Player Matchup

Hera
Hera
Corsa22
Hera
Level 62
God Stats
19W - 13L
1,411 SR
Queue Stats
378W - 425L
1,386 Elo+
Solo
Chaac
Chaac
Keloooooooo
Chaac
Level 54
God Stats
9W - 5L
1,518 SR
Queue Stats
169W - 224L
1,358 Elo+
Solo
Hachiman
Hachiman
MCBMuny
Hachiman
Level 68
God Stats
7W - 7L
1,443 SR
Queue Stats
28W - 41L
1,303 Elo+
Solo
Geb
Geb
lezbiankamikaze
Geb
Level 140
God Stats
5W - 5L
1,620 SR
Queue Stats
95W - 114L
1,415 Elo+
Solo
Gilgamesh
Gilgamesh
thewickedwizrd
Gilgamesh
Level 68
God Stats
6W - 3L
1,500 SR
Queue Stats
281W - 293L
1,442 Elo+
Solo
Team Averages
Level 78
1,498 SR
1,381 Elo+

VS

Team Averages
Level 42
1,388 SR
1,314 Elo+
Danzaburou
Danzaburou
MAV3RICK0408
Danzaburou
Level 45
God Stats
20W - 26L
1,338 SR
Queue Stats
295W - 377L
1,271 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RainWalker1958
Morgan Le Fay
Level 47
God Stats
0W - 1L
1,257 SR
Queue Stats
79W - 138L
1,307 Elo+
Party 2
Mercury
Mercury
TheRealMaco
Mercury
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
55W - 81L
1,340 Elo+
Party 2
Jormungandr
Jormungandr
UnsecuredOven
Jormungandr
Level 48
God Stats
26W - 29L
1,381 SR
Queue Stats
492W - 567L
1,281 Elo+
Party 1
Tyr
Tyr
aracnonalgas
Tyr
Level 45
God Stats
5W - 8L
1,466 SR
Queue Stats
136W - 196L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Corsa22
Hera
15
7 / 0 / 1
8,959
560
8,298
4,814
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 0 / 0
8,487
530
8,298
11,734
9,064
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
MCBMuny
Hachiman
14
7 / 1 / 3
8,993
562
10,196
8,071
2,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 8
7,487
468
3,258
12,888
10,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
thewickedwizrd
Gilgamesh
12
3 / 2 / 2
7,788
487
6,469
10,500
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MAV3RICK0408
Danzaburou
11
3 / 4 / 0
6,978
436
5,021
10,200
3,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
RainWalker1958
Morgan Le Fay
11
2 / 5 / 0
6,914
432
1,989
8,280
2,942
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
TheRealMaco
Mercury
9
0 / 6 / 2
6,186
387
1,571
10,501
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
UnsecuredOven
Jormungandr
9
0 / 4 / 2
5,804
363
6,898
11,559
9,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 1
8,071
504
6,170
11,723
9,793
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
20
Kills
6
6
Deaths
20
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
Corsa22
Hera
7
0
1
7.5
W
3
0
0
3
L
Danzaburou
MAV3RICK0408
Danzaburou
3
4
0
0.75
W
Hachiman
MCBMuny
Hachiman
7
1
3
8.5
L
Morgan Le Fay
RainWalker1958
Morgan Le Fay
2
5
0
0.4
L
Mercury
TheRealMaco
Mercury
0
6
2
0.17
L
Jormungandr
UnsecuredOven
Jormungandr
0
4
2
0.25
L
1
1
1
1.5
W
0
3
8
1.33
W
Gilgamesh
thewickedwizrd
Gilgamesh
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,519
Damage
21,649
48,007
Taken
52,263
30,173
Mitigated
28,805
21,055
Healing
15,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Corsa22
Hera
8,298
1,105
483
2,021
4,814
1,657
868
1,133
3,638
54,563
0
W
8,298
1,450
0
7,831
11,734
9,064
194
0
11,734
0
47,961
L
Danzaburou
MAV3RICK0408
Danzaburou
5,021
2,533
0
4,772
10,200
3,023
288
1,687
8,479
0
36,756
W
Hachiman
MCBMuny
Hachiman
10,196
5,417
0
3,212
8,071
2,604
2,092
2,157
5,533
0
58,303
L
Morgan Le Fay
RainWalker1958
Morgan Le Fay
1,989
364
0
262
8,280
2,942
0
4,831
3,209
24,233
0
L
Mercury
TheRealMaco
Mercury
1,571
732
0
843
10,501
3,349
143
1,722
8,598
0
25,303
L
Jormungandr
UnsecuredOven
Jormungandr
6,898
1,809
0
3,764
11,559
9,698
150
2,786
8,653
28,159
0
L
6,170
681
0
5,492
11,723
9,793
0
0
10,662
0
50,374
W
3,258
540
276
4,133
12,888
10,945
56
3,957
8,372
15,670
0
W
Gilgamesh
thewickedwizrd
Gilgamesh
6,469
2,012
0
3,099
10,500
5,903
0
617
9,843
0
51,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,714
Gold Earned
33,953
417
Minions Killed
274
0
Camps Cleared
0
1,533,077
Distance Traveled
1,359,104
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,959
560
96
6
0
290,920
4
W
Chaac
8,487
530
112
7
0
330,209
0
L
Danzaburou
6,978
436
56
4
0
276,146
0
W
Hachiman
8,993
562
111
7
0
287,005
0
L
Morgan Le Fay
6,914
432
42
3
0
226,616
0
L
Mercury
6,186
387
42
3
0
275,763
4
L
Jormungandr
5,804
363
35
2
0
261,087
2
L
Tyr
8,071
504
99
6
0
319,492
5
W
Geb
7,487
468
20
1
0
307,459
2
W
Gilgamesh
7,788
487
78
5
0
317,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role