Player Matchup

Tiamat
Tiamat
Dragonelement12
Tiamat
Level 156
God Stats
1W - 2L
1,731 SR
Queue Stats
46W - 46L
1,500 Elo+
Solo
Charybdis
Charybdis
MrDragon7086
Charybdis
Level 143
God Stats
5W - 5L
1,531 SR
Queue Stats
539W - 547L
1,496 Elo+
Solo
Da Ji
Da Ji
Urameshi12
Da Ji
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 230L
1,409 Elo+
Solo
Kuzenbo
Kuzenbo
dac985
Kuzenbo
Level 104
God Stats
25W - 26L
1,537 SR
Queue Stats
326W - 326L
1,445 Elo+
Party 2
Bellona
Bellona
girl_ofthevale
Bellona
Level 156
God Stats
3W - 10L
1,387 SR
Queue Stats
410W - 398L
1,442 Elo+
Party 2
Team Averages
Level 135
1,537 SR
1,458 Elo+

VS

Team Averages
Level 109
1,573 SR
1,472 Elo+
Erlang Shen
Erlang Shen
GayCoins
Erlang Shen
Level 89
God Stats
3W - 2L
1,724 SR
Queue Stats
85W - 88L
1,450 Elo+
Party 1
Ymir
Ymir
Revs0rigins
Ymir
Level 114
God Stats
90W - 68L
1,547 SR
Queue Stats
112W - 90L
1,470 Elo+
Party 1
Arachne
Arachne
VanillaBean6297
Arachne
Level 85
God Stats
3W - 3L
1,485 SR
Queue Stats
105W - 105L
1,496 Elo+
Solo
Charybdis
Charybdis
Voltic959
Charybdis
Level 136
God Stats
18W - 15L
1,492 SR
Queue Stats
154W - 151L
1,424 Elo+
Party 1
Raijin
Raijin
vComet
Raijin
Level 121
God Stats
62W - 41L
1,614 SR
Queue Stats
876W - 845L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,528
443
6,526
14,387
7,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
MrDragon7086
Charybdis
13
2 / 6 / 2
8,124
478
9,503
13,725
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
16
7 / 4 / 4
9,857
580
7,506
11,083
4,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
dac985
Kuzenbo
11
3 / 3 / 3
7,539
443
4,713
10,663
9,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 3 / 6
8,779
516
11,378
13,904
13,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GayCoins
Erlang Shen
14
1 / 5 / 5
8,278
487
5,540
10,970
9,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 4 / 7
9,050
532
7,635
13,732
9,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 3 / 1
9,530
561
4,592
13,467
7,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Voltic959
Charybdis
16
7 / 3 / 1
9,570
563
11,256
13,696
4,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
vComet
Raijin
16
5 / 0 / 5
9,889
582
11,340
7,980
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
15
Kills
22
22
Deaths
15
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Erlang Shen
GayCoins
Erlang Shen
1
5
5
0.7
L
Charybdis
MrDragon7086
Charybdis
2
6
2
0.5
W
2
4
7
1.38
L
Da Ji
7
4
4
2.25
W
7
3
1
2.5
W
Charybdis
Voltic959
Charybdis
7
3
1
2.5
L
Kuzenbo
dac985
Kuzenbo
3
3
3
1.5
L
2
3
6
1.67
W
Raijin
vComet
Raijin
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,626
Damage
40,363
63,762
Taken
59,845
39,758
Mitigated
34,341
14,734
Healing
20,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,526
459
27
4,160
14,387
7,646
0
6,670
7,398
43,581
0
W
Erlang Shen
GayCoins
Erlang Shen
5,540
2,026
0
2,733
10,970
9,592
678
853
10,117
1,995
36,537
L
Charybdis
MrDragon7086
Charybdis
9,503
4,915
0
3,824
13,725
3,823
101
2,065
11,652
0
50,276
W
7,635
863
887
2,927
13,732
9,908
0
4,453
9,065
30,708
0
L
Da Ji
7,506
1,431
0
618
11,083
4,938
0
3,931
6,972
0
52,484
W
4,592
2,238
0
6,256
13,467
7,446
858
790
12,677
0
60,146
W
Charybdis
Voltic959
Charybdis
11,256
5,735
0
4,421
13,696
4,407
3,038
2,984
10,656
0
61,127
L
Kuzenbo
dac985
Kuzenbo
4,713
1,693
0
1,386
10,663
9,588
14
4,077
6,536
20,748
0
L
11,378
2,899
0
4,719
13,904
13,763
471
2,042
11,808
4,025
55,208
W
Raijin
vComet
Raijin
11,340
938
201
3,163
7,980
2,988
0
3,209
4,476
64,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,827
Gold Earned
46,317
413
Minions Killed
477
0
Camps Cleared
0
1,520,342
Distance Traveled
1,536,664
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,528
443
79
5
0
278,690
2
W
Erlang Shen
8,278
487
75
4
0
316,978
5
L
Charybdis
8,124
478
91
5
0
253,223
1
W
Ymir
9,050
532
58
3
0
318,100
3
L
Da Ji
9,857
580
106
6
0
353,384
0
W
Arachne
9,530
561
112
7
0
322,161
9
W
Charybdis
9,570
563
105
6
0
279,058
1
L
Kuzenbo
7,539
443
32
2
0
329,038
6
L
Bellona
8,779
516
105
6
0
306,007
11
W
Raijin
9,889
582
127
7
0
300,367
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role