Player Matchup

Cthulhu
Cthulhu
Br4uss
Cthulhu
Level 10
God Stats
0W - 3L
1,371 SR
Queue Stats
13W - 15L
1,538 Elo+
Solo
Cerberus
Cerberus
Coach-Conga
Cerberus
Level 88
God Stats
31W - 21L
1,485 SR
Queue Stats
64W - 61L
1,513 Elo+
Party 1
Apollo
Apollo
Etuh
Apollo
Level 5
God Stats
8W - 6L
1,653 SR
Queue Stats
8W - 9L
1,550 Elo+
Party 1
Nox
Nox
IIANAA
Nox
Level 14
God Stats
3W - 2L
1,644 SR
Queue Stats
14W - 14L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
bighandstand
Zhong Kui
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,679 Elo+
Solo
Team Averages
Level 25
1,531 SR
1,559 Elo+

VS

Team Averages
Level 22
1,460 SR
1,503 Elo+
King Arthur
King Arthur
BL0DBTH
King Arthur
Level 28
God Stats
1W - 1L
1,138 SR
Queue Stats
7W - 6L
1,512 Elo+
Solo
Cerberus
Cerberus
Dondochakka
Cerberus
Level 13
God Stats
2W - 2L
1,323 SR
Queue Stats
3W - 5L
1,310 Elo+
Solo
Charybdis
Charybdis
Drakthuss
Charybdis
Level 28
God Stats
10W - 3L
1,457 SR
Queue Stats
186W - 185L
1,440 Elo+
Solo
Erlang Shen
Erlang Shen
EddieOnMid
Erlang Shen
Level 16
God Stats
6W - 5L
1,883 SR
Queue Stats
136W - 71L
1,736 Elo+
Solo
Baron Samedi
Baron Samedi
OnyxKaiser
Baron Samedi
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Br4uss
Cthulhu
19
7 / 7 / 8
13,852
989
30,679
35,474
41,497
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
Coach-Conga
Cerberus
19
4 / 10 / 11
13,159
940
11,851
37,725
44,462
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
Etuh
Apollo
19
1 / 9 / 9
11,902
850
13,333
22,058
10,909
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
IIANAA
Nox
19
1 / 6 / 14
12,377
884
13,948
14,578
6,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
bighandstand
Zhong Kui
19
5 / 5 / 11
13,772
984
29,255
33,362
36,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BL0DBTH
King Arthur
20
10 / 5 / 21
14,860
1,061
31,526
28,260
30,152
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Dondochakka
Cerberus
20
2 / 4 / 28
13,075
934
12,907
27,836
29,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Drakthuss
Charybdis
20
5 / 1 / 20
13,778
984
26,270
12,444
5,006
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
EddieOnMid
Erlang Shen
20
19 / 3 / 12
17,605
1,258
44,794
23,723
18,626
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
OnyxKaiser
Baron Samedi
20
1 / 5 / 21
12,317
880
21,298
13,342
6,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
139
18
Kills
37
37
Deaths
18
53
Assists
102
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BL0DBTH
King Arthur
10
5
21
4.1
L
Cthulhu
Br4uss
Cthulhu
7
7
8
1.57
L
Cerberus
Coach-Conga
Cerberus
4
10
11
0.95
W
Cerberus
Dondochakka
Cerberus
2
4
28
4
W
Charybdis
Drakthuss
Charybdis
5
1
20
15
W
Erlang Shen
EddieOnMid
Erlang Shen
19
3
12
8.33
L
Apollo
Etuh
Apollo
1
9
9
0.61
L
Nox
IIANAA
Nox
1
6
14
1.33
W
Baron Samedi
OnyxKaiser
Baron Samedi
1
5
21
2.3
L
Zhong Kui
bighandstand
Zhong Kui
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,066
Damage
136,795
143,197
Taken
105,605
139,942
Mitigated
90,070
10,904
Healing
18,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BL0DBTH
King Arthur
31,526
4,474
0
2,615
28,260
30,152
0
21,885
5,782
316
57,413
L
Cthulhu
Br4uss
Cthulhu
30,679
2,392
2,012
0
35,474
41,497
0
9,734
25,740
59,009
0
L
Cerberus
Coach-Conga
Cerberus
11,851
655
0
4,738
37,725
44,462
0
12,366
25,359
21,058
0
W
Cerberus
Dondochakka
Cerberus
12,907
1,108
0
2,742
27,836
29,890
0
21,387
6,069
29,857
0
W
Charybdis
Drakthuss
Charybdis
26,270
18,292
0
1,665
12,444
5,006
0
10,511
1,883
0
60,154
W
Erlang Shen
EddieOnMid
Erlang Shen
44,794
23,883
0
3,447
23,723
18,626
0
18,164
4,858
0
64,514
L
Apollo
Etuh
Apollo
13,333
5,099
0
10
22,058
10,909
0
4,616
17,442
0
27,780
L
Nox
IIANAA
Nox
13,948
2,197
0
429
14,578
6,978
0
3,372
11,206
23,729
0
W
Baron Samedi
OnyxKaiser
Baron Samedi
21,298
1,926
5,496
2,704
13,342
6,396
0
11,837
1,280
34,394
0
L
Zhong Kui
bighandstand
Zhong Kui
29,255
1,730
0
3,715
33,362
36,096
0
4,433
28,929
61,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,062
Gold Earned
71,635
230
Minions Killed
285
3
Camps Cleared
7
1,264,783
Distance Traveled
1,294,420
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,860
1,061
83
6
2
272,663
0
L
Cthulhu
13,852
989
71
5
0
294,706
0
L
Cerberus
13,159
940
17
1
1
265,196
1
W
Cerberus
13,075
934
53
4
0
247,332
6
W
Charybdis
13,778
984
88
6
1
228,748
0
W
Erlang Shen
17,605
1,258
37
3
3
329,277
0
L
Apollo
11,902
850
41
3
0
201,480
4
L
Nox
12,377
884
29
2
2
232,003
0
W
Baron Samedi
12,317
880
24
2
1
216,400
0
L
Zhong Kui
13,772
984
72
5
0
271,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role