Player Matchup

Kali
Kali
FraudyBiden
Kali
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 7L
1,799 Elo+
Party 1
Bellona
Bellona
Lv69Squirtle779
Bellona
Level 20
God Stats
2W - 0L
1,683 SR
Queue Stats
8W - 4L
1,816 Elo+
Party 1
Artemis
Artemis
enTYcer69
Artemis
Level 60
God Stats
2W - 0L
1,556 SR
Queue Stats
149W - 123L
1,542 Elo+
Party 1
Agni
Agni
new-38098575
Agni
Level 29
God Stats
2W - 0L
1,747 SR
Queue Stats
82W - 58L
1,581 Elo+
Solo
Sylvanus
Sylvanus
runneberg94
Sylvanus
Level 14
God Stats
2W - 0L
1,750 SR
Queue Stats
17W - 25L
1,715 Elo+
Party 1
Team Averages
Level 26
1,647 SR
1,691 Elo+

VS

Team Averages
Level 20
1,457 SR
1,562 Elo+
Cthulhu
Cthulhu
StopTheEgo
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 81L
1,667 Elo+
Solo
Janus
Janus
Sunderlund
Janus
Level 17
God Stats
8W - 17L
1,628 SR
Queue Stats
255W - 217L
1,545 Elo+
Solo
Charybdis
Charybdis
TheIMostIWanted
Charybdis
Level 24
God Stats
2W - 6L
1,144 SR
Queue Stats
275W - 251L
1,515 Elo+
Solo
Fenrir
Fenrir
Yumm1441
Fenrir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,494 Elo+
Solo
Hercules
Hercules
nevori
Hercules
Level 28
God Stats
19W - 21L
1,513 SR
Queue Stats
51W - 48L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 2 / 1
11,905
661
14,358
18,026
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 5 / 3
10,502
583
14,499
15,425
14,315
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
enTYcer69
Artemis
13
2 / 4 / 5
8,286
460
10,241
10,747
3,362
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 4
9,465
526
8,033
11,496
5,106
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
runneberg94
Sylvanus
13
0 / 3 / 4
7,125
396
4,174
8,657
6,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
StopTheEgo
Cthulhu
16
6 / 1 / 6
10,242
569
10,901
13,646
11,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
16
4 / 3 / 2
9,672
537
8,093
10,617
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TheIMostIWanted
Charybdis
15
3 / 6 / 4
9,075
504
6,187
13,803
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Yumm1441
Fenrir
11
0 / 11 / 4
7,296
405
5,367
15,568
4,455
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
nevori
Hercules
16
3 / 5 / 1
9,185
510
8,933
17,474
18,973
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
25
Kills
16
16
Deaths
26
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
14
2
1
7.25
W
6
5
3
1.5
L
Cthulhu
StopTheEgo
Cthulhu
6
1
6
9
L
Janus
4
3
2
1.67
L
Charybdis
TheIMostIWanted
Charybdis
3
6
4
0.83
L
Fenrir
Yumm1441
Fenrir
0
11
4
0.18
W
Artemis
enTYcer69
Artemis
2
4
5
1.13
L
Hercules
nevori
Hercules
3
5
1
0.7
W
3
2
4
2.5
W
Sylvanus
runneberg94
Sylvanus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,305
Damage
39,481
64,351
Taken
71,108
36,951
Mitigated
42,353
22,041
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,358
6,405
0
8,549
18,026
7,874
0
3,405
14,393
0
86,777
W
14,499
7,478
0
4,403
15,425
14,315
434
1,996
12,293
0
67,256
L
Cthulhu
StopTheEgo
Cthulhu
10,901
710
420
1,857
13,646
11,528
0
3,154
10,492
42,030
0
L
Janus
8,093
268
0
2,403
10,617
3,075
0
3,485
7,132
63,045
0
L
Charybdis
TheIMostIWanted
Charybdis
6,187
4,102
0
3,308
13,803
4,322
198
2,699
11,104
0
58,776
L
Fenrir
Yumm1441
Fenrir
5,367
1,315
0
976
15,568
4,455
0
1,661
13,907
0
32,390
W
Artemis
enTYcer69
Artemis
10,241
5,062
0
2,567
10,747
3,362
0
5,053
5,602
0
58,288
L
Hercules
nevori
Hercules
8,933
3,268
0
4,915
17,474
18,973
108
1,069
16,193
0
45,545
W
8,033
531
0
3,837
11,496
5,106
574
4,140
7,105
61,961
0
W
Sylvanus
runneberg94
Sylvanus
4,174
552
1,179
1,506
8,657
6,294
0
3,818
4,745
13,192
2,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,283
Gold Earned
45,470
514
Minions Killed
431
0
Camps Cleared
0
1,632,830
Distance Traveled
1,560,294
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,905
661
141
8
0
328,072
2
W
Bellona
10,502
583
127
7
0
329,493
0
L
Cthulhu
10,242
569
68
4
0
344,164
4
L
Janus
9,672
537
113
6
0
337,984
1
L
Charybdis
9,075
504
120
7
0
283,328
2
L
Fenrir
7,296
405
42
2
0
259,546
1
W
Artemis
8,286
460
96
5
0
306,019
3
L
Hercules
9,185
510
88
5
0
335,272
4
W
Agni
9,465
526
117
7
0
361,773
4
W
Sylvanus
7,125
396
33
2
0
307,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role