Player Matchup

Fenrir
Fenrir
Alfa7717
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,486 Elo+
Solo
Cerberus
Cerberus
LikeASir3
Cerberus
Level 29
God Stats
2W - 2L
1,538 SR
Queue Stats
8W - 15L
1,494 Elo+
Solo
Danzaburou
Danzaburou
NinoTimeX
Danzaburou
Level 26
God Stats
3W - 9L
1,374 SR
Queue Stats
5W - 12L
1,463 Elo+
Solo
King Arthur
King Arthur
P4trickBANG
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 52L
1,565 Elo+
Party 1
Charybdis
Charybdis
PatrickBANG65
Charybdis
Level 31
God Stats
0W - 4L
1,345 SR
Queue Stats
16W - 24L
1,330 Elo+
Party 1
Team Averages
Level 22
1,452 SR
1,468 Elo+

VS

Team Averages
Level 11
1,504 SR
1,437 Elo+
Horus
Horus
AcheroneII
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,230 Elo+
Party 2
Aphrodite
Aphrodite
Azanux
Aphrodite
Level 27
God Stats
11W - 11L
1,519 SR
Queue Stats
56W - 57L
1,458 Elo+
Party 3
Apollo
Apollo
shadowsheen
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,707 Elo+
Party 3
Ra
Ra
vvebster_
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,230 Elo+
Party 2
Janus
Janus
xTheDestroyerCat
Janus
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 21L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alfa7717
Fenrir
12
5 / 6 / 2
8,277
487
8,410
12,457
4,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
LikeASir3
Cerberus
11
1 / 5 / 0
6,986
411
4,857
12,663
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
NinoTimeX
Danzaburou
10
0 / 4 / 1
6,552
385
4,921
9,077
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
P4trickBANG
King Arthur
11
2 / 6 / 2
7,454
438
3,383
12,686
6,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
PatrickBANG65
Charybdis
14
0 / 6 / 1
8,063
474
2,643
11,198
3,793
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
4 / 3 / 6
8,450
497
4,953
10,200
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Azanux
Aphrodite
14
4 / 0 / 5
9,069
533
4,399
10,295
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
14
7 / 3 / 8
8,867
522
14,004
14,182
4,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 4 / 4
7,462
439
4,580
8,642
4,622
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
10 / 0 / 1
10,356
609
10,090
9,069
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
8
Kills
27
27
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Horus
4
3
6
2.33
L
Fenrir
Alfa7717
Fenrir
5
6
2
1
W
Aphrodite
Azanux
Aphrodite
4
0
5
6.5
L
Cerberus
LikeASir3
Cerberus
1
5
0
0.2
L
Danzaburou
NinoTimeX
Danzaburou
0
4
1
0.13
L
King Arthur
P4trickBANG
King Arthur
2
6
2
0.5
L
Charybdis
PatrickBANG65
Charybdis
0
6
1
0.08
W
Apollo
7
3
8
3.67
W
2
4
4
1
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,214
Damage
38,026
58,081
Taken
52,388
25,048
Mitigated
22,386
6,925
Healing
20,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
4,953
3,013
869
1,743
10,200
4,435
784
1,114
9,086
0
33,407
L
Fenrir
Alfa7717
Fenrir
8,410
2,344
0
1,654
12,457
4,859
0
3,168
9,213
0
47,276
W
Aphrodite
Azanux
Aphrodite
4,399
1,096
2,887
6,684
10,295
5,647
245
2,298
7,997
34,892
0
L
Cerberus
LikeASir3
Cerberus
4,857
457
0
1,752
12,663
7,798
0
3,565
9,078
17,722
0
L
Danzaburou
NinoTimeX
Danzaburou
4,921
1,983
0
2,479
9,077
2,478
0
3,394
5,651
0
34,586
L
King Arthur
P4trickBANG
King Arthur
3,383
23
0
0
12,686
6,120
375
4,093
8,549
0
26,751
L
Charybdis
PatrickBANG65
Charybdis
2,643
1,235
257
783
11,198
3,793
485
4,507
6,521
0
43,976
W
Apollo
14,004
9,601
0
4,386
14,182
4,418
623
1,192
12,990
0
76,393
W
4,580
974
219
950
8,642
4,622
738
607
8,035
34,618
0
W
10,090
1,364
0
2,981
9,069
3,264
320
483
8,586
84,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,332
Gold Earned
44,204
318
Minions Killed
435
0
Camps Cleared
0
1,442,640
Distance Traveled
1,549,239
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,450
497
80
5
0
344,642
3
L
Fenrir
8,277
487
76
4
0
317,839
0
W
Aphrodite
9,069
533
64
4
0
294,222
4
L
Cerberus
6,986
411
29
2
0
302,610
5
L
Danzaburou
6,552
385
68
4
0
282,229
0
L
King Arthur
7,454
438
40
2
0
288,206
0
L
Charybdis
8,063
474
105
6
0
251,756
3
W
Apollo
8,867
522
110
6
0
331,206
2
W
Ra
7,462
439
47
3
0
253,461
0
W
Janus
10,356
609
134
8
0
325,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role