Player Matchup

Danzaburou
Danzaburou
Geng Gengar
Danzaburou
Level 13
God Stats
15W - 9L
1,335 SR
Queue Stats
69W - 43L
1,443 Elo+
Solo
Cthulhu
Cthulhu
MadVonnMax
Cthulhu
Level 29
God Stats
74W - 50L
1,674 SR
Queue Stats
204W - 180L
1,568 Elo+
Party 1
Tiamat
Tiamat
PINKpossyFLOYD
Tiamat
Level 98
God Stats
42W - 38L
1,572 SR
Queue Stats
172W - 134L
1,535 Elo+
Party 1
Team Averages
Level 47
1,527 SR
1,516 Elo+

VS

Team Averages
Level 71
1,483 SR
1,401 Elo+
Medusa
Medusa
CogTIM
Medusa
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,434 Elo+
Party 2
Khepri
Khepri
PlayDaConfusion
Khepri
Level 89
God Stats
0W - 1L
1,446 SR
Queue Stats
26W - 30L
1,384 Elo+
Party 2
Anubis
Anubis
SaiyanBallz
Anubis
Level 99
God Stats
0W - 1L
1,504 SR
Queue Stats
26W - 30L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Geng Gengar
Danzaburou
17
16 / 3 / 12
13,802
863
30,099
18,403
6,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
MadVonnMax
Cthulhu
13
4 / 4 / 17
10,876
680
9,879
21,842
16,053
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
10 / 3 / 18
13,121
820
18,573
12,157
9,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CogTIM
Medusa
13
5 / 10 / 2
10,174
636
16,353
15,729
6,646
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 8 / 6
10,464
654
6,446
28,242
35,744
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
13
2 / 12 / 6
9,969
623
13,458
20,259
10,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
30
Kills
10
10
Deaths
30
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
CogTIM
Medusa
5
10
2
0.6
W
Danzaburou
Geng Gengar
Danzaburou
16
3
12
7.33
W
Cthulhu
MadVonnMax
Cthulhu
4
4
17
3.13
W
10
3
18
6.33
L
3
8
6
0.75
L
Anubis
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,551
Damage
36,257
52,402
Taken
64,230
31,889
Mitigated
52,941
20,712
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CogTIM
Medusa
16,353
6,045
0
0
15,729
6,646
0
6,677
8,819
0
41,843
W
Danzaburou
Geng Gengar
Danzaburou
30,099
15,173
0
10,152
18,403
6,748
1,475
7,412
10,991
0
72,854
W
Cthulhu
MadVonnMax
Cthulhu
9,879
305
1,156
4,619
21,842
16,053
102
8,839
13,003
26,102
0
W
18,573
1,615
1,150
3,635
12,157
9,088
1,273
4,176
7,981
52,319
0
L
6,446
333
381
3,888
28,242
35,744
0
12,782
14,777
15,324
0
L
Anubis
13,458
430
974
4,333
20,259
10,551
0
7,987
11,881
41,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,799
Gold Earned
30,607
199
Minions Killed
151
9
Camps Cleared
5
800,607
Distance Traveled
695,161
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,174
636
62
4
2
214,637
0
W
Danzaburou
13,802
863
74
5
4
239,171
0
W
Cthulhu
10,876
680
29
2
3
278,989
1
W
Tiamat
13,121
820
96
6
2
282,447
1
L
Khepri
10,464
654
19
1
1
268,735
0
L
Anubis
9,969
623
70
4
2
211,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role