Player Matchup

Sol
Sol
FortunesFrown
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,061 Elo+
Solo
Ymir
Ymir
Mindfull Oyster
Ymir
Level 2
God Stats
7W - 4L
1,500 SR
Queue Stats
202W - 201L
1,500 Elo+
Party 1
Neith
Neith
Rowdyb337
Neith
Level 14
God Stats
2W - 4L
1,106 SR
Queue Stats
15W - 18L
1,015 Elo+
Solo
Nemesis
Nemesis
Trxpb3
Nemesis
Level 28
God Stats
32W - 60L
1,363 SR
Queue Stats
214W - 278L
1,365 Elo+
Solo
Raijin
Raijin
koolaidman82509
Raijin
Level 5
God Stats
45W - 35L
1,339 SR
Queue Stats
170W - 155L
1,283 Elo+
Party 1
Team Averages
Level 11
1,362 SR
1,245 Elo+

VS

Team Averages
Level 19
1,409 SR
1,348 Elo+
Vamana
Vamana
Bjboss86
Vamana
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 19L
1,002 Elo+
Solo
Hachiman
Hachiman
Doctor DMs
Hachiman
Level 16
God Stats
15W - 14L
1,497 SR
Queue Stats
17W - 14L
1,438 Elo+
Solo
Thanatos
Thanatos
GameNebula59158
Thanatos
Level 16
God Stats
4W - 0L
1,409 SR
Queue Stats
17W - 11L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Reapergang1186
Cthulhu
Level 28
God Stats
6W - 8L
1,399 SR
Queue Stats
8W - 11L
1,502 Elo+
Solo
Set
Set
tutudoziriguidum
Set
Level 27
God Stats
1W - 2L
1,241 SR
Queue Stats
62W - 74L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 5
10,520
809
1,116
13,113
4,352
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
0 / 10 / 11
11,199
861
3,360
22,673
25,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Rowdyb337
Neith
19
5 / 4 / 7
13,111
1,009
20,189
14,965
6,232
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Trxpb3
Nemesis
19
11 / 9 / 3
14,301
1,100
19,121
27,561
12,310
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
1 / 7 / 10
11,661
897
13,322
20,616
8,376
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bjboss86
Vamana
19
1 / 6 / 15
11,334
872
4,445
16,139
8,594
Hachiman
Doctor DMs
Hachiman
20
16 / 1 / 13
14,978
1,152
31,246
9,208
4,030
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
20
12 / 3 / 11
13,753
1,058
22,530
12,816
7,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 2 / 15
13,271
1,021
18,739
14,579
11,963
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 5 / 17
12,762
982
13,477
13,333
6,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
111
17
Kills
40
40
Deaths
17
36
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Vamana
Bjboss86
Vamana
1
6
15
1.42
W
Hachiman
Doctor DMs
Hachiman
16
1
13
22.5
L
0
10
5
0.25
W
Thanatos
12
3
11
5.83
L
0
10
11
0.55
W
5
2
15
6.25
L
Neith
Rowdyb337
Neith
5
4
7
2.13
L
Nemesis
Trxpb3
Nemesis
11
9
3
1.39
L
1
7
10
0.86
W
6
5
17
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,108
Damage
90,437
98,928
Taken
66,075
57,166
Mitigated
38,186
6,854
Healing
15,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Bjboss86
Vamana
4,445
2,064
0
2,540
16,139
8,594
0
5,183
10,956
0
14,267
W
Hachiman
Doctor DMs
Hachiman
31,246
21,719
0
0
9,208
4,030
0
2,240
6,968
0
48,399
L
1,116
1,116
0
13
13,113
4,352
0
1,974
11,139
5,402
0
W
Thanatos
22,530
5,242
0
9,559
12,816
7,239
0
2,125
10,691
0
32,816
L
3,360
1,628
0
0
22,673
25,896
0
2,824
19,849
10,816
0
W
18,739
1,682
708
1,101
14,579
11,963
0
5,283
9,296
44,312
0
L
Neith
Rowdyb337
Neith
20,189
10,283
0
2,064
14,965
6,232
0
1,714
13,251
0
41,602
L
Nemesis
Trxpb3
Nemesis
19,121
11,731
0
3,147
27,561
12,310
0
6,124
21,437
0
42,559
L
13,322
2,617
293
1,337
20,616
8,376
0
6,103
14,513
29,336
0
W
13,477
8,443
0
1,647
13,333
6,360
0
2,967
10,366
0
23,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,792
Gold Earned
66,098
151
Minions Killed
177
1
Camps Cleared
1
1,055,610
Distance Traveled
1,150,245
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,334
872
12
1
0
244,225
0
W
Hachiman
14,978
1,152
47
4
0
251,060
0
L
Sol
10,520
809
12
1
1
115,835
2
W
Thanatos
13,753
1,058
32
2
0
229,387
0
L
Ymir
11,199
861
19
1
0
215,518
0
W
Cthulhu
13,271
1,021
68
5
0
229,938
0
L
Neith
13,111
1,009
45
3
0
214,912
0
L
Nemesis
14,301
1,100
44
3
0
289,722
0
L
Raijin
11,661
897
31
2
0
219,623
0
W
Set
12,762
982
18
1
1
195,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role