 Elo+
Party 1
Sol
Sol
TheSoccerGod_121
Sol
Level 13
God Stats
7W - 9L
1,691 SR
Queue Stats
10W - 15L
1,331 Elo+
Party 2
Heimdallr
Heimdallr
dragonrock1
Heimdallr
Level 42
God Stats
2W - 1L
1,670 SR
Queue Stats
97W - 85L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 1 / 4
6,927
577
5,132
8,066
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Dyup-_-
Sylvanus
11
3 / 0 / 6
6,587
549
5,068
7,619
4,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
P170Tiezo
Bellona
9
0 / 6 / 4
5,475
456
3,519
9,539
4,627
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 1 / 1
7,517
626
7,388
6,742
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SmokinLoud
Danzaburou
12
3 / 0 / 0
7,403
617
4,816
6,756
2,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
7 / 1 / 0
7,928
661
7,494
6,759
5,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
 
Tiamat
10
0 / 3 / 1
5,754
480
3,758
9,280
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
8
1 / 4 / 0
5,475
456
3,102
8,965
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 4 / 0
4,853
404
3,947
6,895
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
dragonrock1
Heimdallr
9
0 / 2 / 0
5,640
470
2,670
5,444
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
8
8
Deaths
14
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
4
5
L
Jormungandr
 
Jormungandr
7
1
0
7
L
Tiamat
 
Tiamat
0
3
1
0.17
W
Sylvanus
Dyup-_-
Sylvanus
3
0
6
6
L
Geb
1
4
0
0.25
W
Bellona
P170Tiezo
Bellona
0
6
4
0.33
W
5
1
1
5.5
W
Danzaburou
SmokinLoud
Danzaburou
3
0
0
3
L
0
4
0
0
L
Heimdallr
dragonrock1
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,923
Damage
20,971
38,722
Taken
37,343
16,141
Mitigated
18,907
16,411
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,132
1,539
0
3,207
8,066
2,402
385
2,931
5,067
0
39,094
L
Jormungandr
 
Jormungandr
7,494
1,531
0
1,418
6,759
5,818
0
1,862
4,871
43,139
0
L
Tiamat
 
Tiamat
3,758
459
0
3,713
9,280
4,061
0
2,742
6,464
31,860
0
W
Sylvanus
Dyup-_-
Sylvanus
5,068
1,612
1,284
2,505
7,619
4,977
195
3,252
4,323
22,521
6,460
L
Geb
3,102
546
255
1,635
8,965
5,514
0
3,134
5,737
12,115
0
W
Bellona
P170Tiezo
Bellona
3,519
1,216
0
1,566
9,539
4,627
0
6,532
2,678
0
18,973
W
7,388
521
1,501
2,954
6,742
2,043
0
3,771
2,754
38,818
0
W
Danzaburou
SmokinLoud
Danzaburou
4,816
2,115
0
3,394
6,756
2,092
0
1,282
5,474
0
52,944
L
3,947
1,126
0
1,410
6,895
2,061
0
3,044
3,661
13,681
0
L
Heimdallr
dragonrock1
Heimdallr
2,670
1,134
0
500
5,444
1,453
0
696
4,748
0
25,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,909
Gold Earned
29,650
347
Minions Killed
262
0
Camps Cleared
0
1,156,487
Distance Traveled
1,137,472
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,927
577
77
6
0
218,593
3
L
Jormungandr
7,928
661
100
8
0
225,353
6
L
Tiamat
5,754
480
60
5
0
224,331
3
W
Sylvanus
6,587
549
60
5
0
239,480
3
L
Geb
5,475
456
16
1
0
242,021
4
W
Bellona
5,475
456
34
3
0
232,845
0
W
Chang'e
7,517
626
81
7
0
244,632
7
W
Danzaburou
7,403
617
95
8
0
220,937
4
L
Sol
4,853
404
26
2
0
217,956
3
L
Heimdallr
5,640
470
60
5
0
227,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role