Player Matchup

Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AgentLazyWizard
Cthulhu
Level 123
God Stats
139W - 121L
1,573 SR
Queue Stats
512W - 458L
1,497 Elo+
Solo
The Morrigan
The Morrigan
D1mark7634
The Morrigan
Level 84
God Stats
0W - 3L
1,338 SR
Queue Stats
131W - 138L
1,332 Elo+
Party 1
Ne Zha
Ne Zha
ThyPandaKing
Ne Zha
Level 87
God Stats
5W - 13L
1,327 SR
Queue Stats
331W - 355L
1,406 Elo+
Solo
Charybdis
Charybdis
nasty_nate533
Charybdis
Level 123
God Stats
2W - 2L
1,557 SR
Queue Stats
122W - 130L
1,452 Elo+
Party 1
Team Averages
Level 108
1,459 SR
1,437 Elo+

VS

Team Averages
Level 85
1,467 SR
1,419 Elo+
Danzaburou
Danzaburou
Mxnsterr
Danzaburou
Level 57
God Stats
3W - 3L
1,469 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Nike
Nike
OUROBOROUS756
Nike
Level 69
God Stats
16W - 9L
1,605 SR
Queue Stats
441W - 512L
1,408 Elo+
Solo
Nox
Nox
Slimciack
Nox
Level 67
God Stats
93W - 120L
1,342 SR
Queue Stats
379W - 397L
1,356 Elo+
Solo
Hera
Hera
SniperG00SE
Hera
Level 107
God Stats
8W - 6L
1,432 SR
Queue Stats
293W - 275L
1,453 Elo+
Solo
Ravana
Ravana
baggies_boy
Ravana
Level 123
God Stats
27W - 26L
1,486 SR
Queue Stats
726W - 682L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 2 / 1
7,899
527
4,739
11,767
9,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 4 / 1
7,034
469
5,996
12,607
6,090
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
D1mark7634
The Morrigan
13
2 / 5 / 3
7,894
526
4,678
9,380
3,134
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
12
3 / 7 / 1
7,931
529
5,478
12,664
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
nasty_nate533
Charybdis
13
2 / 2 / 1
7,559
504
5,776
9,038
2,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mxnsterr
Danzaburou
13
1 / 3 / 1
7,863
524
6,795
8,719
2,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 2
8,759
584
6,673
8,923
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 1 / 6
7,637
509
4,089
8,747
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 4
8,846
590
10,071
7,128
2,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
15
10 / 2 / 7
9,598
640
8,872
8,379
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
11
Kills
20
20
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
1
0.75
L
3
4
1
0.88
L
The Morrigan
D1mark7634
The Morrigan
2
5
3
0.7
W
Danzaburou
Mxnsterr
Danzaburou
1
3
1
0.5
W
3
2
2
2
W
2
1
6
5
W
4
3
4
2
L
Ne Zha
3
7
1
0.5
W
Ravana
10
2
7
6.75
L
Charybdis
nasty_nate533
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,667
Damage
36,500
55,456
Taken
41,896
25,414
Mitigated
20,851
15,447
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,739
665
0
4,410
11,767
9,151
0
1,014
10,753
9,909
29,269
L
5,996
300
229
3,272
12,607
6,090
0
4,796
7,811
28,991
0
L
The Morrigan
D1mark7634
The Morrigan
4,678
1,255
0
1,197
9,380
3,134
68
5,796
3,584
42,853
0
W
Danzaburou
Mxnsterr
Danzaburou
6,795
3,357
0
2,346
8,719
2,696
54
628
8,091
0
47,928
W
6,673
1,268
0
1,701
8,923
5,363
588
1,990
6,933
116
48,605
W
4,089
553
562
2,459
8,747
6,304
258
4,543
4,204
17,340
0
W
10,071
2,747
0
1,865
7,128
2,799
2,886
4,034
3,094
66,068
0
L
Ne Zha
5,478
3,738
0
3,220
12,664
4,438
0
1,736
10,928
0
42,934
W
Ravana
8,872
1,505
0
1,907
8,379
3,689
0
3,297
5,082
0
53,072
L
Charybdis
nasty_nate533
Charybdis
5,776
1,710
0
3,119
9,038
2,601
0
934
8,104
0
44,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,317
Gold Earned
42,703
377
Minions Killed
436
0
Camps Cleared
0
1,360,962
Distance Traveled
1,425,486
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,899
527
85
6
0
258,634
3
L
Cthulhu
7,034
469
40
3
0
270,902
4
L
The Morrigan
7,894
526
78
5
0
278,174
2
W
Danzaburou
7,863
524
93
6
0
267,765
3
W
Nike
8,759
584
102
7
0
253,738
2
W
Nox
7,637
509
27
2
0
304,052
4
W
Hera
8,846
590
120
8
0
282,229
4
L
Ne Zha
7,931
529
74
5
0
294,360
3
W
Ravana
9,598
640
94
6
0
317,702
0
L
Charybdis
7,559
504
100
7
0
258,892
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role