Player Matchup

Tiamat
Tiamat
JayWrite
Tiamat
Level 127
God Stats
27W - 15L
1,607 SR
Queue Stats
702W - 383L
1,679 Elo+
Party 1
Cthulhu
Cthulhu
MasterFader
Cthulhu
Level 98
God Stats
1W - 0L
1,714 SR
Queue Stats
134W - 90L
1,615 Elo+
Party 1
Artemis
Artemis
redcat116
Artemis
Level 66
God Stats
4W - 2L
1,706 SR
Queue Stats
14W - 10L
1,563 Elo+
Party 1
Team Averages
Level 97
1,676 SR
1,619 Elo+

VS

Team Averages
Level 63
1,424 SR
1,393 Elo+
Kumbhakarna
Kumbhakarna
Lucandorll11
Kumbhakarna
Level 114
God Stats
1W - 3L
1,349 SR
Queue Stats
16W - 20L
1,485 Elo+
Solo
Anubis
Anubis
Nexus282
Anubis
Level 60
God Stats
95W - 93L
1,557 SR
Queue Stats
103W - 125L
1,494 Elo+
Solo
Heimdallr
Heimdallr
uraharasaraki
Heimdallr
Level 15
God Stats
0W - 2L
1,366 SR
Queue Stats
0W - 5L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JayWrite
Tiamat
12
5 / 1 / 7
7,768
777
8,620
6,457
2,776
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
MasterFader
Cthulhu
12
4 / 1 / 9
7,687
769
5,230
6,254
3,683
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
redcat116
Artemis
11
7 / 3 / 5
7,888
789
8,110
6,074
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Lucandorll11
Kumbhakarna
10
1 / 1 / 4
6,768
677
3,327
9,472
7,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Nexus282
Anubis
11
4 / 4 / 1
7,546
755
7,182
6,195
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
uraharasaraki
Heimdallr
8
0 / 11 / 2
5,807
581
3,465
11,329
3,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
5
5
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
JayWrite
Tiamat
5
1
7
8.5
L
Kumbhakarna
Lucandorll11
Kumbhakarna
1
1
4
3
W
Cthulhu
MasterFader
Cthulhu
4
1
9
8.5
L
Anubis
Nexus282
Anubis
4
4
1
1.13
W
Artemis
redcat116
Artemis
7
3
5
3.17
L
Heimdallr
uraharasaraki
Heimdallr
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,960
Damage
13,974
18,785
Taken
26,996
8,246
Mitigated
14,329
4,815
Healing
2,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
JayWrite
Tiamat
8,620
1,485
0
3,172
6,457
2,776
209
3,784
2,673
27,688
0
L
Kumbhakarna
Lucandorll11
Kumbhakarna
3,327
102
0
41
9,472
7,397
0
3,471
6,001
10,753
0
W
Cthulhu
MasterFader
Cthulhu
5,230
594
0
843
6,254
3,683
43
3,299
2,955
21,693
0
L
Anubis
Nexus282
Anubis
7,182
718
0
1,794
6,195
3,005
234
4,226
1,969
28,004
0
W
Artemis
redcat116
Artemis
8,110
4,815
0
800
6,074
1,787
520
3,866
2,208
0
20,120
L
Heimdallr
uraharasaraki
Heimdallr
3,465
1,027
0
354
11,329
3,927
0
6,601
4,728
0
12,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,343
Gold Earned
20,121
115
Minions Killed
80
5
Camps Cleared
3
588,026
Distance Traveled
472,074
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,768
777
48
5
3
204,124
2
L
Kumbhakarna
6,768
677
11
1
0
188,162
4
W
Cthulhu
7,687
769
31
3
2
204,136
2
L
Anubis
7,546
755
41
4
3
135,178
2
W
Artemis
7,888
789
36
4
0
179,766
3
L
Heimdallr
5,807
581
28
3
0
148,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role