Player Matchup

Da Ji
Da Ji
OSM_Santyno98
Da Ji
Level 103
God Stats
5W - 3L
1,611 SR
Queue Stats
175W - 198L
1,442 Elo+
Party 3
Freya
Freya
PtzADomicilio
Freya
Level 18
God Stats
5W - 0L
1,740 SR
Queue Stats
30W - 21L
1,494 Elo+
Party 3
Tiamat
Tiamat
Tu_Mama914
Tiamat
Level 16
God Stats
6W - 8L
1,792 SR
Queue Stats
280W - 267L
1,445 Elo+
Party 1
Tyr
Tyr
bautymastro77
Tyr
Level 118
God Stats
38W - 48L
1,414 SR
Queue Stats
393W - 399L
1,486 Elo+
Party 1
Ymir
Ymir
bossfelps
Ymir
Level 42
God Stats
45W - 49L
1,453 SR
Queue Stats
166W - 227L
1,342 Elo+
Solo
Team Averages
Level 59
1,602 SR
1,442 Elo+

VS

Team Averages
Level 36
1,522 SR
1,461 Elo+
Nike
Nike
Excadrill04
Nike
Level 36
God Stats
2W - 2L
1,618 SR
Queue Stats
264W - 242L
1,439 Elo+
Party 2
Izanami
Izanami
Niko_261199
Izanami
Level 59
God Stats
14W - 8L
1,630 SR
Queue Stats
25W - 17L
1,448 Elo+
Party 2
Scylla
Scylla
Rencored
Scylla
Level 29
God Stats
2W - 6L
1,307 SR
Queue Stats
155W - 139L
1,482 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rukasu23
Tsukuyomi
Level 16
God Stats
3W - 2L
1,733 SR
Queue Stats
51W - 43L
1,532 Elo+
Party 2
Ares
Ares
SabbaNucle
Ares
Level 41
God Stats
2W - 9L
1,320 SR
Queue Stats
146W - 163L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
8,301
553
9,500
10,246
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 0 / 2
9,728
649
8,018
7,939
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
Tu_Mama914
Tiamat
14
2 / 1 / 8
7,928
529
7,835
7,275
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 2 / 2
8,988
599
8,113
10,540
6,914
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
12
1 / 0 / 6
7,408
494
2,617
8,364
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,604
574
7,101
10,300
7,020
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Niko_261199
Izanami
11
0 / 4 / 0
6,663
444
4,901
9,328
2,496
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Rencored
Scylla
12
1 / 1 / 1
6,904
460
4,466
7,800
2,668
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tsukuyomi
Rukasu23
Tsukuyomi
11
1 / 6 / 1
7,487
499
5,173
10,462
3,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 6 / 0
5,270
351
3,173
10,593
7,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
22
Kills
4
4
Deaths
22
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Izanami
Niko_261199
Izanami
0
4
0
0
W
6
1
4
8
W
7
0
2
8
L
Scylla
Rencored
Scylla
1
1
1
1.5
L
Tsukuyomi
Rukasu23
Tsukuyomi
1
6
1
0.25
L
0
6
0
0
W
Tiamat
Tu_Mama914
Tiamat
2
1
8
6
W
6
2
2
3.5
W
Ymir
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,083
Damage
24,814
44,364
Taken
48,483
24,180
Mitigated
23,148
17,972
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,101
894
0
1,700
10,300
7,020
134
1,067
9,233
0
52,788
L
Izanami
Niko_261199
Izanami
4,901
3,371
0
2,297
9,328
2,496
0
4,243
5,085
0
41,214
W
9,500
1,757
0
3,632
10,246
3,453
0
1,905
8,341
0
46,705
W
8,018
3,476
0
4,862
7,939
3,603
0
1,184
6,755
73,614
9,473
L
Scylla
Rencored
Scylla
4,466
667
0
2,273
7,800
2,668
0
4,259
3,541
34,589
0
L
Tsukuyomi
Rukasu23
Tsukuyomi
5,173
1,536
0
3,210
10,462
3,391
26
2,922
7,540
0
36,011
L
3,173
403
0
750
10,593
7,573
0
5,135
5,458
8,564
0
W
Tiamat
Tu_Mama914
Tiamat
7,835
1,408
114
2,604
7,275
4,356
342
1,946
5,329
48,500
0
W
8,113
715
0
4,705
10,540
6,914
192
51
10,489
0
49,613
W
Ymir
2,617
1,048
0
2,055
8,364
5,854
0
2,553
5,811
22,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,353
Gold Earned
34,928
474
Minions Killed
356
0
Camps Cleared
0
1,481,724
Distance Traveled
1,309,049
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,604
574
112
7
0
271,193
5
L
Izanami
6,663
444
92
6
0
261,070
2
W
Da Ji
8,301
553
92
6
0
311,729
2
W
Freya
9,728
649
154
10
0
286,534
0
L
Scylla
6,904
460
63
4
0
286,023
4
L
Tsukuyomi
7,487
499
74
5
0
295,870
1
L
Ares
5,270
351
15
1
0
194,893
0
W
Tiamat
7,928
529
82
5
0
284,334
6
W
Tyr
8,988
599
102
7
0
320,030
0
W
Ymir
7,408
494
44
3
0
279,097
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role