Player Matchup

Anubis
Anubis
BahtsızBerdus
Anubis
Level 23
God Stats
10W - 5L
1,506 SR
Queue Stats
38W - 43L
1,323 Elo+
Party 1
Sol
Sol
Disturbed15
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,208 Elo+
Solo
Ares
Ares
PudgeRule34
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Ziggi215
Tyr
Level 16
God Stats
2W - 5L
1,730 SR
Queue Stats
75W - 64L
1,189 Elo+
Solo
Izanami
Izanami
bahtsiz-bedevii
Izanami
Level 29
God Stats
20W - 12L
1,671 SR
Queue Stats
88W - 102L
1,309 Elo+
Party 1
Team Averages
Level 19
1,581 SR
1,306 Elo+

VS

Team Averages
Level 7
1,452 SR
1,359 Elo+
Horus
Horus
Acheronas02
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ImAbubadr
Cthulhu
Level 21
God Stats
3W - 11L
1,259 SR
Queue Stats
117W - 126L
1,331 Elo+
Solo
Nemesis
Nemesis
TomBlack185
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Freya
Freya
juanjose2000tfe
Freya
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
qazxcvb
He Bo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
962 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 5 / 11
9,517
595
15,912
17,620
9,626
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 2 / 12
9,031
564
10,329
9,944
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
1 / 6 / 8
7,257
454
2,061
10,807
6,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
10 / 1 / 7
9,469
592
6,977
9,666
3,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
15 / 1 / 8
10,548
659
11,614
8,680
3,252
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 9 / 1
8,089
506
7,592
12,181
5,345
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
ImAbubadr
Cthulhu
11
5 / 7 / 4
7,687
480
6,121
14,797
11,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
TomBlack185
Nemesis
10
2 / 11 / 2
6,770
423
4,508
11,735
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 8 / 1
6,674
417
4,705
13,332
4,335
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
qazxcvb
He Bo
9
1 / 12 / 3
6,180
386
6,867
10,219
2,650
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
45
Kills
14
15
Deaths
47
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
9
1
0.5
W
11
5
11
3.3
W
8
2
12
7
L
Cthulhu
ImAbubadr
Cthulhu
5
7
4
1
W
1
6
8
0.83
L
Nemesis
TomBlack185
Nemesis
2
11
2
0.27
W
10
1
7
13.5
W
15
1
8
19
L
2
8
1
0.31
L
He Bo
qazxcvb
He Bo
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,893
Damage
29,793
56,717
Taken
62,264
26,585
Mitigated
28,100
20,788
Healing
4,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,592
4,136
177
827
12,181
5,345
396
5,188
6,993
0
29,673
W
15,912
2,430
0
10,077
17,620
9,626
1,786
7,759
9,861
53,246
0
W
10,329
2,332
0
5,656
9,944
3,009
2,311
3,520
6,332
38,557
0
L
Cthulhu
ImAbubadr
Cthulhu
6,121
655
0
0
14,797
11,988
0
7,571
7,226
20,865
0
W
2,061
138
0
250
10,807
6,716
88
2,420
8,387
8,918
0
L
Nemesis
TomBlack185
Nemesis
4,508
1,970
0
572
11,735
3,782
482
3,529
8,206
0
25,636
W
6,977
756
0
2,747
9,666
3,982
391
1,201
8,465
0
44,635
W
11,614
7,801
0
2,058
8,680
3,252
5,202
2,793
5,887
0
67,100
L
4,705
1,767
0
3,260
13,332
4,335
0
6,356
6,976
16,454
0
L
He Bo
qazxcvb
He Bo
6,867
690
0
0
10,219
2,650
78
5,658
4,561
17,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,822
Gold Earned
35,400
337
Minions Killed
189
0
Camps Cleared
0
1,426,468
Distance Traveled
1,255,558
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,089
506
57
4
0
273,004
0
W
Anubis
9,517
595
79
5
0
249,890
2
W
Sol
9,031
564
65
4
0
268,884
2
L
Cthulhu
7,687
480
31
2
0
247,018
0
W
Ares
7,257
454
15
1
0
292,873
1
L
Nemesis
6,770
423
49
3
0
246,573
0
W
Tyr
9,469
592
78
5
0
290,034
2
W
Izanami
10,548
659
100
6
0
324,787
1
L
Freya
6,674
417
25
2
0
237,575
2
L
He Bo
6,180
386
27
2
0
251,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role