Player Matchup

Baron Samedi
Baron Samedi
A Gravy Biscuit
Baron Samedi
Level 29
God Stats
44W - 35L
1,539 SR
Queue Stats
419W - 450L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Leo_Lightshadow
Danzaburou
Level 27
God Stats
50W - 35L
1,477 SR
Queue Stats
184W - 184L
1,357 Elo+
Solo
Artemis
Artemis
eT_Bandomman
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
renan66613
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 36L
1,336 Elo+
Solo
Fenrir
Fenrir
s1dymv
Fenrir
Level 24
God Stats
70W - 64L
1,441 SR
Queue Stats
116W - 115L
1,338 Elo+
Solo
Team Averages
Level 19
1,492 SR
1,393 Elo+

VS

Team Averages
Level 13
1,289 SR
1,300 Elo+
Tiamat
Tiamat
AAWxKing Shad
Tiamat
Level 12
God Stats
3W - 8L
1,331 SR
Queue Stats
13W - 25L
1,244 Elo+
Solo
Apollo
Apollo
LegalizeItTexas
Apollo
Level 13
God Stats
2W - 5L
1,339 SR
Queue Stats
13W - 13L
1,297 Elo+
Party 1
Fenrir
Fenrir
OmG Vitalityz
Fenrir
Level 6
God Stats
2W - 7L
1,289 SR
Queue Stats
17W - 20L
1,345 Elo+
Party 1
Jormungandr
Jormungandr
QuadDragon62526
Jormungandr
Level 5
God Stats
1W - 3L
1,242 SR
Queue Stats
2W - 5L
1,265 Elo+
Solo
Awilix
Awilix
beanyben3333
Awilix
Level 28
God Stats
1W - 3L
1,242 SR
Queue Stats
152W - 168L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A Gravy Biscuit
Baron Samedi
20
7 / 3 / 18
14,077
1,083
20,116
7,884
4,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Leo_Lightshadow
Danzaburou
20
14 / 4 / 16
16,029
1,233
24,585
16,074
7,861
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
eT_Bandomman
Artemis
20
4 / 8 / 15
13,256
1,020
19,704
15,557
7,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
renan66613
Cerberus
20
3 / 4 / 25
13,343
1,026
10,917
14,740
26,044
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
s1dymv
Fenrir
20
8 / 4 / 17
13,487
1,037
11,057
16,357
7,989
Team 1 Tickets

164

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 4
10,371
798
1,913
6,457
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 10 / 12
14,121
1,086
23,816
23,465
10,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 6 / 10
14,332
1,102
16,503
26,265
17,398
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
QuadDragon62526
Jormungandr
18
2 / 12 / 7
11,938
918
9,111
22,247
13,339
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
19
7 / 4 / 7
13,624
1,048
11,584
18,009
7,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
63
36
Kills
23
23
Deaths
37
91
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
A Gravy Biscuit
Baron Samedi
7
3
18
5.33
L
0
5
4
0.4
L
5
10
12
1.1
W
Danzaburou
Leo_Lightshadow
Danzaburou
14
4
16
5.5
L
9
6
10
2.33
L
Jormungandr
QuadDragon62526
Jormungandr
2
12
7
0.46
L
Awilix
7
4
7
2.63
W
Artemis
eT_Bandomman
Artemis
4
8
15
1.44
W
Cerberus
renan66613
Cerberus
3
4
25
3.88
W
Fenrir
s1dymv
Fenrir
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,379
Damage
62,927
70,612
Taken
96,443
53,759
Mitigated
51,352
11,372
Healing
5,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
A Gravy Biscuit
Baron Samedi
20,116
627
2,618
1,424
7,884
4,617
0
1,581
6,303
40,114
0
L
1,913
450
0
829
6,457
2,504
0
2,076
4,381
12,002
0
L
23,816
17,897
0
2,571
23,465
10,927
0
8,496
14,969
0
46,890
W
Danzaburou
Leo_Lightshadow
Danzaburou
24,585
11,416
0
2,328
16,074
7,861
0
2,784
13,290
0
66,689
L
16,503
4,652
0
1,294
26,265
17,398
0
8,337
17,928
0
31,215
L
Jormungandr
QuadDragon62526
Jormungandr
9,111
1,968
0
400
22,247
13,339
0
6,441
15,806
28,813
0
L
Awilix
11,584
6,277
0
240
18,009
7,184
0
5,683
11,784
0
26,494
W
Artemis
eT_Bandomman
Artemis
19,704
9,725
0
2,289
15,557
7,248
0
830
14,727
0
45,882
W
Cerberus
renan66613
Cerberus
10,917
150
0
1,062
14,740
26,044
0
2,996
11,744
24,065
0
W
Fenrir
s1dymv
Fenrir
11,057
1,802
0
1,651
16,357
7,989
0
2,833
13,524
0
15,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,192
Gold Earned
64,386
238
Minions Killed
183
12
Camps Cleared
0
1,204,938
Distance Traveled
935,173
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,077
1,083
40
3
2
240,175
0
L
Tiamat
10,371
798
29
2
0
74,047
0
L
Apollo
14,121
1,086
45
3
0
241,156
1
W
Danzaburou
16,029
1,233
107
8
1
220,515
0
L
Fenrir
14,332
1,102
29
2
0
234,858
0
L
Jormungandr
11,938
918
38
3
0
130,036
1
L
Awilix
13,624
1,048
42
3
0
255,076
0
W
Artemis
13,256
1,020
58
4
9
206,102
3
W
Cerberus
13,343
1,026
25
2
0
249,003
1
W
Fenrir
13,487
1,037
8
1
0
289,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role