Player Matchup

Chaac
Chaac
Bronze III
Triaged
Chaac
Bronze III
Level 108
God Stats
0W - 1L
1,765 SR
Queue Stats
1W - 5L
1,366 MMR
Solo
Izanami
Izanami
Silver I
WarHMMR
Izanami
Silver I
Level 128
God Stats
0W - 1L
1,262 SR
Queue Stats
11W - 14L
1,359 MMR
Solo
Osiris
Osiris
Bronze III
broome3
Osiris
Bronze III
Level 68
God Stats
1W - 2L
1,488 SR
Queue Stats
1W - 4L
1,400 MMR
Solo
Cerberus
Cerberus
Silver IV
eduardomduarte
Cerberus
Silver IV
Level 117
God Stats
1W - 1L
1,568 SR
Queue Stats
8W - 12L
1,363 MMR
Solo
Merlin
Merlin
Gold III
greendog830
Merlin
Gold III
Level 98
God Stats
34W - 43L
1,085 SR
Queue Stats
628W - 623L
1,369 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,433 SR
1,371 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,669 SR
1,371 MMR
Cthulhu
Cthulhu
Silver III
Fructiferino
Cthulhu
Silver III
Level 51
God Stats
20W - 17L
1,716 SR
Queue Stats
228W - 226L
1,393 MMR
Solo
Nemesis
Nemesis
Silver I
KingS3ptimus
Nemesis
Silver I
Level 107
God Stats
9W - 4L
1,706 SR
Queue Stats
24W - 16L
1,601 MMR
Party 1
Ganesha
Ganesha
Silver IV
PhoenixTearss
Ganesha
Silver IV
Level 87
God Stats
8W - 9L
1,627 SR
Queue Stats
19W - 34L
1,322 MMR
Solo
Skadi
Skadi
Gold IV
SO ICY21
Skadi
Gold IV
Level 160
God Stats
16W - 10L
1,741 SR
Queue Stats
327W - 322L
1,371 MMR
Solo
Hera
Hera
Silver I
T1mmeB0mb
Hera
Silver I
Level 105
God Stats
13W - 12L
1,555 SR
Queue Stats
228W - 245L
1,169 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Triaged
Chaac
6
1 / 4 / 0
4,263
426
2,552
7,897
4,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
WarHMMR
Izanami
8
1 / 3 / 2
4,936
494
4,364
4,848
1,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
broome3
Osiris
8
1 / 4 / 0
4,987
499
1,381
7,343
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
8
2 / 2 / 1
5,243
524
5,076
6,589
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
10
0 / 3 / 1
5,431
543
1,282
4,341
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
GilgameshTiamatAthenaSetArtemis

VS

Bans
Morgan Le FayHeimdallrCu ChulainnKaliDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fructiferino
Cthulhu
11
8 / 0 / 3
6,406
641
5,829
5,882
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
KingS3ptimus
Nemesis
12
4 / 1 / 7
7,125
713
4,946
6,142
2,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
8
0 / 1 / 5
5,416
542
1,741
6,758
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
SO ICY21
Skadi
8
2 / 2 / 2
5,316
532
6,099
6,998
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Hera
10
2 / 1 / 2
6,119
612
2,938
2,431
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
16
16
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Fructiferino
Cthulhu
8
0
3
9.5
W
Nemesis
KingS3ptimus
Nemesis
4
1
7
7.5
W
Ganesha
0
1
5
2.5
W
Skadi
SO ICY21
Skadi
2
2
2
1.5
W
Hera
2
1
2
3
L
Chaac
Triaged
Chaac
1
4
0
0.25
L
Izanami
WarHMMR
Izanami
1
3
2
0.67
L
Osiris
broome3
Osiris
1
4
0
0.25
L
Cerberus
2
2
1
1.25
L
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,655
Damage
21,553
31,018
Taken
28,211
14,387
Mitigated
13,230
8,912
Healing
11,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Fructiferino
Cthulhu
5,829
538
475
2,302
5,882
4,633
13
461
5,096
23,416
0
W
Nemesis
KingS3ptimus
Nemesis
4,946
2,465
0
2,314
6,142
2,557
546
421
5,559
0
39,332
W
Ganesha
1,741
181
272
2,804
6,758
3,848
126
1,562
5,196
8,352
0
W
Skadi
SO ICY21
Skadi
6,099
3,608
0
2,294
6,998
1,411
240
3,316
3,682
0
33,071
W
Hera
2,938
620
0
844
2,431
781
664
598
1,833
31,381
0
L
Chaac
Triaged
Chaac
2,552
728
0
2,849
7,897
4,806
121
3,501
3,811
0
10,616
L
Izanami
WarHMMR
Izanami
4,364
2,788
0
734
4,848
1,290
0
992
3,811
0
25,531
L
Osiris
broome3
Osiris
1,381
495
0
1,893
7,343
3,063
0
2,188
4,941
0
21,768
L
Cerberus
5,076
428
0
2,676
6,589
3,927
0
1,044
5,545
15,832
0
L
Merlin
1,282
124
0
760
4,341
1,301
0
1,854
2,402
29,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,860
Gold Earned
30,382
201
Minions Killed
283
0
Camps Cleared
0
850,331
Distance Traveled
957,586
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,406
641
51
5
0
216,925
3
W
Nemesis
7,125
713
91
9
0
208,672
0
W
Ganesha
5,416
542
2
0
0
176,650
7
W
Skadi
5,316
532
70
7
0
159,803
1
W
Hera
6,119
612
69
7
0
195,536
2
L
Chaac
4,263
426
11
1
0
138,457
1
L
Izanami
4,936
494
56
6
0
174,916
4
L
Osiris
4,987
499
46
5
0
175,084
4
L
Cerberus
5,243
524
27
3
0
179,481
1
L
Merlin
5,431
543
61
6
0
182,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role