Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DaChris76
Zhong Kui
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,502 Elo+
Solo
Team Averages
Level 124
1,500 SR
1,501 Elo+

VS

Team Averages
Level 91
1,539 SR
1,532 Elo+
Bacchus
Bacchus
DWR x SAVIOR
Bacchus
Level 121
God Stats
35W - 33L
1,491 SR
Queue Stats
715W - 765L
1,583 Elo+
Solo
Chernobog
Chernobog
Napistum
Chernobog
Level 84
God Stats
13W - 20L
1,364 SR
Queue Stats
198W - 220L
1,511 Elo+
Party 2
Sol
Sol
box4thehigh
Sol
Level 67
God Stats
8W - 6L
1,761 SR
Queue Stats
228W - 206L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 0 / 2
7,391
739
2,848
11,428
5,985
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
 
Danzaburou
10
0 / 0 / 6
6,781
678
2,681
5,079
1,604
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
DaChris76
Zhong Kui
11
2 / 1 / 4
7,304
730
4,904
5,516
3,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DWR x SAVIOR
Bacchus
8
0 / 1 / 1
5,955
596
3,011
4,441
4,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Napistum
Chernobog
10
1 / 3 / 0
6,488
649
2,307
4,895
1,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 2 / 0
5,502
550
2,025
3,236
990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
2
5
W
Danzaburou
 
Danzaburou
0
0
6
3
L
Bacchus
DWR x SAVIOR
Bacchus
0
1
1
0.5
W
Zhong Kui
DaChris76
Zhong Kui
2
1
4
4
L
Chernobog
Napistum
Chernobog
1
3
0
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,433
Damage
7,343
22,023
Taken
12,572
11,300
Mitigated
7,205
7,903
Healing
1,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,848
176
68
3,381
11,428
5,985
0
1,841
9,587
18,365
0
W
Danzaburou
 
Danzaburou
2,681
628
464
2,138
5,079
1,604
1,870
1,906
3,173
0
17,330
L
Bacchus
DWR x SAVIOR
Bacchus
3,011
248
0
631
4,441
4,336
0
2,913
1,391
9,278
0
W
Zhong Kui
DaChris76
Zhong Kui
4,904
584
0
1,852
5,516
3,711
980
1,922
3,594
25,669
0
L
Chernobog
Napistum
Chernobog
2,307
801
0
271
4,895
1,879
0
2,384
2,455
0
24,365
L
2,025
746
0
451
3,236
990
0
2,172
938
6,524
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,476
Gold Earned
17,945
124
Minions Killed
94
7
Camps Cleared
2
542,665
Distance Traveled
368,984
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,391
739
27
3
1
199,830
1
W
Danzaburou
6,781
678
32
3
2
161,951
3
L
Bacchus
5,955
596
12
1
0
131,786
0
W
Zhong Kui
7,304
730
65
7
4
180,884
4
L
Chernobog
6,488
649
68
7
2
136,253
0
L
Sol
5,502
550
14
1
0
100,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role