Player Matchup

Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AcheroneII
Neith
Level 4
God Stats
1W - 1L
1,277 SR
Queue Stats
4W - 6L
1,079 Elo+
Party 2
Zeus
Zeus
Esteban_o82
Zeus
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,595 Elo+
Party 3
Sun Wukong
Sun Wukong
LolaMentoMucho
Sun Wukong
Level 8
God Stats
6W - 2L
1,177 SR
Queue Stats
20W - 20L
1,251 Elo+
Party 3
Olorun
Olorun
vvebster_
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,079 Elo+
Party 2
Team Averages
Level 19
1,391 SR
1,301 Elo+

VS

Team Averages
Level 18
1,437 SR
1,205 Elo+
Pele
Pele
Gikohuu
Pele
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
7W - 8L
1,113 Elo+
Party 1
Xing Tian
Xing Tian
GoblinSasaev
Xing Tian
Level 58
God Stats
5W - 6L
1,379 SR
Queue Stats
25W - 28L
1,347 Elo+
Party 1
Ra
Ra
Wlexpera
Ra
Level 7
God Stats
9W - 16L
1,512 SR
Queue Stats
118W - 99L
1,388 Elo+
Solo
Bellona
Bellona
YCXSORIGINS
Bellona
Level 15
God Stats
0W - 2L
1,296 SR
Queue Stats
5W - 6L
1,137 Elo+
Solo
Ymir
Ymir
ZiiYR
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,042 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 0 / 3
8,434
649
5,856
6,531
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
10
4 / 1 / 4
6,512
501
6,545
7,652
2,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 2 / 4
7,514
578
6,410
4,961
1,502
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LolaMentoMucho
Sun Wukong
12
5 / 1 / 6
7,275
560
8,667
8,036
5,593
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
vvebster_
Olorun
9
1 / 3 / 5
5,730
441
3,273
7,756
2,439
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Gikohuu
Pele
9
2 / 4 / 0
6,295
484
3,671
9,920
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xing Tian
GoblinSasaev
Xing Tian
11
1 / 1 / 2
6,105
470
5,743
9,644
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 7 / 1
6,570
505
7,931
8,561
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
YCXSORIGINS
Bellona
8
1 / 6 / 1
5,524
425
3,685
11,092
7,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
ZiiYR
Ymir
6
0 / 4 / 0
5,110
393
488
7,902
3,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
22
Kills
7
7
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
3
8.5
W
Neith
4
1
4
6
W
5
2
4
3.5
L
Pele
Gikohuu
Pele
2
4
0
0.5
L
Xing Tian
GoblinSasaev
Xing Tian
1
1
2
2
W
Sun Wukong
LolaMentoMucho
Sun Wukong
5
1
6
8
L
3
7
1
0.5
L
Bellona
YCXSORIGINS
Bellona
1
6
1
0.25
L
Ymir
ZiiYR
Ymir
0
4
0
0
W
Olorun
vvebster_
Olorun
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,751
Damage
21,518
34,936
Taken
47,119
14,499
Mitigated
23,680
11,818
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,856
3,995
0
3,552
6,531
2,586
1,402
753
5,778
0
48,605
W
Neith
6,545
3,746
0
3,130
7,652
2,379
783
4,561
3,091
0
32,792
W
6,410
2,070
803
1,188
4,961
1,502
912
2,596
2,365
28,413
0
L
Pele
Gikohuu
Pele
3,671
1,091
0
3,167
9,920
3,376
0
1,967
7,843
0
30,958
L
Xing Tian
GoblinSasaev
Xing Tian
5,743
190
0
2,666
9,644
6,855
0
2,737
6,843
19,801
0
W
Sun Wukong
LolaMentoMucho
Sun Wukong
8,667
2,638
0
463
8,036
5,593
882
2,012
6,024
0
35,546
L
7,931
1,600
996
1,732
8,561
3,042
175
3,328
5,059
44,007
0
L
Bellona
YCXSORIGINS
Bellona
3,685
1,630
0
2,750
11,092
7,380
0
874
10,192
0
24,654
L
Ymir
ZiiYR
Ymir
488
170
0
250
7,902
3,027
44
608
7,294
12,046
0
W
Olorun
vvebster_
Olorun
3,273
1,092
266
2,416
7,756
2,439
87
4,365
3,391
14,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,465
Gold Earned
29,604
301
Minions Killed
224
0
Camps Cleared
0
1,198,710
Distance Traveled
1,172,694
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,434
649
90
7
0
249,911
2
W
Neith
6,512
501
60
5
0
248,709
3
W
Zeus
7,514
578
59
5
0
241,209
5
L
Pele
6,295
484
65
5
0
256,223
1
L
Xing Tian
6,105
470
16
1
0
283,531
12
W
Sun Wukong
7,275
560
72
6
0
251,553
0
L
Ra
6,570
505
80
6
0
235,094
1
L
Bellona
5,524
425
47
4
0
229,309
1
L
Ymir
5,110
393
16
1
0
168,537
1
W
Olorun
5,730
441
20
2
0
207,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role