Player Matchup

Mercury
Mercury
Bronze IV
BLACKEVIL28
Mercury
Bronze IV
Level 65
God Stats
1W - 4L
1,244 SR
Queue Stats
3W - 22L
1,328 MMR
Solo
Izanami
Izanami
Silver I
KingBullyYT
Izanami
Silver I
Level 87
God Stats
13W - 9L
1,665 SR
Queue Stats
133W - 143L
1,265 MMR
Party 1
Odin
Odin
Gold V
Noah_Rxch60
Odin
Gold V
Level 124
God Stats
1W - 1L
1,560 SR
Queue Stats
61W - 69L
1,302 MMR
Party 1
Ra
Ra
Silver III
Rianzinhou
Ra
Silver III
Level 68
God Stats
0W - 1L
1,592 SR
Queue Stats
24W - 35L
1,315 MMR
Solo
Geb
Geb
Silver IV
Ruster4907
Geb
Silver IV
Level 126
God Stats
0W - 1L
1,731 SR
Queue Stats
94W - 104L
1,242 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,558 SR
1,291 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,632 SR
1,291 MMR
Nike
Nike
Gold V
CrispyBacon0780
Nike
Gold V
Level 148
God Stats
27W - 17L
1,587 SR
Queue Stats
361W - 359L
1,302 MMR
Solo
Sylvanus
Sylvanus
Silver I
RoseDuck9333
Sylvanus
Silver I
Level 109
God Stats
4W - 1L
1,987 SR
Queue Stats
120W - 126L
997 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
ShogunClutch
Gilgamesh
Gold III
Level 85
God Stats
1W - 3L
1,569 SR
Queue Stats
69W - 69L
1,487 MMR
Party 2
Janus
Janus
Gold IV
denleaderp
Janus
Gold IV
Level 89
God Stats
1W - 4L
1,532 SR
Queue Stats
572W - 569L
1,341 MMR
Solo
Heimdallr
Heimdallr
Bronze III
salvi636
Heimdallr
Bronze III
Level 104
God Stats
10W - 7L
1,489 SR
Queue Stats
60W - 79L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BLACKEVIL28
Mercury
19
0 / 11 / 4
12,096
417
5,866
25,814
8,988
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
KingBullyYT
Izanami
20
9 / 13 / 0
14,949
515
27,047
30,757
10,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
2 / 1 / 3
14,556
502
12,364
24,486
35,887
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 15 / 4
13,037
450
17,500
27,459
11,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 12 / 4
11,317
390
10,928
39,035
33,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArachneAphroditeBakasuraArtemisJing Wei

VS

Bans
Erlang ShenCu ChulainnAh Muzen CabYmirLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 15
16,058
554
22,569
28,687
40,024
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sylvanus
RoseDuck9333
Sylvanus
18
2 / 3 / 21
12,733
439
8,595
23,342
36,610
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
ShogunClutch
Gilgamesh
20
16 / 5 / 18
16,273
561
31,522
28,320
19,686
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
20
11 / 4 / 13
15,461
533
23,003
21,311
9,999
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
salvi636
Heimdallr
20
16 / 4 / 7
16,902
583
30,067
22,422
11,245
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
126
16
Kills
52
52
Deaths
16
15
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Mercury
BLACKEVIL28
Mercury
0
11
4
0.18
W
7
0
15
14.5
L
Izanami
KingBullyYT
Izanami
9
13
0
0.69
L
2
1
3
3.5
L
3
15
4
0.33
W
Sylvanus
RoseDuck9333
Sylvanus
2
3
21
4.17
L
2
12
4
0.33
W
Gilgamesh
ShogunClutch
Gilgamesh
16
5
18
5
W
Janus
11
4
13
4.38
W
Heimdallr
salvi636
Heimdallr
16
4
7
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,705
Damage
115,756
147,551
Taken
124,082
101,009
Mitigated
117,564
35,734
Healing
35,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BLACKEVIL28
Mercury
5,866
2,724
180
7,088
25,814
8,988
422
5,101
20,518
0
72,529
W
22,569
2,319
0
7,548
28,687
40,024
594
5,511
23,176
23,657
83,867
L
Izanami
KingBullyYT
Izanami
27,047
20,494
0
6,252
30,757
10,705
4,389
6,270
24,220
0
118,308
L
12,364
1,586
0
8,180
24,486
35,887
0
5,987
16,670
894
95,365
L
17,500
897
3,349
5,613
27,459
11,715
0
9,141
17,415
84,458
0
W
Sylvanus
RoseDuck9333
Sylvanus
8,595
2,485
5,263
6,200
23,342
36,610
1,254
4,678
18,664
26,196
0
L
10,928
1,957
0
5,072
39,035
33,714
0
9,013
27,988
28,778
0
W
Gilgamesh
ShogunClutch
Gilgamesh
31,522
8,664
0
3,238
28,320
19,686
3,218
7,670
20,354
0
121,474
W
Janus
23,003
820
1,387
5,919
21,311
9,999
824
4,284
17,027
115,490
0
W
Heimdallr
salvi636
Heimdallr
30,067
17,518
0
6,163
22,422
11,245
10,833
7,022
15,400
0
123,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,955
Gold Earned
77,427
632
Minions Killed
717
0
Camps Cleared
0
2,669,402
Distance Traveled
2,797,609
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,096
417
107
4
0
515,326
2
W
Nike
16,058
554
207
7
0
554,198
1
L
Izanami
14,949
515
192
7
0
536,402
2
L
Odin
14,556
502
169
6
0
595,712
2
L
Ra
13,037
450
138
5
0
495,679
2
W
Sylvanus
12,733
439
31
1
0
483,486
1
L
Geb
11,317
390
26
1
0
526,283
6
W
Gilgamesh
16,273
561
126
4
0
574,557
2
W
Janus
15,461
533
179
6
0
584,415
7
W
Heimdallr
16,902
583
174
6
0
600,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role