Player Matchup

Cthulhu
Cthulhu
Silver I
Anchorage0124
Cthulhu
Silver I
Level 107
God Stats
13W - 14L
1,596 SR
Queue Stats
23W - 21L
1,428 MMR
Party 2
Ravana
Ravana
Gold IV
FTD BUSH2301
Ravana
Gold IV
Level 105
God Stats
1W - 1L
1,794 SR
Queue Stats
131W - 135L
1,443 MMR
Solo
Cerberus
Cerberus
Bronze III
I2oller
Cerberus
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 76L
1,456 MMR
Solo
Chiron
Chiron
Gold V
UL Husky
Chiron
Gold V
Level 127
God Stats
0W - 1L
1,546 SR
Queue Stats
24W - 19L
1,513 MMR
Party 2
Hera
Hera
Bronze III
pvseur
Hera
Bronze III
Level 31
God Stats
0W - 2L
1,264 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,540 SR
1,468 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,498 SR
1,468 MMR
Ymir
Ymir
Gold IV
BitterMedal653
Ymir
Gold IV
Level 104
God Stats
19W - 13L
1,633 SR
Queue Stats
192W - 190L
1,441 MMR
Solo
Thor
Thor
Gold IV
ISinnzy
Thor
Gold IV
Level 160
God Stats
1W - 0L
1,549 SR
Queue Stats
56W - 48L
1,449 MMR
Solo
Neith
Neith
Gold V
Irish Balou
Neith
Gold V
Level 142
God Stats
3W - 6L
1,273 SR
Queue Stats
76W - 68L
1,474 MMR
Solo
Raijin
Raijin
Gold V
UN_Vaxii
Raijin
Gold V
Level 107
God Stats
8W - 6L
1,416 SR
Queue Stats
54W - 38L
1,678 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver III
l-SEMPAI-l
Tsukuyomi
Silver III
Level 85
God Stats
9W - 6L
1,621 SR
Queue Stats
69W - 60L
1,300 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
0 / 3 / 0
4,368
437
2,274
8,631
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
9
0 / 3 / 1
5,346
535
1,916
6,835
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
I2oller
Cerberus
11
2 / 1 / 0
5,939
594
3,757
7,223
5,498
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
UL Husky
Chiron
9
0 / 1 / 0
4,972
497
3,422
4,886
1,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
pvseur
Hera
8
0 / 5 / 1
4,812
481
1,281
4,147
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayGilgameshPersephoneAthenaArtemis

VS

Bans
TiamatCu ChulainnArachneOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,439
544
3,561
6,642
3,146
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
ISinnzy
Thor
9
2 / 0 / 1
5,469
547
1,364
6,170
1,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 2
6,121
612
7,770
5,257
1,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
UN_Vaxii
Raijin
12
5 / 0 / 0
7,313
731
2,593
2,608
1,051
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
l-SEMPAI-l
Tsukuyomi
10
1 / 2 / 1
5,794
579
4,461
7,582
2,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
13
13
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
3
0
0
W
1
0
3
2.5
L
Ravana
0
3
1
0.17
L
Cerberus
I2oller
Cerberus
2
1
0
2
W
Thor
ISinnzy
Thor
2
0
1
2.5
W
4
0
2
5
L
Chiron
UL Husky
Chiron
0
1
0
0
W
Raijin
UN_Vaxii
Raijin
5
0
0
5
W
Tsukuyomi
l-SEMPAI-l
Tsukuyomi
1
2
1
0.75
L
Hera
pvseur
Hera
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,650
Damage
19,749
31,722
Taken
28,259
13,108
Mitigated
10,207
9,960
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,274
329
0
1,851
8,631
3,218
0
2,094
6,537
12,642
0
W
3,561
1,195
263
1,904
6,642
3,146
42
1,180
5,462
28,594
0
L
Ravana
1,916
363
0
2,980
6,835
2,234
0
693
6,083
0
29,763
L
Cerberus
I2oller
Cerberus
3,757
170
0
3,174
7,223
5,498
0
228
6,265
28,942
0
W
Thor
ISinnzy
Thor
1,364
208
0
978
6,170
1,632
0
810
5,324
0
27,882
W
7,770
4,251
0
1,832
5,257
1,401
202
814
4,443
0
37,790
L
Chiron
UL Husky
Chiron
3,422
1,459
351
1,604
4,886
1,177
0
958
3,928
0
26,555
W
Raijin
UN_Vaxii
Raijin
2,593
390
0
1,312
2,608
1,051
0
396
2,122
45,294
0
W
Tsukuyomi
l-SEMPAI-l
Tsukuyomi
4,461
423
0
3,172
7,582
2,977
0
4,002
3,545
0
27,125
L
Hera
pvseur
Hera
1,281
314
0
0
4,147
981
80
2,181
1,966
20,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,437
Gold Earned
30,136
274
Minions Killed
325
0
Camps Cleared
0
894,193
Distance Traveled
995,042
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,368
437
18
2
0
193,591
7
W
Ymir
5,439
544
52
5
0
186,130
1
L
Ravana
5,346
535
71
7
0
191,504
2
L
Cerberus
5,939
594
82
8
0
183,602
5
W
Thor
5,469
547
48
5
0
213,704
4
W
Neith
6,121
612
64
6
0
179,056
2
L
Chiron
4,972
497
56
6
0
169,199
0
W
Raijin
7,313
731
101
10
0
206,691
5
W
Tsukuyomi
5,794
579
60
6
0
209,461
2
L
Hera
4,812
481
47
5
0
156,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role