Player Matchup

Anubis
Anubis
Silver II
MO0ONST3R
Anubis
Silver II
Level 67
God Stats
50W - 39L
1,617 SR
Queue Stats
94W - 100L
917 MMR
Solo
Hun Batz
Hun Batz
Bronze I
MxtthewSmite
Hun Batz
Bronze I
Level 80
God Stats
1W - 1L
1,768 SR
Queue Stats
17W - 29L
1,124 MMR
Party 2
Bakasura
Bakasura
Bronze I
NOMxCHYLD
Bakasura
Bronze I
Level 91
God Stats
10W - 10L
1,490 SR
Queue Stats
17W - 30L
1,079 MMR
Party 2
Heimdallr
Heimdallr
Silver III
Ze 5913
Heimdallr
Silver III
Level 153
God Stats
0W - 1L
1,442 SR
Queue Stats
82W - 97L
885 MMR
Solo
Cerberus
Cerberus
Silver II
z52Romano
Cerberus
Silver II
Level 118
God Stats
10W - 11L
1,514 SR
Queue Stats
126W - 146L
829 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,566 SR
967 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,503 SR
967 MMR
Ymir
Ymir
Silver III
Astercraft
Ymir
Silver III
Level 115
God Stats
33W - 34L
1,462 SR
Queue Stats
182W - 186L
746 MMR
Solo
Osiris
Osiris
Silver II
IBeardedBreauxI
Osiris
Silver II
Level 109
God Stats
6W - 3L
1,717 SR
Queue Stats
233W - 264L
936 MMR
Solo
Fenrir
Fenrir
Silver II
MrBadonkeydonk
Fenrir
Silver II
Level 105
God Stats
2W - 1L
1,455 SR
Queue Stats
33W - 42L
1,165 MMR
Party 1
Merlin
Merlin
Bronze IV
jwa11
Merlin
Bronze IV
Level 105
God Stats
2W - 1L
1,388 SR
Queue Stats
54W - 88L
1,043 MMR
Solo
Izanami
Izanami
Silver III
rbmoran
Izanami
Silver III
Level 69
God Stats
1W - 4L
1,494 SR
Queue Stats
27W - 39L
944 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MO0ONST3R
Anubis
20
6 / 7 / 1
13,553
521
16,938
23,658
15,356
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
MxtthewSmite
Hun Batz
18
4 / 4 / 6
12,093
465
9,300
12,851
6,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
NOMxCHYLD
Bakasura
20
1 / 3 / 4
13,045
502
9,770
18,209
16,770
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Ze 5913
Heimdallr
19
1 / 3 / 2
12,692
488
12,662
18,805
7,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
z52Romano
Cerberus
15
3 / 3 / 5
10,394
400
10,319
17,671
20,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Bans
GilgameshSetMorgan Le FayAthenaPersephone

VS

Bans
ArachneJanusArtemisGuan YuYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 8
12,574
484
7,575
23,232
24,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
3 / 5 / 7
13,275
511
9,774
21,830
13,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
6 / 3 / 10
13,256
510
12,744
18,296
8,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
jwa11
Merlin
19
1 / 3 / 12
12,559
483
8,976
12,217
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
rbmoran
Izanami
20
8 / 1 / 7
15,368
591
22,621
18,322
8,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
15
Kills
20
20
Deaths
15
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
3
5
7
1.3
L
Anubis
MO0ONST3R
Anubis
6
7
1
0.93
W
6
3
10
3.67
L
Hun Batz
MxtthewSmite
Hun Batz
4
4
6
1.75
L
Bakasura
NOMxCHYLD
Bakasura
1
3
4
1
L
Heimdallr
Ze 5913
Heimdallr
1
3
2
0.67
W
Merlin
jwa11
Merlin
1
3
12
2.33
W
Izanami
rbmoran
Izanami
8
1
7
11.5
L
Cerberus
z52Romano
Cerberus
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,989
Damage
61,690
91,194
Taken
93,897
66,608
Mitigated
59,000
34,704
Healing
31,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,575
1,671
0
2,672
23,232
24,569
106
6,932
16,020
52,889
0
W
9,774
4,307
0
9,282
21,830
13,260
2,304
6,785
13,754
103
86,210
L
Anubis
MO0ONST3R
Anubis
16,938
960
213
11,753
23,658
15,356
852
4,800
18,858
106,134
0
W
12,744
5,472
0
5,792
18,296
8,560
800
6,017
12,279
0
80,960
L
Hun Batz
MxtthewSmite
Hun Batz
9,300
1,980
0
3,656
12,851
6,411
1,380
4,461
8,390
0
78,022
L
Bakasura
NOMxCHYLD
Bakasura
9,770
6,910
0
6,527
18,209
16,770
1,518
825
17,384
27
57,954
L
Heimdallr
Ze 5913
Heimdallr
12,662
7,200
0
7,404
18,805
7,521
520
2,471
16,334
0
104,800
W
Merlin
jwa11
Merlin
8,976
485
353
3,139
12,217
4,130
769
3,216
8,441
78,913
0
W
Izanami
rbmoran
Izanami
22,621
16,778
0
10,161
18,322
8,481
3,594
4,937
13,105
0
147,846
L
Cerberus
z52Romano
Cerberus
10,319
272
0
5,151
17,671
20,550
0
4,116
13,555
39,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,777
Gold Earned
67,032
672
Minions Killed
653
0
Camps Cleared
0
2,154,905
Distance Traveled
2,408,305
39
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,574
484
71
3
0
448,554
13
W
Osiris
13,275
511
136
5
0
451,789
2
L
Anubis
13,553
521
165
6
0
374,295
5
W
Fenrir
13,256
510
108
4
0
549,623
9
L
Hun Batz
12,093
465
125
5
0
437,789
5
L
Bakasura
13,045
502
145
6
0
487,509
12
L
Heimdallr
12,692
488
162
6
0
419,674
6
W
Merlin
12,559
483
128
5
0
494,965
6
W
Izanami
15,368
591
210
8
0
463,374
6
L
Cerberus
10,394
400
75
3
0
435,638
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role