Player Matchup

Jormungandr
Jormungandr
Batatafrita4016
Jormungandr
Level 16
God Stats
5W - 7L
1,364 SR
Queue Stats
30W - 27L
1,461 Elo+
Solo
Jing Wei
Jing Wei
PROUD VEGETA466
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,189 Elo+
Solo
Fenrir
Fenrir
QuickOdin
Fenrir
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 4L
1,637 Elo+
Party 2
Susano
Susano
QuickSurtur
Susano
Level 5
God Stats
5W - 5L
1,759 SR
Queue Stats
5W - 5L
1,637 Elo+
Party 2
Hades
Hades
wendywayne666
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,020 Elo+
Solo
Team Averages
Level 8
1,525 SR
1,389 Elo+

VS

Team Averages
Level 5
1,513 SR
1,358 Elo+
Olorun
Olorun
Debitt
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,373 Elo+
Party 3
Merlin
Merlin
Henrisnow
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,487 Elo+
Solo
Anhur
Anhur
iTryoN
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,284 Elo+
Party 3
Horus
Horus
kelitom
Horus
Level 5
God Stats
16W - 11L
1,536 SR
Queue Stats
18W - 19L
1,355 Elo+
Party 1
Set
Set
terra159
Set
Level 7
God Stats
8W - 5L
1,527 SR
Queue Stats
22W - 24L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Batatafrita4016
Jormungandr
19
1 / 6 / 13
11,698
975
4,269
13,306
11,711
Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
16
1 / 5 / 3
9,938
828
1,815
5,302
1,423
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
QuickOdin
Fenrir
19
11 / 11 / 10
13,969
1,164
18,561
24,599
11,974
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Susano
20
15 / 11 / 11
15,340
1,278
33,234
31,681
9,592
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 11 / 17
11,981
998
8,305
26,499
9,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Debitt
Olorun
20
15 / 8 / 20
15,810
1,318
32,133
18,002
6,929
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Henrisnow
Merlin
19
0 / 8 / 19
11,987
999
9,259
11,775
4,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
iTryoN
Anhur
20
16 / 4 / 14
16,076
1,340
29,092
14,799
5,214
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
kelitom
Horus
19
3 / 3 / 8
11,781
982
4,299
12,739
9,032
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
9 / 6 / 13
13,659
1,138
19,369
18,177
10,251
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
117
29
Kills
43
44
Deaths
29
54
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Batatafrita4016
Jormungandr
1
6
13
1.25
W
Olorun
Debitt
Olorun
15
8
20
3.13
W
Merlin
Henrisnow
Merlin
0
8
19
1.19
L
Jing Wei
1
5
3
0.5
L
Fenrir
QuickOdin
Fenrir
11
11
10
1.45
L
Susano
15
11
11
1.86
W
Anhur
iTryoN
Anhur
16
4
14
5.75
W
Horus
kelitom
Horus
3
3
8
2.33
W
9
6
13
2.58
L
1
11
17
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,184
Damage
94,152
101,387
Taken
75,492
44,296
Mitigated
36,018
4,707
Healing
16,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Batatafrita4016
Jormungandr
4,269
778
0
110
13,306
11,711
0
3,672
9,634
23,153
0
W
Olorun
Debitt
Olorun
32,133
22,509
513
6,598
18,002
6,929
0
5,249
11,813
51,182
0
W
Merlin
Henrisnow
Merlin
9,259
1,543
0
127
11,775
4,592
0
675
11,100
28,622
0
L
Jing Wei
1,815
1,147
0
0
5,302
1,423
0
3,301
2,001
0
6,080
L
Fenrir
QuickOdin
Fenrir
18,561
7,094
0
1,512
24,599
11,974
0
7,095
17,504
0
31,560
L
Susano
33,234
8,794
0
559
31,681
9,592
0
13,645
18,036
0
51,951
W
Anhur
iTryoN
Anhur
29,092
17,741
0
4,068
14,799
5,214
0
3,838
10,961
0
47,508
W
Horus
kelitom
Horus
4,299
2,199
557
2,340
12,739
9,032
0
696
12,043
2,921
18,518
W
19,369
10,226
0
2,048
18,177
10,251
0
2,116
16,061
0
34,084
L
8,305
2,445
138
2,388
26,499
9,596
0
14,336
12,163
27,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,926
Gold Earned
69,313
156
Minions Killed
198
2
Camps Cleared
12
969,061
Distance Traveled
959,322
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,698
975
40
3
0
203,142
3
W
Olorun
15,810
1,318
48
4
0
177,401
0
W
Merlin
11,987
999
49
4
2
190,363
0
L
Jing Wei
9,938
828
4
0
0
86,535
0
L
Fenrir
13,969
1,164
32
3
2
224,256
1
L
Susano
15,340
1,278
44
4
0
244,693
1
W
Anhur
16,076
1,340
40
3
1
209,620
0
W
Horus
11,781
982
27
2
8
168,891
0
W
Set
13,659
1,138
34
3
1
213,047
0
L
Hades
11,981
998
36
3
0
210,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role