Player Matchup

Amaterasu
Amaterasu
Askanio
Amaterasu
Level 144
God Stats
1W - 1L
1,490 SR
Queue Stats
373W - 294L
1,710 Elo+
Party 2
Zhong Kui
Zhong Kui
Malacissssssss
Zhong Kui
Level 24
God Stats
2W - 1L
1,754 SR
Queue Stats
74W - 34L
1,674 Elo+
Party 2
Ra
Ra
OdasunNobunaga
Ra
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 78L
1,672 Elo+
Party 2
Fenrir
Fenrir
leGigity
Fenrir
Level 125
God Stats
3W - 4L
1,505 SR
Queue Stats
79W - 55L
1,696 Elo+
Party 2
Medusa
Medusa
ríseagainst
Medusa
Level 89
God Stats
3W - 1L
1,537 SR
Queue Stats
136W - 100L
1,592 Elo+
Party 2
Team Averages
Level 94
1,557 SR
1,669 Elo+

VS

Team Averages
Level 51
1,597 SR
1,573 Elo+
Hel
Hel
Flame4Win
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,800 Elo+
Solo
Kuzenbo
Kuzenbo
Jerry_kwz34
Kuzenbo
Level 138
God Stats
4W - 6L
1,657 SR
Queue Stats
252W - 213L
1,557 Elo+
Party 1
Amaterasu
Amaterasu
JohnFinch69420
Amaterasu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 42L
1,579 Elo+
Party 1
Raijin
Raijin
Kk-jodn34
Raijin
Level 62
God Stats
6W - 8L
1,829 SR
Queue Stats
422W - 393L
1,560 Elo+
Party 1
Sol
Sol
homusen
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Askanio
Amaterasu
18
3 / 2 / 23
11,191
861
10,865
16,581
20,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Malacissssssss
Zhong Kui
20
7 / 1 / 17
11,180
860
17,513
13,486
16,010
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 2 / 16
10,825
833
9,987
10,004
5,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
leGigity
Fenrir
16
4 / 4 / 16
9,872
759
8,112
14,888
15,004
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
18
8 / 6 / 12
11,188
861
21,591
15,518
7,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
9,176
706
5,156
15,129
11,162
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Jerry_kwz34
Kuzenbo
17
3 / 5 / 6
9,291
715
15,236
15,047
11,536
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
JohnFinch69420
Amaterasu
12
3 / 4 / 6
7,906
608
7,483
13,653
10,222
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Kk-jodn34
Raijin
16
2 / 7 / 6
9,512
732
8,104
12,772
5,303
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
16
4 / 7 / 4
9,358
720
10,121
13,981
5,479
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
42
28
Kills
15
15
Deaths
28
84
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Askanio
Amaterasu
3
2
23
7.25
L
3
5
5
1.1
L
Kuzenbo
Jerry_kwz34
Kuzenbo
3
5
6
1.2
L
Amaterasu
JohnFinch69420
Amaterasu
3
4
6
1.5
L
Raijin
Kk-jodn34
Raijin
2
7
6
0.71
W
Zhong Kui
Malacissssssss
Zhong Kui
7
1
17
15.5
W
6
2
16
7
L
Sol
4
7
4
0.86
W
Fenrir
leGigity
Fenrir
4
4
16
3
W
Medusa
8
6
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,068
Damage
46,100
70,477
Taken
70,582
64,367
Mitigated
43,702
37,716
Healing
23,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Askanio
Amaterasu
10,865
3,240
2,469
6,858
16,581
20,837
358
7,126
9,297
0
15,924
L
5,156
430
6,554
5,814
15,129
11,162
0
4,545
10,584
10,156
0
L
Kuzenbo
Jerry_kwz34
Kuzenbo
15,236
2,174
1,255
2,424
15,047
11,536
0
5,963
9,084
26,639
0
L
Amaterasu
JohnFinch69420
Amaterasu
7,483
2,471
352
2,070
13,653
10,222
0
5,705
7,948
0
8,417
L
Raijin
Kk-jodn34
Raijin
8,104
974
792
1,168
12,772
5,303
0
5,296
7,476
25,772
0
W
Zhong Kui
Malacissssssss
Zhong Kui
17,513
1,195
2,093
4,056
13,486
16,010
604
5,863
7,452
32,175
0
W
9,987
1,274
10,232
4,285
10,004
5,333
1,260
8,210
1,682
32,402
0
L
Sol
10,121
2,751
0
3,301
13,981
5,479
0
5,991
7,990
25,725
0
W
Fenrir
leGigity
Fenrir
8,112
1,554
1,413
1,874
14,888
15,004
168
5,204
9,606
0
13,271
W
Medusa
21,591
8,418
1,565
2,871
15,518
7,183
2,559
11,512
3,823
0
53,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,256
Gold Earned
45,243
162
Minions Killed
123
0
Camps Cleared
0
1,309,013
Distance Traveled
1,115,969
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,191
861
10
1
0
266,665
0
L
Hel
9,176
706
13
1
0
226,068
0
L
Kuzenbo
9,291
715
19
1
0
237,036
2
L
Amaterasu
7,906
608
5
0
0
243,543
2
L
Raijin
9,512
732
55
4
0
196,168
2
W
Zhong Kui
11,180
860
44
3
0
254,643
0
W
Ra
10,825
833
46
4
0
260,742
0
L
Sol
9,358
720
31
2
0
213,154
4
W
Fenrir
9,872
759
6
0
0
270,754
0
W
Medusa
11,188
861
56
4
0
256,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role