Player Matchup

Thor
Thor
 
Thor
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Haddocc
Kukulkan
Level 85
God Stats
6W - 4L
1,599 SR
Queue Stats
167W - 151L
1,546 Elo+
Party 2
Rama
Rama
Jordan0nPC
Rama
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,417 Elo+
Party 2
Bacchus
Bacchus
L0rdSoup
Bacchus
Level 69
God Stats
2W - 0L
1,624 SR
Queue Stats
16W - 18L
1,486 Elo+
Party 2
Neith
Neith
Yodmoo
Neith
Level 88
God Stats
5W - 3L
1,585 SR
Queue Stats
47W - 47L
1,464 Elo+
Party 2
Team Averages
Level 75
1,562 SR
1,482 Elo+

VS

Team Averages
Level 69
1,455 SR
1,463 Elo+
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Backtous
Morgan Le Fay
Level 22
God Stats
0W - 1L
1,654 SR
Queue Stats
2W - 3L
1,509 Elo+
Party 3
Kuzenbo
Kuzenbo
fire-spider1
Kuzenbo
Level 29
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 4L
1,299 Elo+
Solo
Cthulhu
Cthulhu
weik93
Cthulhu
Level 32
God Stats
0W - 3L
1,325 SR
Queue Stats
4W - 7L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
11 / 1 / 15
12,928
1,077
8,992
7,092
5,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Haddocc
Kukulkan
17
7 / 3 / 20
11,134
928
13,189
7,491
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 6 / 19
12,949
1,079
23,836
14,376
5,968
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
L0rdSoup
Bacchus
15
3 / 1 / 26
10,993
916
7,075
10,531
14,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Yodmoo
Neith
17
8 / 4 / 24
12,050
1,004
20,038
12,229
5,159
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 9 / 2
11,738
978
10,330
15,251
10,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
 
Medusa
16
4 / 8 / 2
9,710
809
8,490
14,575
6,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
Backtous
Morgan Le Fay
15
2 / 7 / 5
9,365
780
8,779
11,364
4,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
fire-spider1
Kuzenbo
13
0 / 9 / 7
7,730
644
4,693
18,875
26,278
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
weik93
Cthulhu
15
1 / 9 / 8
8,891
741
6,948
19,842
15,292
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
39
42
Kills
15
15
Deaths
42
104
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
1
15
18.5
L
Fenrir
 
Fenrir
8
9
2
1
L
Medusa
 
Medusa
4
8
2
0.63
L
Morgan Le Fay
Backtous
Morgan Le Fay
2
7
5
0.64
W
Kukulkan
Haddocc
Kukulkan
7
3
20
5.67
W
13
6
19
3.75
W
Bacchus
L0rdSoup
Bacchus
3
1
26
16
W
Neith
Yodmoo
Neith
8
4
24
5
L
Kuzenbo
fire-spider1
Kuzenbo
0
9
7
0.39
L
Cthulhu
weik93
Cthulhu
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,130
Damage
39,240
51,719
Taken
79,907
34,668
Mitigated
63,590
10,040
Healing
4,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,992
1,517
0
454
7,092
5,877
540
2,598
4,494
885
42,201
L
Fenrir
 
Fenrir
10,330
4,091
0
1,179
15,251
10,581
0
5,128
10,123
68
18,461
L
Medusa
 
Medusa
8,490
3,817
0
712
14,575
6,636
0
3,277
11,298
0
25,167
L
Morgan Le Fay
Backtous
Morgan Le Fay
8,779
441
0
542
11,364
4,803
1
2,530
8,834
24,567
0
W
Kukulkan
Haddocc
Kukulkan
13,189
1,884
0
1,250
7,491
3,588
231
2,915
4,576
40,652
0
W
23,836
16,541
0
2,295
14,376
5,968
246
6,685
7,691
0
59,276
W
Bacchus
L0rdSoup
Bacchus
7,075
433
0
2,013
10,531
14,076
699
4,531
6,000
15,499
0
W
Neith
Yodmoo
Neith
20,038
12,719
0
4,028
12,229
5,159
2,819
4,494
7,735
0
46,903
L
Kuzenbo
fire-spider1
Kuzenbo
4,693
1,245
0
0
18,875
26,278
0
5,298
13,577
15,098
0
L
Cthulhu
weik93
Cthulhu
6,948
559
112
1,591
19,842
15,292
0
4,143
15,699
20,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,054
Gold Earned
47,434
342
Minions Killed
178
13
Camps Cleared
4
1,128,513
Distance Traveled
986,901
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,928
1,077
91
8
4
244,315
2
L
Fenrir
11,738
978
17
1
4
198,243
0
L
Medusa
9,710
809
52
4
0
196,612
5
L
Morgan Le Fay
9,365
780
42
4
0
191,465
1
W
Kukulkan
11,134
928
77
6
2
213,701
3
W
Rama
12,949
1,079
80
7
3
202,442
1
W
Bacchus
10,993
916
18
2
1
246,978
2
W
Neith
12,050
1,004
76
6
3
221,077
0
L
Kuzenbo
7,730
644
24
2
0
209,352
1
L
Cthulhu
8,891
741
43
4
0
191,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role