Player Matchup

Danzaburou
Danzaburou
BêbadoDeBolinho
Danzaburou
Level 7
God Stats
0W - 2L
1,365 SR
Queue Stats
1W - 2L
1,415 Elo+
Party 1
Odin
Odin
NolascoBH
Odin
Level 15
God Stats
7W - 9L
1,580 SR
Queue Stats
26W - 52L
1,335 Elo+
Party 1
Zhong Kui
Zhong Kui
xXW0LFTmyXx
Zhong Kui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,500 Elo+
Solo
Team Averages
Level 15
1,482 SR
1,417 Elo+

VS

Team Averages
Level 53
1,551 SR
1,401 Elo+
Ah Puch
Ah Puch
Nhevek
Ah Puch
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 72L
1,361 Elo+
Solo
Hercules
Hercules
WEIDEW
Hercules
Level 125
God Stats
3W - 3L
1,654 SR
Queue Stats
88W - 106L
1,492 Elo+
Solo
Chiron
Chiron
Yakyoshi
Chiron
Level 10
God Stats
5W - 2L
1,500 SR
Queue Stats
20W - 28L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BêbadoDeBolinho
Danzaburou
14
0 / 6 / 6
10,976
549
6,971
15,798
5,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
16
4 / 4 / 4
12,409
620
10,966
15,398
12,103
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
xXW0LFTmyXx
Zhong Kui
16
5 / 5 / 4
12,567
628
20,922
20,053
15,027
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Nhevek
Ah Puch
15
3 / 6 / 9
12,458
623
17,201
17,907
6,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
WEIDEW
Hercules
16
3 / 1 / 10
13,357
668
9,759
22,647
25,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Yakyoshi
Chiron
17
9 / 2 / 5
13,352
668
16,843
13,323
6,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
9
Kills
15
15
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BêbadoDeBolinho
Danzaburou
0
6
6
0.5
W
Ah Puch
Nhevek
Ah Puch
3
6
9
1.25
L
Odin
4
4
4
1.5
W
Hercules
WEIDEW
Hercules
3
1
10
8
W
Chiron
Yakyoshi
Chiron
9
2
5
5.75
L
Zhong Kui
xXW0LFTmyXx
Zhong Kui
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,859
Damage
43,803
51,249
Taken
53,877
32,338
Mitigated
38,705
13,670
Healing
20,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BêbadoDeBolinho
Danzaburou
6,971
1,874
0
1,971
15,798
5,208
630
5,761
10,037
0
40,449
W
Ah Puch
Nhevek
Ah Puch
17,201
440
0
6,056
17,907
6,736
124
8,519
9,388
57,893
0
L
Odin
10,966
1,717
0
2,314
15,398
12,103
15
5,220
10,178
0
34,552
W
Hercules
WEIDEW
Hercules
9,759
1,873
0
9,370
22,647
25,691
172
8,996
13,651
0
29,052
W
Chiron
Yakyoshi
Chiron
16,843
3,970
1,688
3,523
13,323
6,278
2,961
4,347
8,976
0
65,080
L
Zhong Kui
xXW0LFTmyXx
Zhong Kui
20,922
1,808
188
9,197
20,053
15,027
344
6,613
13,440
57,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,952
Gold Earned
39,167
254
Minions Killed
226
6
Camps Cleared
10
1,025,749
Distance Traveled
1,131,359
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,976
549
84
4
1
345,309
7
W
Ah Puch
12,458
623
85
4
4
340,298
3
L
Odin
12,409
620
41
2
1
367,988
4
W
Hercules
13,357
668
24
1
1
405,033
3
W
Chiron
13,352
668
117
6
5
386,028
2
L
Zhong Kui
12,567
628
129
6
4
312,452
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role