Player Matchup

Bacchus
Bacchus
Ezbw123
Bacchus
Level 85
God Stats
8W - 3L
1,753 SR
Queue Stats
302W - 354L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
Lew 4L
Ah Puch
Level 67
God Stats
14W - 13L
1,516 SR
Queue Stats
42W - 51L
1,354 Elo+
Party 1
Danzaburou
Danzaburou
NolimitV1 Jr
Danzaburou
Level 48
God Stats
94W - 87L
1,590 SR
Queue Stats
155W - 173L
1,519 Elo+
Party 1
Team Averages
Level 67
1,620 SR
1,463 Elo+

VS

Team Averages
Level 91
1,556 SR
1,480 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BarcelonaRed
Rama
Level 125
God Stats
4W - 4L
1,669 SR
Queue Stats
152W - 193L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ezbw123
Bacchus
11
7 / 2 / 7
8,043
804
9,787
6,728
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
Lew 4L
Ah Puch
12
4 / 2 / 9
7,570
757
5,600
4,371
1,634
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
NolimitV1 Jr
Danzaburou
12
7 / 0 / 8
8,184
818
7,362
6,164
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 6 / 1
6,395
640
4,680
9,064
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
 
Ymir
8
1 / 6 / 2
6,211
621
2,473
8,858
7,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 6 / 2
6,984
698
4,011
7,721
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
4
4
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
6
1
0.25
L
Ymir
 
Ymir
1
6
2
0.33
L
2
6
2
0.5
W
Bacchus
Ezbw123
Bacchus
7
2
7
5.25
W
Ah Puch
Lew 4L
Ah Puch
4
2
9
4.25
W
Danzaburou
NolimitV1 Jr
Danzaburou
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
11,164
17,263
Taken
25,643
7,644
Mitigated
13,814
3,225
Healing
1,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,680
502
109
1,019
9,064
3,324
0
4,687
4,148
19,583
0
L
Ymir
 
Ymir
2,473
554
0
226
8,858
7,796
0
4,429
4,255
7,096
0
L
4,011
2,393
0
592
7,721
2,694
0
5,890
1,573
0
17,757
W
Bacchus
Ezbw123
Bacchus
9,787
1,767
0
524
6,728
3,665
52
2,623
4,105
15,781
0
W
Ah Puch
Lew 4L
Ah Puch
5,600
204
80
1,038
4,371
1,634
398
2,097
2,274
22,238
0
W
Danzaburou
NolimitV1 Jr
Danzaburou
7,362
3,559
0
1,583
6,164
2,345
36
2,862
3,302
0
23,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,797
Gold Earned
19,590
97
Minions Killed
98
4
Camps Cleared
4
520,595
Distance Traveled
397,222
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,395
640
47
5
0
144,286
0
L
Ymir
6,211
621
6
1
0
133,778
3
L
Rama
6,984
698
45
5
4
119,158
3
W
Bacchus
8,043
804
26
3
1
190,581
2
W
Ah Puch
7,570
757
37
4
1
152,343
0
W
Danzaburou
8,184
818
34
3
2
177,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role