Player Matchup

Cthulhu
Cthulhu
AuraKadachi
Cthulhu
Level 26
God Stats
9W - 5L
1,773 SR
Queue Stats
38W - 42L
1,512 Elo+
Party 1
Bastet
Bastet
Gorillacus
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,491 Elo+
Solo
Ganesha
Ganesha
MechaEnron
Ganesha
Level 7
God Stats
1W - 4L
1,184 SR
Queue Stats
1W - 4L
1,209 Elo+
Solo
Ymir
Ymir
MiniNeodowz
Ymir
Level 70
God Stats
5W - 6L
1,558 SR
Queue Stats
29W - 42L
1,503 Elo+
Party 1
Fenrir
Fenrir
coachjoe78
Fenrir
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 32L
1,549 Elo+
Party 1
Team Averages
Level 29
1,503 SR
1,453 Elo+

VS

Team Averages
Level 31
1,596 SR
1,484 Elo+
Kukulkan
Kukulkan
JuggerKing81
Kukulkan
Level 16
God Stats
7W - 2L
1,688 SR
Queue Stats
32W - 35L
1,466 Elo+
Solo
Xbalanque
Xbalanque
Mint1560
Xbalanque
Level 120
God Stats
2W - 2L
1,780 SR
Queue Stats
98W - 87L
1,575 Elo+
Party 2
Cerberus
Cerberus
NuclearNachos13
Cerberus
Level 6
God Stats
2W - 3L
1,205 SR
Queue Stats
3W - 4L
1,379 Elo+
Party 3
Achilles
Achilles
PrototypeLeeloy
Achilles
Level 7
God Stats
5W - 0L
1,879 SR
Queue Stats
17W - 20L
1,465 Elo+
Party 3
Merlin
Merlin
SpacedOut18
Merlin
Level 5
God Stats
7W - 9L
1,428 SR
Queue Stats
9W - 9L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AuraKadachi
Cthulhu
18
5 / 10 / 12
12,610
1,051
17,760
32,068
20,302
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Gorillacus
Bastet
18
3 / 11 / 7
11,245
937
9,689
17,705
9,949
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
MechaEnron
Ganesha
20
0 / 7 / 18
12,201
1,017
9,269
25,872
37,982
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
13 / 11 / 5
15,557
1,296
23,960
32,723
19,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
coachjoe78
Fenrir
18
3 / 14 / 9
11,397
950
8,030
26,294
22,077
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JuggerKing81
Kukulkan
20
10 / 2 / 31
14,540
1,212
28,521
10,179
3,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Mint1560
Xbalanque
20
23 / 8 / 21
16,906
1,409
50,200
18,779
7,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
20
2 / 7 / 34
12,772
1,064
13,324
19,896
16,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
20
11 / 4 / 20
13,724
1,144
17,484
16,027
11,193
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
7 / 3 / 25
13,421
1,118
16,357
8,323
3,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
184
24
Kills
53
53
Deaths
24
51
Assists
131
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AuraKadachi
Cthulhu
5
10
12
1.1
L
Bastet
Gorillacus
Bastet
3
11
7
0.59
W
Kukulkan
JuggerKing81
Kukulkan
10
2
31
12.75
L
Ganesha
MechaEnron
Ganesha
0
7
18
1.29
L
13
11
5
1.41
W
Xbalanque
Mint1560
Xbalanque
23
8
21
4.19
W
Cerberus
2
7
34
2.71
W
Achilles
11
4
20
5.25
W
Merlin
7
3
25
6.5
L
Fenrir
coachjoe78
Fenrir
3
14
9
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,708
Damage
125,886
134,662
Taken
73,204
110,290
Mitigated
41,702
7,165
Healing
5,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AuraKadachi
Cthulhu
17,760
1,155
629
3,911
32,068
20,302
0
13,562
18,506
47,431
0
L
Bastet
Gorillacus
Bastet
9,689
3,871
0
0
17,705
9,949
0
7,713
9,992
0
20,948
W
Kukulkan
JuggerKing81
Kukulkan
28,521
2,231
0
953
10,179
3,790
0
6,441
3,542
57,433
0
L
Ganesha
MechaEnron
Ganesha
9,269
904
0
0
25,872
37,982
0
11,298
14,574
30,293
0
L
23,960
12,662
0
1,995
32,723
19,980
0
14,136
18,587
51,769
0
W
Xbalanque
Mint1560
Xbalanque
50,200
34,827
0
484
18,779
7,499
0
10,417
8,120
0
81,314
W
Cerberus
13,324
1,317
0
2,355
19,896
16,136
0
17,043
2,570
27,164
0
W
Achilles
17,484
5,784
0
495
16,027
11,193
0
10,229
5,515
0
28,454
W
Merlin
16,357
1,961
0
846
8,323
3,084
0
5,785
2,468
29,407
0
L
Fenrir
coachjoe78
Fenrir
8,030
3,589
0
630
26,294
22,077
0
11,493
14,801
0
16,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,010
Gold Earned
71,363
201
Minions Killed
242
6
Camps Cleared
11
1,127,742
Distance Traveled
1,046,790
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,610
1,051
75
6
1
250,146
0
L
Bastet
11,245
937
37
3
2
203,062
0
W
Kukulkan
14,540
1,212
76
6
1
236,749
5
L
Ganesha
12,201
1,017
0
0
0
237,607
0
L
Ymir
15,557
1,296
63
5
3
228,202
0
W
Xbalanque
16,906
1,409
75
6
6
201,598
0
W
Cerberus
12,772
1,064
45
4
2
194,034
0
W
Achilles
13,724
1,144
25
2
2
216,408
0
W
Merlin
13,421
1,118
21
2
0
198,001
0
L
Fenrir
11,397
950
26
2
0
208,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role