Player Matchup

Da Ji
Da Ji
AllenDiggsTD
Da Ji
Level 97
God Stats
37W - 15L
1,635 SR
Queue Stats
311W - 254L
1,538 Elo+
Party 1
Khepri
Khepri
ShastaMkNASTy69
Khepri
Level 154
God Stats
15W - 7L
1,744 SR
Queue Stats
246W - 186L
1,554 Elo+
Party 1
Scylla
Scylla
TrumpsBabyHandz
Scylla
Level 68
God Stats
52W - 41L
1,544 SR
Queue Stats
389W - 388L
1,483 Elo+
Party 1
Team Averages
Level 106
1,641 SR
1,525 Elo+

VS

Team Averages
Level 121
1,503 SR
1,499 Elo+
Charybdis
Charybdis
 
Charybdis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alwaysabean
Merlin
Level 140
God Stats
70W - 88L
1,452 SR
Queue Stats
162W - 166L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
EL K1NG Shot
Gilgamesh
Level 104
God Stats
1W - 3L
1,558 SR
Queue Stats
59W - 60L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 6 / 4
8,789
879
11,605
9,234
3,962
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 1 / 8
7,849
785
3,671
7,151
8,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 1 / 6
7,286
729
4,856
4,172
1,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
2 / 4 / 3
6,628
663
4,177
8,009
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
11
4 / 6 / 4
7,613
761
5,176
8,145
2,429
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
EL K1NG Shot
Gilgamesh
10
2 / 5 / 1
6,612
661
5,334
8,894
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
15
Kills
8
8
Deaths
15
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
4
3
0.88
W
9
6
4
1.83
L
Merlin
4
6
4
1
L
Gilgamesh
EL K1NG Shot
Gilgamesh
2
5
1
0.5
W
4
1
8
8
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,132
Damage
14,687
20,557
Taken
25,048
13,603
Mitigated
9,918
487
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,177
2,402
0
1,575
8,009
2,461
0
2,455
5,490
0
14,570
W
11,605
3,125
0
157
9,234
3,962
0
3,342
5,892
0
21,475
L
Merlin
5,176
556
0
1,183
8,145
2,429
0
3,038
4,961
16,132
0
L
Gilgamesh
EL K1NG Shot
Gilgamesh
5,334
1,288
0
290
8,894
5,028
0
3,121
5,655
0
21,756
W
3,671
159
0
330
7,151
8,464
0
776
6,375
13,320
0
W
4,856
478
0
0
4,172
1,177
0
1,262
2,910
24,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,924
Gold Earned
20,853
106
Minions Killed
87
3
Camps Cleared
6
520,430
Distance Traveled
452,634
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,628
663
31
3
0
125,317
3
W
Da Ji
8,789
879
21
2
2
170,954
1
L
Merlin
7,613
761
24
2
3
166,405
2
L
Gilgamesh
6,612
661
32
3
3
160,912
1
W
Khepri
7,849
785
20
2
0
180,417
2
W
Scylla
7,286
729
65
7
1
169,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role