Player Matchup

Fenrir
Fenrir
CaptainKillSnipe
Fenrir
Level 20
God Stats
6W - 5L
1,393 SR
Queue Stats
19W - 20L
1,384 Elo+
Solo
Charybdis
Charybdis
Kyxaroth
Charybdis
Level 36
God Stats
5W - 2L
1,776 SR
Queue Stats
51W - 61L
1,398 Elo+
Party 1
Odin
Odin
MayXday11
Odin
Level 29
God Stats
28W - 21L
1,537 SR
Queue Stats
121W - 90L
1,423 Elo+
Solo
Vulcan
Vulcan
Tinypigeon6153
Vulcan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,479 Elo+
Party 1
Artio
Artio
blisfs
Artio
Level 29
God Stats
22W - 16L
1,618 SR
Queue Stats
118W - 143L
1,423 Elo+
Solo
Team Averages
Level 25
1,565 SR
1,421 Elo+

VS

Team Averages
Level 19
1,578 SR
1,344 Elo+
Chronos
Chronos
Arctic5973
Chronos
Level 12
God Stats
15W - 15L
1,773 SR
Queue Stats
82W - 94L
1,350 Elo+
Party 2
Scylla
Scylla
Hipped12
Scylla
Level 27
God Stats
61W - 48L
1,517 SR
Queue Stats
107W - 102L
1,384 Elo+
Party 2
Artemis
Artemis
J-JDoubleTrouble
Artemis
Level 24
God Stats
1W - 6L
1,378 SR
Queue Stats
32W - 49L
1,346 Elo+
Solo
Ah Puch
Ah Puch
Pricedeer21
Ah Puch
Level 6
God Stats
1W - 2L
1,720 SR
Queue Stats
73W - 76L
1,264 Elo+
Party 2
Da Ji
Da Ji
Starelm9140
Da Ji
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 154L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 1
6,263
626
3,266
6,411
1,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Kyxaroth
Charybdis
10
2 / 1 / 1
5,668
567
1,456
4,765
1,253
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
11
3 / 1 / 0
6,566
657
2,504
3,037
1,736
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 2
6,021
602
7,704
4,235
1,590
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
blisfs
Artio
9
3 / 2 / 1
5,485
549
3,146
8,391
5,486
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Arctic5973
Chronos
8
2 / 3 / 0
4,832
483
3,661
5,837
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
Hipped12
Scylla
7
0 / 3 / 0
4,422
442
2,785
5,922
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 3 / 2
4,858
486
1,992
4,746
1,432
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Pricedeer21
Ah Puch
8
1 / 3 / 0
4,872
487
1,426
4,724
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 3 / 0
3,998
400
2,012
6,379
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
15
Kills
4
4
Deaths
15
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
Arctic5973
Chronos
2
3
0
0.67
W
6
0
1
6.5
L
Scylla
Hipped12
Scylla
0
3
0
0
L
1
3
2
0.67
W
Charybdis
Kyxaroth
Charybdis
2
1
1
2.5
W
Odin
3
1
0
3
L
Ah Puch
Pricedeer21
Ah Puch
1
3
0
0.33
L
0
3
0
0
W
1
0
2
2
W
Artio
blisfs
Artio
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,076
Damage
11,876
26,839
Taken
27,608
11,914
Mitigated
7,704
7,644
Healing
2,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Arctic5973
Chronos
3,661
761
0
543
5,837
1,397
0
2,010
3,827
18,027
0
W
3,266
615
0
2,344
6,411
1,849
0
994
5,268
0
33,219
L
Scylla
Hipped12
Scylla
2,785
236
0
383
5,922
1,574
0
3,676
2,246
21,075
0
L
1,992
996
0
106
4,746
1,432
0
1,356
3,390
0
20,515
W
Charybdis
Kyxaroth
Charybdis
1,456
614
503
1,519
4,765
1,253
898
775
3,990
0
27,900
W
Odin
2,504
1,064
0
101
3,037
1,736
692
1,177
1,718
0
31,101
L
Ah Puch
Pricedeer21
Ah Puch
1,426
202
0
502
4,724
1,233
239
913
3,600
15,380
0
L
2,012
569
0
499
6,379
2,068
0
2,895
3,484
0
11,133
W
7,704
4,247
0
1,316
4,235
1,590
455
1,537
2,486
36,302
0
W
Artio
blisfs
Artio
3,146
481
218
1,643
8,391
5,486
695
2,886
5,505
16,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,003
Gold Earned
22,982
313
Minions Killed
163
0
Camps Cleared
0
952,088
Distance Traveled
893,026
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,832
483
34
3
0
185,126
0
W
Fenrir
6,263
626
69
7
0
202,591
0
L
Scylla
4,422
442
36
4
0
188,266
1
L
Artemis
4,858
486
40
4
0
151,395
2
W
Charybdis
5,668
567
57
6
0
171,720
1
W
Odin
6,566
657
92
9
0
192,518
0
L
Ah Puch
4,872
487
32
3
0
160,487
0
L
Da Ji
3,998
400
21
2
0
207,752
0
W
Vulcan
6,021
602
68
7
0
198,884
0
W
Artio
5,485
549
27
3
0
186,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role