Player Matchup

Ymir
Ymir
Cayeguayy0
Ymir
Level 66
God Stats
13W - 15L
1,638 SR
Queue Stats
441W - 454L
1,457 Elo+
Party 1
Ra
Ra
EidolonBae
Ra
Level 105
God Stats
5W - 4L
1,725 SR
Queue Stats
19W - 25L
1,590 Elo+
Solo
Set
Set
Techyodin
Set
Level 128
God Stats
14W - 16L
1,477 SR
Queue Stats
429W - 464L
1,456 Elo+
Party 1
Team Averages
Level 100
1,613 SR
1,501 Elo+

VS

Team Averages
Level 118
1,657 SR
1,477 Elo+
Cu Chulainn
Cu Chulainn
Heinbot2
Cu Chulainn
Level 139
God Stats
1W - 1L
1,530 SR
Queue Stats
64W - 62L
1,493 Elo+
Party 2
Kuzenbo
Kuzenbo
PRECISESHOT ESD
Kuzenbo
Level 86
God Stats
5W - 2L
1,893 SR
Queue Stats
90W - 88L
1,459 Elo+
Party 2
Sol
Sol
seaseil
Sol
Level 129
God Stats
9W - 3L
1,548 SR
Queue Stats
187W - 217L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 6
8,866
591
4,460
15,851
18,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 5 / 3
10,824
722
13,374
12,505
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 6 / 7
10,307
687
9,069
17,050
10,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Heinbot2
Cu Chulainn
16
10 / 5 / 7
12,074
805
18,586
17,769
13,420
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 3 / 7
10,385
692
8,888
12,155
13,775
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
14
3 / 3 / 8
10,362
691
11,899
10,829
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
11
Kills
17
17
Deaths
11
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
L
7
5
3
1.7
W
Cu Chulainn
Heinbot2
Cu Chulainn
10
5
7
2.7
W
4
3
7
2.5
L
3
6
7
1.08
W
Sol
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,903
Damage
39,373
45,406
Taken
40,753
34,550
Mitigated
31,330
4,946
Healing
10,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,460
938
0
398
15,851
18,169
30
9,437
6,414
11,435
0
L
13,374
946
1,303
1,820
12,505
6,042
0
5,358
7,147
50,920
0
W
Cu Chulainn
Heinbot2
Cu Chulainn
18,586
4,776
734
4,750
17,769
13,420
272
6,739
10,670
7,905
34,151
W
8,888
2,366
0
820
12,155
13,775
242
6,179
5,637
23,633
0
L
9,069
4,052
0
1,425
17,050
10,339
0
8,421
8,629
0
28,481
W
Sol
11,899
2,348
0
3,911
10,829
4,135
1,716
4,894
5,721
46,575
6,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,997
Gold Earned
32,821
158
Minions Killed
147
5
Camps Cleared
7
714,763
Distance Traveled
762,645
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,866
591
10
1
0
209,046
0
L
Ra
10,824
722
94
6
3
258,239
1
W
Cu Chulainn
12,074
805
44
3
3
247,847
3
W
Kuzenbo
10,385
692
36
2
0
254,088
2
L
Set
10,307
687
54
4
2
247,478
0
W
Sol
10,362
691
67
4
4
260,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role