Player Matchup

Zhong Kui
Zhong Kui
FullDmgGeb
Zhong Kui
Level 60
God Stats
10W - 3L
1,857 SR
Queue Stats
166W - 200L
1,571 Elo+
Solo
Charybdis
Charybdis
SirDarkNebula
Charybdis
Level 143
God Stats
9W - 11L
1,629 SR
Queue Stats
369W - 311L
1,700 Elo+
Party 2
Cthulhu
Cthulhu
Zzoldyck
Cthulhu
Level 108
God Stats
20W - 14L
1,498 SR
Queue Stats
169W - 162L
1,622 Elo+
Party 2
Team Averages
Level 104
1,661 SR
1,631 Elo+

VS

Team Averages
Level 63
1,582 SR
1,643 Elo+
Ah Muzen Cab
Ah Muzen Cab
TimothyTrumpet
Ah Muzen Cab
Level 55
God Stats
1W - 0L
1,414 SR
Queue Stats
306W - 266L
1,645 Elo+
Party 1
Fafnir
Fafnir
ZooMAX
Fafnir
Level 66
God Stats
4W - 1L
1,664 SR
Queue Stats
321W - 296L
1,659 Elo+
Party 1
Scylla
Scylla
zechel
Scylla
Level 68
God Stats
14W - 7L
1,668 SR
Queue Stats
304W - 289L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FullDmgGeb
Zhong Kui
17
7 / 4 / 6
14,395
654
18,628
21,734
14,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
SirDarkNebula
Charybdis
18
9 / 4 / 6
15,145
688
25,510
20,843
8,021
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Zzoldyck
Cthulhu
15
1 / 7 / 12
14,189
645
11,717
24,714
26,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
TimothyTrumpet
Ah Muzen Cab
19
10 / 5 / 2
16,126
733
23,870
17,062
6,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
ZooMAX
Fafnir
17
2 / 5 / 11
15,768
717
9,795
31,833
34,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Scylla
zechel
Scylla
16
2 / 7 / 9
13,289
604
18,878
18,339
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
17
Kills
14
15
Deaths
17
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
FullDmgGeb
Zhong Kui
7
4
6
2.5
L
Charybdis
SirDarkNebula
Charybdis
9
4
6
3
W
Ah Muzen Cab
TimothyTrumpet
Ah Muzen Cab
10
5
2
2.2
W
Fafnir
ZooMAX
Fafnir
2
5
11
1.5
L
Cthulhu
Zzoldyck
Cthulhu
1
7
12
1
W
Scylla
zechel
Scylla
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,855
Damage
52,543
67,291
Taken
67,234
48,995
Mitigated
46,194
23,400
Healing
22,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
FullDmgGeb
Zhong Kui
18,628
1,482
912
8,805
21,734
14,430
746
9,572
12,162
52,738
0
L
Charybdis
SirDarkNebula
Charybdis
25,510
11,874
0
5,776
20,843
8,021
1,776
7,370
13,473
0
100,122
W
Ah Muzen Cab
TimothyTrumpet
Ah Muzen Cab
23,870
9,700
0
5,995
17,062
6,128
2,415
11,834
5,228
0
88,045
W
Fafnir
ZooMAX
Fafnir
9,795
2,764
0
14,322
31,833
34,525
274
12,140
19,693
21,431
0
L
Cthulhu
Zzoldyck
Cthulhu
11,717
244
1,722
6,185
24,714
26,544
340
12,642
12,072
35,697
0
W
Scylla
zechel
Scylla
18,878
1,381
0
2,249
18,339
5,541
535
6,445
11,894
77,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,729
Gold Earned
45,183
297
Minions Killed
242
13
Camps Cleared
4
1,060,732
Distance Traveled
1,194,728
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
14,395
654
71
3
5
353,580
5
L
Charybdis
15,145
688
177
8
8
360,529
3
W
Ah Muzen Cab
16,126
733
147
7
1
412,551
3
W
Fafnir
15,768
717
15
1
1
412,202
4
L
Cthulhu
14,189
645
49
2
0
346,623
1
W
Scylla
13,289
604
80
4
2
369,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role