Player Matchup

Sol
Sol
CDR Goblcoque
Sol
Level 29
God Stats
15W - 18L
1,465 SR
Queue Stats
235W - 224L
1,389 Elo+
Solo
Jormungandr
Jormungandr
D3ATH-SURVIVER
Jormungandr
Level 47
God Stats
9W - 13L
1,500 SR
Queue Stats
40W - 59L
1,637 Elo+
Solo
Charybdis
Charybdis
MAGNIFICENT GOD
Charybdis
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 187L
1,411 Elo+
Solo
Team Averages
Level 62
1,488 SR
1,479 Elo+

VS

Team Averages
Level 9
1,356 SR
1,089 Elo+
Neith
Neith
FissileThree8
Neith
Level 7
God Stats
37W - 40L
1,330 SR
Queue Stats
123W - 148L
1,080 Elo+
Solo
Janus
Janus
Xxdantresxx
Janus
Level 17
God Stats
28W - 35L
1,394 SR
Queue Stats
73W - 104L
1,206 Elo+
Party 1
Cthulhu
Cthulhu
juanfloverduty2
Cthulhu
Level 4
God Stats
16W - 17L
1,344 SR
Queue Stats
16W - 20L
982 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 7
7,904
790
9,665
6,573
2,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
D3ATH-SURVIVER
Jormungandr
11
6 / 0 / 4
8,023
802
2,867
6,212
3,359
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
MAGNIFICENT GOD
Charybdis
11
2 / 0 / 8
7,448
745
4,801
7,441
2,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,160
616
4,370
4,907
1,653
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 6 / 0
5,910
591
4,834
6,602
1,813
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 5 / 0
5,824
582
1,968
8,643
8,107
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Jormungandr
D3ATH-SURVIVER
Jormungandr
6
0
4
8
L
0
1
0
0
W
Charybdis
MAGNIFICENT GOD
Charybdis
2
0
8
6
L
0
6
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,333
Damage
11,172
20,226
Taken
20,152
8,192
Mitigated
11,573
5,510
Healing
602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,665
2,350
0
2,375
6,573
2,470
1,391
2,843
3,730
22,842
0
W
Jormungandr
D3ATH-SURVIVER
Jormungandr
2,867
113
0
1,192
6,212
3,359
72
1,046
5,166
17,957
0
L
4,370
737
0
602
4,907
1,653
0
3,400
1,507
0
22,392
W
Charybdis
MAGNIFICENT GOD
Charybdis
4,801
3,041
235
1,708
7,441
2,363
645
3,060
4,381
0
19,951
L
4,834
288
0
0
6,602
1,813
0
3,578
3,024
16,278
0
L
1,968
71
0
0
8,643
8,107
0
5,554
3,089
3,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,375
Gold Earned
17,894
104
Minions Killed
74
4
Camps Cleared
1
604,637
Distance Traveled
527,043
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,904
790
35
4
1
200,793
0
W
Jormungandr
8,023
802
34
3
2
188,753
0
L
Neith
6,160
616
34
3
0
181,286
0
W
Charybdis
7,448
745
35
4
1
215,091
2
L
Janus
5,910
591
31
3
1
180,143
1
L
Cthulhu
5,824
582
9
1
0
165,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role