Player Matchup

Apollo
Apollo
Gold II
AhmedOzturk
Apollo
Gold II
Level 45
God Stats
6W - 6L
1,358 SR
Queue Stats
122W - 109L
1,719 MMR
Party 2
Sol
Sol
Gold II
Ganymisto
Sol
Gold II
Level 102
God Stats
2W - 1L
1,915 SR
Queue Stats
86W - 85L
1,682 MMR
Party 1
Merlin
Merlin
Platinum II
LeHeftySigh
Merlin
Platinum II
Level 95
God Stats
3W - 3L
1,298 SR
Queue Stats
99W - 89L
1,880 MMR
Party 1
Ares
Ares
Gold II
W1H4Q
Ares
Gold II
Level 146
God Stats
1W - 1L
1,744 SR
Queue Stats
14W - 9L
1,820 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
Youthfulmostoryo
Gilgamesh
Platinum III
Level 49
God Stats
12W - 7L
1,326 SR
Queue Stats
131W - 119L
1,912 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 87
1,528 SR
1,803 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,577 SR
1,804 MMR
Janus
Janus
Platinum III
CandroXx
Janus
Platinum III
Level 129
God Stats
12W - 6L
1,697 SR
Queue Stats
71W - 49L
1,964 MMR
Party 3
Izanami
Izanami
Platinum I
IGotY
Izanami
Platinum I
Level 157
God Stats
81W - 73L
1,590 SR
Queue Stats
210W - 199L
1,831 MMR
Solo
Cabrakan
Cabrakan
Gold I
SnakeLegs
Cabrakan
Gold I
Level 129
God Stats
6W - 12L
1,312 SR
Queue Stats
184W - 173L
1,819 MMR
Solo
Bellona
Bellona
Platinum III
Solensis
Bellona
Platinum III
Level 127
God Stats
183W - 132L
1,648 SR
Queue Stats
285W - 279L
1,775 MMR
Solo
Ymir
Ymir
Platinum IV
cabete
Ymir
Platinum IV
Level 155
God Stats
70W - 60L
1,636 SR
Queue Stats
117W - 108L
1,633 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
3 / 4 / 8
10,435
474
10,446
21,113
10,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
2 / 0 / 2
11,232
511
14,039
13,715
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
17
1 / 4 / 5
10,591
481
18,067
9,410
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
W1H4Q
Ares
13
2 / 9 / 5
9,065
412
6,938
23,681
26,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
19
5 / 3 / 7
11,885
540
16,262
27,125
33,871
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Morgan Le FayTiamatAthenaPersephone

VS

Bans
OsirisSobekTyrSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CandroXx
Janus
20
5 / 3 / 4
14,595
663
18,017
15,694
6,585
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
IGotY
Izanami
20
6 / 0 / 8
14,429
656
15,392
11,458
5,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
SnakeLegs
Cabrakan
19
1 / 5 / 6
13,188
599
12,929
21,355
35,808
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Solensis
Bellona
20
7 / 3 / 4
13,640
620
19,451
23,145
16,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
cabete
Ymir
16
1 / 2 / 11
11,860
539
6,855
22,869
27,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
53
13
Kills
20
20
Deaths
13
27
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Apollo
3
4
8
1.75
W
Janus
CandroXx
Janus
5
3
4
2.33
L
2
0
2
3
W
Izanami
IGotY
Izanami
6
0
8
10
L
Merlin
1
4
5
0.88
W
Cabrakan
SnakeLegs
Cabrakan
1
5
6
0.8
W
Bellona
Solensis
Bellona
7
3
4
3
L
Ares
W1H4Q
Ares
2
9
5
0.5
L
Gilgamesh
5
3
7
2.83
W
Ymir
cabete
Ymir
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,752
Damage
72,644
95,044
Taken
94,521
80,130
Mitigated
91,689
18,493
Healing
28,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
10,446
5,671
0
4,372
21,113
10,548
2,002
7,010
13,772
0
86,410
W
Janus
CandroXx
Janus
18,017
1,349
295
4,625
15,694
6,585
816
10,552
5,095
128,871
0
L
14,039
3,012
340
4,873
13,715
5,262
626
4,460
9,145
94,390
0
W
Izanami
IGotY
Izanami
15,392
10,531
0
5,531
11,458
5,584
8,520
4,300
7,060
0
165,423
L
Merlin
18,067
922
0
920
9,410
3,715
26
3,721
5,519
91,402
0
W
Cabrakan
SnakeLegs
Cabrakan
12,929
1,932
0
6,189
21,355
35,808
1,061
6,498
13,906
80,449
0
W
Bellona
Solensis
Bellona
19,451
9,105
0
6,727
23,145
16,526
1,146
9,576
13,228
0
98,346
L
Ares
W1H4Q
Ares
6,938
454
0
1,169
23,681
26,734
17
8,528
14,447
27,518
0
L
Gilgamesh
16,262
2,249
0
6,819
27,125
33,871
532
12,453
14,062
6,148
72,480
W
Ymir
cabete
Ymir
6,855
1,732
0
5,067
22,869
27,186
296
11,459
11,170
27,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,208
Gold Earned
67,712
636
Minions Killed
774
0
Camps Cleared
0
2,158,929
Distance Traveled
2,301,990
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,435
474
133
6
0
434,129
1
W
Janus
14,595
663
238
11
0
489,831
7
L
Sol
11,232
511
165
8
0
439,685
4
W
Izanami
14,429
656
234
11
0
433,101
8
L
Merlin
10,591
481
163
7
0
432,380
5
W
Cabrakan
13,188
599
156
7
0
376,537
5
W
Bellona
13,640
620
123
6
0
531,193
3
L
Ares
9,065
412
31
1
0
395,263
7
L
Gilgamesh
11,885
540
144
7
0
457,472
0
W
Ymir
11,860
539
23
1
0
471,328
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role