Player Matchup

Horus
Horus
GarotoEstranho
Horus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,312 Elo+
Solo
Cthulhu
Cthulhu
OutBracelet40
Cthulhu
Level 7
God Stats
10W - 5L
1,584 SR
Queue Stats
39W - 22L
1,472 Elo+
Party 1
Nemesis
Nemesis
Rarstal
Nemesis
Level 18
God Stats
4W - 3L
1,290 SR
Queue Stats
60W - 47L
1,379 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Thatguytrout
Morgan Le Fay
Level 28
God Stats
7W - 3L
1,505 SR
Queue Stats
127W - 116L
1,439 Elo+
Party 1
Charybdis
Charybdis
o6GrIm6ReApEr6o
Charybdis
Level 25
God Stats
29W - 18L
1,540 SR
Queue Stats
133W - 124L
1,417 Elo+
Party 1
Team Averages
Level 18
1,484 SR
1,404 Elo+

VS

Team Averages
Level 22
1,462 SR
1,404 Elo+
Ne Zha
Ne Zha
Nizzy 57
Ne Zha
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 121L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Peanuts980
Morgan Le Fay
Level 29
God Stats
10W - 11L
1,390 SR
Queue Stats
82W - 77L
1,429 Elo+
Party 3
Fenrir
Fenrir
Seven11759
Fenrir
Level 4
God Stats
1W - 5L
1,301 SR
Queue Stats
2W - 5L
1,222 Elo+
Solo
Da Ji
Da Ji
VII Dragon King
Da Ji
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 145L
1,468 Elo+
Party 2
Ymir
Ymir
ilMezzoMan
Ymir
Level 26
God Stats
23W - 17L
1,619 SR
Queue Stats
48W - 39L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 23
15,079
887
15,050
31,806
31,116
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
20
6 / 1 / 22
16,531
972
28,546
17,276
21,412
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Rarstal
Nemesis
20
4 / 5 / 14
14,859
874
20,922
26,268
10,877
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Thatguytrout
Morgan Le Fay
20
7 / 4 / 17
14,975
881
37,391
22,262
8,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
o6GrIm6ReApEr6o
Charybdis
20
13 / 4 / 11
17,120
1,007
39,414
18,559
7,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

121

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Nizzy 57
Ne Zha
20
6 / 14 / 9
15,886
934
33,118
42,791
15,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Peanuts980
Morgan Le Fay
20
2 / 4 / 10
15,009
883
34,134
24,456
11,651
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Seven11759
Fenrir
20
1 / 10 / 3
13,352
785
6,904
26,283
15,442
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
2 / 1 / 8
14,239
838
14,333
23,520
15,908
20
6 / 3 / 9
16,133
949
21,788
36,411
50,311
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
56
32
Kills
17
17
Deaths
32
87
Assists
39
Player
Kills
Deaths
Assists
KDA
W
2
3
23
4.5
L
Ne Zha
Nizzy 57
Ne Zha
6
14
9
0.75
W
Cthulhu
6
1
22
17
L
Morgan Le Fay
Peanuts980
Morgan Le Fay
2
4
10
1.75
W
Nemesis
Rarstal
Nemesis
4
5
14
2.2
L
Fenrir
Seven11759
Fenrir
1
10
3
0.25
W
Morgan Le Fay
Thatguytrout
Morgan Le Fay
7
4
17
3.88
L
2
1
8
6
L
6
3
9
3.5
W
Charybdis
o6GrIm6ReApEr6o
Charybdis
13
4
11
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,323
Damage
110,277
116,171
Taken
153,461
79,388
Mitigated
109,070
37,033
Healing
19,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,050
5,327
4,272
12,322
31,806
31,116
0
13,888
17,918
8,739
23,930
L
Ne Zha
Nizzy 57
Ne Zha
33,118
20,659
0
7,443
42,791
15,758
0
21,337
21,454
0
61,570
W
Cthulhu
28,546
3,660
427
4,108
17,276
21,412
0
9,483
7,793
63,954
0
L
Morgan Le Fay
Peanuts980
Morgan Le Fay
34,134
4,798
449
4,223
24,456
11,651
0
12,321
12,135
72,850
0
W
Nemesis
Rarstal
Nemesis
20,922
12,370
0
4,046
26,268
10,877
0
12,300
13,968
0
42,541
L
Fenrir
Seven11759
Fenrir
6,904
3,362
0
1,150
26,283
15,442
0
7,869
18,414
0
29,558
W
Morgan Le Fay
Thatguytrout
Morgan Le Fay
37,391
2,966
1,161
6,059
22,262
8,863
0
9,470
12,792
50,737
0
L
14,333
3,478
0
6,190
23,520
15,908
0
10,300
13,220
0
19,783
L
21,788
2,603
0
0
36,411
50,311
0
18,689
17,722
40,711
0
W
Charybdis
o6GrIm6ReApEr6o
Charybdis
39,414
25,364
0
4,638
18,559
7,120
0
10,781
7,778
0
68,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,564
Gold Earned
74,619
266
Minions Killed
240
11
Camps Cleared
3
1,411,254
Distance Traveled
1,494,016
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,079
887
51
3
1
271,569
0
L
Ne Zha
15,886
934
73
4
0
319,066
0
W
Cthulhu
16,531
972
76
4
0
321,508
0
L
Morgan Le Fay
15,009
883
71
4
2
308,191
0
W
Nemesis
14,859
874
33
2
8
332,296
1
L
Fenrir
13,352
785
49
3
1
251,569
0
W
Morgan Le Fay
14,975
881
38
2
0
223,838
0
L
Da Ji
14,239
838
12
1
0
296,246
6
L
Ymir
16,133
949
35
2
0
318,944
0
W
Charybdis
17,120
1,007
68
4
2
262,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role