Player Matchup

Artemis
Artemis
FlavioDino
Artemis
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 55L
1,736 Elo+
Solo
Apollo
Apollo
Kajiyr
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,121 Elo+
Solo
Cthulhu
Cthulhu
MrDilo_
Cthulhu
Level 29
God Stats
41W - 49L
1,472 SR
Queue Stats
200W - 233L
1,408 Elo+
Solo
Aphrodite
Aphrodite
Night Terror362
Aphrodite
Level 29
God Stats
2W - 2L
1,671 SR
Queue Stats
9W - 12L
1,404 Elo+
Solo
Sylvanus
Sylvanus
SalazarTheWit
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,252 Elo+
Solo
Team Averages
Level 19
1,529 SR
1,384 Elo+

VS

Team Averages
Level 19
1,599 SR
1,617 Elo+
Bellona
Bellona
MITOFIXL
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Athena
Athena
PREDADOR773913
Athena
Level 21
God Stats
19W - 17L
1,441 SR
Queue Stats
197W - 203L
1,333 Elo+
Solo
Erlang Shen
Erlang Shen
Skippеr
Erlang Shen
Level 25
God Stats
3W - 0L
1,798 SR
Queue Stats
63W - 10L
1,896 Elo+
Party 1
Chang'e
Chang'e
ThievingChalk5
Chang'e
Level 22
God Stats
5W - 5L
1,405 SR
Queue Stats
150W - 164L
1,342 Elo+
Solo
Hou Yi
Hou Yi
TormentaChinα
Hou Yi
Level 23
God Stats
3W - 0L
1,854 SR
Queue Stats
56W - 10L
2,016 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FlavioDino
Artemis
10
2 / 4 / 2
6,284
571
5,814
9,992
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Kajiyr
Apollo
6
0 / 6 / 1
4,833
439
240
6,688
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MrDilo_
Cthulhu
9
0 / 1 / 0
5,344
486
5,754
9,631
5,708
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Night Terror362
Aphrodite
9
1 / 1 / 1
5,534
503
3,641
4,725
1,363
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
SalazarTheWit
Sylvanus
9
2 / 4 / 0
5,530
503
2,117
5,879
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MITOFIXL
Bellona
9
1 / 1 / 1
5,784
526
2,762
4,847
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 0 / 7
5,317
483
2,221
6,830
2,200
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
Skippеr
Erlang Shen
13
10 / 1 / 3
7,559
687
9,204
6,865
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 2
5,025
457
2,828
5,612
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 3 / 3
6,898
627
8,317
7,823
2,081
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
16
16
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
FlavioDino
Artemis
2
4
2
0.75
L
Apollo
Kajiyr
Apollo
0
6
1
0.08
W
Bellona
MITOFIXL
Bellona
1
1
1
1.5
L
Cthulhu
MrDilo_
Cthulhu
0
1
0
0
L
Aphrodite
Night Terror362
Aphrodite
1
1
1
1.5
W
1
0
7
4.5
L
Sylvanus
SalazarTheWit
Sylvanus
2
4
0
0.5
W
Erlang Shen
Skippеr
Erlang Shen
10
1
3
11.5
W
0
0
2
1
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,566
Damage
25,332
36,915
Taken
31,977
14,881
Mitigated
12,310
12,115
Healing
11,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
FlavioDino
Artemis
5,814
2,714
0
3,349
9,992
2,557
0
341
9,651
0
36,267
L
Apollo
Kajiyr
Apollo
240
78
0
683
6,688
2,195
0
0
6,688
0
16,720
W
Bellona
MITOFIXL
Bellona
2,762
937
0
2,156
4,847
2,439
848
3,093
1,754
0
17,474
L
Cthulhu
MrDilo_
Cthulhu
5,754
835
76
3,431
9,631
5,708
30
4,176
5,455
28,415
0
L
Aphrodite
Night Terror362
Aphrodite
3,641
610
664
2,182
4,725
1,363
88
230
4,495
21,271
0
W
2,221
738
30
1,620
6,830
2,200
319
2,186
4,644
14,189
0
L
Sylvanus
SalazarTheWit
Sylvanus
2,117
927
344
1,386
5,879
3,058
0
368
5,511
10,307
3,078
W
Erlang Shen
Skippеr
Erlang Shen
9,204
4,860
0
2,726
6,865
3,932
1,120
1,065
5,800
0
52,520
W
2,828
163
1,250
2,527
5,612
1,658
96
3,972
1,640
14,619
0
W
8,317
3,847
0
1,602
7,823
2,081
648
819
7,004
0
42,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,525
Gold Earned
30,583
227
Minions Killed
256
0
Camps Cleared
0
899,457
Distance Traveled
1,103,087
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,284
571
71
6
0
175,303
3
L
Apollo
4,833
439
34
3
0
147,655
0
W
Bellona
5,784
526
36
3
0
240,397
1
L
Cthulhu
5,344
486
54
5
0
213,156
2
L
Aphrodite
5,534
503
43
4
0
189,385
1
W
Athena
5,317
483
31
3
0
225,831
0
L
Sylvanus
5,530
503
25
2
0
173,958
2
W
Erlang Shen
7,559
687
87
8
0
236,070
0
W
Chang'e
5,025
457
19
2
0
228,767
5
W
Hou Yi
6,898
627
83
8
0
172,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role