Player Matchup

Cerberus
Cerberus
Coffaay
Cerberus
Level 16
God Stats
4W - 1L
1,877 SR
Queue Stats
17W - 13L
1,546 Elo+
Solo
Fenrir
Fenrir
Dormdude
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 56L
1,385 Elo+
Solo
Merlin
Merlin
Katsurabi
Merlin
Level 29
God Stats
0W - 4L
1,606 SR
Queue Stats
18W - 21L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
LordofSinDiablo
Cthulhu
Level 25
God Stats
15W - 18L
1,793 SR
Queue Stats
16W - 21L
1,787 Elo+
Party 1
Rama
Rama
VBenetnasch
Rama
Level 17
God Stats
5W - 2L
1,430 SR
Queue Stats
42W - 34L
1,485 Elo+
Solo
Team Averages
Level 23
1,641 SR
1,521 Elo+

VS

Team Averages
Level 16
1,548 SR
1,486 Elo+
Ra
Ra
Biohazardx626
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,487 Elo+
Solo
Bakasura
Bakasura
CannoloGrande
Bakasura
Level 27
God Stats
7W - 4L
1,745 SR
Queue Stats
205W - 186L
1,564 Elo+
Solo
Heimdallr
Heimdallr
Dachikuma
Heimdallr
Level 25
God Stats
15W - 13L
1,400 SR
Queue Stats
267W - 195L
1,585 Elo+
Solo
Cerberus
Cerberus
ItsCupidStupid
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,300 Elo+
Solo
Cthulhu
Cthulhu
Plaxmanta
Cthulhu
Level 16
God Stats
20W - 21L
1,594 SR
Queue Stats
82W - 81L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Coffaay
Cerberus
12
2 / 4 / 2
7,861
437
3,990
14,249
8,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Dormdude
Fenrir
12
0 / 7 / 4
7,579
421
4,800
13,906
4,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Katsurabi
Merlin
15
1 / 7 / 3
9,026
501
9,756
10,218
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 0 / 0
8,128
452
8,419
18,922
11,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
2 / 2 / 1
8,929
496
6,614
11,302
4,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 3
10,184
566
16,428
12,741
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
CannoloGrande
Bakasura
18
8 / 2 / 1
10,994
611
8,653
14,885
7,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heimdallr
Dachikuma
Heimdallr
14
3 / 0 / 2
9,122
507
3,624
7,926
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
13
1 / 0 / 2
8,472
471
8,992
9,859
6,834
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Plaxmanta
Cthulhu
13
1 / 1 / 9
8,477
471
6,777
10,859
10,297
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
5
Kills
19
20
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Bakasura
CannoloGrande
Bakasura
8
2
1
4.25
L
Cerberus
Coffaay
Cerberus
2
4
2
0.75
W
Heimdallr
Dachikuma
Heimdallr
3
0
2
4
L
Fenrir
Dormdude
Fenrir
0
7
4
0.29
W
Cerberus
1
0
2
2
L
Merlin
Katsurabi
Merlin
1
7
3
0.36
L
0
0
0
0
W
Cthulhu
Plaxmanta
Cthulhu
1
1
9
5.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,579
Damage
44,474
68,597
Taken
56,270
32,435
Mitigated
33,210
16,485
Healing
24,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,428
1,621
773
5,565
12,741
5,196
585
6,632
5,589
75,585
0
W
Bakasura
CannoloGrande
Bakasura
8,653
6,473
0
7,275
14,885
7,672
0
2,202
12,487
0
76,465
L
Cerberus
Coffaay
Cerberus
3,990
155
0
2,382
14,249
8,814
431
8,488
5,691
19,804
0
W
Heimdallr
Dachikuma
Heimdallr
3,624
1,917
0
4,401
7,926
3,211
3,406
1,062
6,826
0
57,147
L
Fenrir
Dormdude
Fenrir
4,800
1,068
0
1,369
13,906
4,610
0
4,771
8,939
0
41,043
W
Cerberus
8,992
1,198
0
4,791
9,859
6,834
0
5,199
3,342
33,020
0
L
Merlin
Katsurabi
Merlin
9,756
603
0
1,580
10,218
3,703
2,039
5,164
5,054
59,888
0
L
8,419
1,144
0
8,614
18,922
11,286
289
10,124
8,621
40,051
0
W
Cthulhu
Plaxmanta
Cthulhu
6,777
1,193
0
1,597
10,859
10,297
204
4,966
5,650
38,579
0
L
6,614
4,790
0
2,540
11,302
4,022
68
3,650
7,652
0
51,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,523
Gold Earned
47,249
383
Minions Killed
529
0
Camps Cleared
0
1,593,502
Distance Traveled
1,693,706
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,184
566
125
7
0
334,225
3
W
Bakasura
10,994
611
152
8
0
377,072
2
L
Cerberus
7,861
437
25
1
0
362,383
2
W
Heimdallr
9,122
507
97
5
0
301,475
4
L
Fenrir
7,579
421
71
4
0
294,988
0
W
Cerberus
8,472
471
90
5
0
337,858
0
L
Merlin
9,026
501
125
7
0
307,268
3
L
Cthulhu
8,128
452
67
4
0
297,943
0
W
Cthulhu
8,477
471
65
4
0
343,076
5
L
Rama
8,929
496
95
5
0
330,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role