Player Matchup

Neith
Neith
Noobmin
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,433 Elo+
Party 1
Arachne
Arachne
SerephOfTheEnd
Arachne
Level 20
God Stats
4W - 4L
1,664 SR
Queue Stats
15W - 9L
1,539 Elo+
Party 1
Loki
Loki
SkeletalTitan36
Loki
Level 18
God Stats
2W - 1L
1,510 SR
Queue Stats
67W - 101L
1,342 Elo+
Solo
Merlin
Merlin
WickedFroggy
Merlin
Level 25
God Stats
21W - 25L
1,421 SR
Queue Stats
214W - 228L
1,356 Elo+
Solo
Charybdis
Charybdis
Zenk441
Charybdis
Level 25
God Stats
5W - 6L
1,288 SR
Queue Stats
58W - 57L
1,406 Elo+
Solo
Team Averages
Level 23
1,476 SR
1,415 Elo+

VS

Team Averages
Level 19
1,411 SR
1,347 Elo+
Zhong Kui
Zhong Kui
Claus19
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,397 Elo+
Solo
Set
Set
GodlyShoty
Set
Level 17
God Stats
0W - 2L
1,525 SR
Queue Stats
42W - 54L
1,362 Elo+
Solo
Cthulhu
Cthulhu
TGDearThrower18
Cthulhu
Level 24
God Stats
6W - 7L
1,333 SR
Queue Stats
15W - 20L
1,309 Elo+
Solo
Fenrir
Fenrir
axelmcu
Fenrir
Level 16
God Stats
0W - 3L
1,172 SR
Queue Stats
9W - 24L
1,260 Elo+
Solo
Neith
Neith
ssgssgoku824
Neith
Level 19
God Stats
33W - 26L
1,527 SR
Queue Stats
58W - 54L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Noobmin
Neith
20
9 / 3 / 11
14,777
985
22,544
12,958
5,772
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
10 / 6 / 14
15,344
1,023
23,997
24,484
17,613
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
0 / 7 / 14
13,208
881
10,422
18,411
7,005
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
20
7 / 2 / 20
15,903
1,060
24,660
16,612
9,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Zenk441
Charybdis
20
10 / 2 / 14
16,138
1,076
31,480
18,617
8,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

92

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Claus19
Zhong Kui
20
11 / 6 / 7
16,001
1,067
28,119
25,907
20,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 8 / 7
13,391
893
12,347
19,496
9,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
2 / 9 / 12
14,549
970
18,270
37,178
46,199
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
axelmcu
Fenrir
20
0 / 9 / 5
12,518
835
3,061
20,691
10,821
20
5 / 4 / 7
15,440
1,029
21,971
21,362
10,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
58
36
Kills
20
20
Deaths
36
73
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Claus19
Zhong Kui
11
6
7
2.42
L
2
8
7
0.69
W
Neith
Noobmin
Neith
9
3
11
4.83
W
10
6
14
2.83
W
0
7
14
1
L
2
9
12
0.89
W
Merlin
7
2
20
8.5
W
Charybdis
Zenk441
Charybdis
10
2
14
8.5
L
Fenrir
axelmcu
Fenrir
0
9
5
0.28
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,103
Damage
83,768
91,082
Taken
124,634
47,734
Mitigated
97,699
12,837
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Claus19
Zhong Kui
28,119
2,933
0
7,881
25,907
20,829
0
3,040
22,867
60,027
0
L
12,347
5,230
0
877
19,496
9,042
0
6,700
12,796
0
25,920
W
Neith
Noobmin
Neith
22,544
14,897
0
421
12,958
5,772
0
5,807
7,151
0
44,561
W
23,997
21,978
109
3,848
24,484
17,613
0
13,828
10,656
0
30,834
W
10,422
2,426
0
0
18,411
7,005
0
11,124
7,287
0
35,070
L
18,270
2,175
591
0
37,178
46,199
0
6,455
30,723
46,842
0
W
Merlin
24,660
1,694
199
317
16,612
9,253
0
6,526
10,086
53,531
0
W
Charybdis
Zenk441
Charybdis
31,480
27,195
0
7,943
18,617
8,091
0
9,104
9,513
0
60,038
L
Fenrir
axelmcu
Fenrir
3,061
364
0
521
20,691
10,821
0
5,354
15,337
0
14,948
L
21,971
13,669
0
5,875
21,362
10,808
0
3,111
18,251
0
66,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,370
Gold Earned
71,899
275
Minions Killed
285
8
Camps Cleared
8
1,307,391
Distance Traveled
1,330,549
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
16,001
1,067
81
5
0
298,593
2
L
Set
13,391
893
33
2
1
249,887
0
W
Neith
14,777
985
63
4
2
233,450
0
W
Arachne
15,344
1,023
12
1
3
277,736
0
W
Loki
13,208
881
54
4
0
255,156
0
L
Cthulhu
14,549
970
61
4
0
300,108
0
W
Merlin
15,903
1,060
70
5
2
278,249
0
W
Charybdis
16,138
1,076
76
5
1
262,800
0
L
Fenrir
12,518
835
16
1
5
217,037
0
L
Neith
15,440
1,029
94
6
2
264,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role