Player Matchup

Athena
Athena
BlooCh33ze
Athena
Level 17
God Stats
28W - 38L
1,700 SR
Queue Stats
122W - 139L
1,655 Elo+
Solo
Artio
Artio
Forsaken_Sins22
Artio
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 115L
1,434 Elo+
Party 1
Horus
Horus
Kongoma
Horus
Level 13
God Stats
7W - 10L
1,827 SR
Queue Stats
93W - 90L
1,659 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
radnastyy
Morgan Le Fay
Level 28
God Stats
6W - 5L
1,535 SR
Queue Stats
138W - 151L
1,611 Elo+
Solo
Ullr
Ullr
sandslow867
Ullr
Level 11
God Stats
10W - 7L
1,840 SR
Queue Stats
78W - 61L
1,659 Elo+
Party 1
Team Averages
Level 35
1,681 SR
1,604 Elo+

VS

Team Averages
Level 15
1,554 SR
1,541 Elo+
Bakasura
Bakasura
FokJaDoode
Bakasura
Level 28
God Stats
28W - 31L
1,566 SR
Queue Stats
61W - 74L
1,520 Elo+
Solo
Nu Wa
Nu Wa
HimmlersMuse
Nu Wa
Level 3
God Stats
3W - 2L
1,402 SR
Queue Stats
22W - 16L
1,483 Elo+
Solo
Hachiman
Hachiman
ImmitationCrab
Hachiman
Level 8
God Stats
5W - 4L
1,786 SR
Queue Stats
14W - 11L
1,666 Elo+
Solo
Yemoja
Yemoja
VermillionClover
Yemoja
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,498 Elo+
Solo
Sol
Sol
dαft
Sol
Level 26
God Stats
4W - 1L
1,515 SR
Queue Stats
42W - 25L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BlooCh33ze
Athena
9
1 / 2 / 1
5,400
540
2,965
6,412
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 6 / 0
4,202
420
876
7,572
4,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
Kongoma
Horus
6
1 / 2 / 0
4,150
415
1,203
5,350
2,528
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
radnastyy
Morgan Le Fay
9
1 / 1 / 0
5,071
507
3,743
4,193
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 2
4,901
490
2,938
4,513
1,565
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FokJaDoode
Bakasura
11
2 / 0 / 3
6,380
638
2,136
4,969
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 0
6,285
629
4,281
1,730
501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
8
2 / 2 / 2
5,137
514
3,730
4,573
1,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 3
5,156
516
2,880
5,914
2,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
dαft
Sol
12
6 / 0 / 0
7,250
725
5,736
3,775
1,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
13
13
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
BlooCh33ze
Athena
1
2
1
0.75
W
Bakasura
FokJaDoode
Bakasura
2
0
3
3.5
L
0
6
0
0
W
2
0
0
2
W
Hachiman
2
2
2
1.5
L
Horus
Kongoma
Horus
1
2
0
0.5
W
1
1
3
2.5
W
Sol
dαft
Sol
6
0
0
6
L
Morgan Le Fay
radnastyy
Morgan Le Fay
1
1
0
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,725
Damage
18,763
28,040
Taken
20,961
12,513
Mitigated
7,839
7,394
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BlooCh33ze
Athena
2,965
640
0
2,988
6,412
2,281
0
1,615
4,643
30,455
0
W
Bakasura
FokJaDoode
Bakasura
2,136
1,273
119
3,039
4,969
2,057
0
523
4,410
0
34,658
L
876
166
0
1,312
7,572
4,564
0
4,042
3,350
11,905
0
W
4,281
613
0
810
1,730
501
567
1,062
668
37,809
0
W
Hachiman
3,730
2,382
0
819
4,573
1,212
0
1,980
2,593
0
16,745
L
Horus
Kongoma
Horus
1,203
634
440
862
5,350
2,528
0
2,834
2,414
0
3,970
W
2,880
491
646
1,697
5,914
2,875
0
2,541
3,373
13,782
0
W
Sol
dαft
Sol
5,736
2,668
0
2,777
3,775
1,194
975
1,293
2,333
33,307
6,201
L
Morgan Le Fay
radnastyy
Morgan Le Fay
3,743
215
0
1,292
4,193
1,575
0
1,949
2,020
28,544
0
L
2,938
699
0
500
4,513
1,565
0
1,206
3,273
0
31,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,724
Gold Earned
30,208
229
Minions Killed
316
0
Camps Cleared
0
878,089
Distance Traveled
913,570
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,400
540
74
7
0
190,584
3
W
Bakasura
6,380
638
84
8
0
193,507
5
L
Artio
4,202
420
23
2
0
152,671
1
W
Nu Wa
6,285
629
75
8
0
196,370
4
W
Hachiman
5,137
514
37
4
0
176,191
2
L
Horus
4,150
415
10
1
0
184,059
2
W
Yemoja
5,156
516
26
3
0
164,959
1
W
Sol
7,250
725
94
9
0
182,543
2
L
Morgan Le Fay
5,071
507
55
6
0
179,547
2
L
Ullr
4,901
490
67
7
0
171,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role