Player Matchup

Cthulhu
Cthulhu
gizzy4life91
Cthulhu
Level 106
God Stats
1W - 1L
1,342 SR
Queue Stats
5W - 11L
1,051 Elo+
Solo
Hercules
Hercules
xxBLU3F1R3xx
Hercules
Level 61
God Stats
13W - 7L
1,620 SR
Queue Stats
53W - 43L
1,515 Elo+
Party 2
Tiamat
Tiamat
xxGR33NF1R3xx
Tiamat
Level 47
God Stats
1W - 4L
1,191 SR
Queue Stats
39W - 38L
1,365 Elo+
Party 2
Team Averages
Level 71
1,384 SR
1,310 Elo+

VS

Team Averages
Level 94
1,715 SR
1,460 Elo+
Zhong Kui
Zhong Kui
Otakuyakii
Zhong Kui
Level 128
God Stats
11W - 3L
1,734 SR
Queue Stats
307W - 197L
1,595 Elo+
Party 1
Fenrir
Fenrir
ReisTheKing61
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,148 Elo+
Solo
Gilgamesh
Gilgamesh
oihelp
Gilgamesh
Level 141
God Stats
8W - 2L
1,910 SR
Queue Stats
48W - 32L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
gizzy4life91
Cthulhu
13
5 / 1 / 14
8,546
777
7,674
12,779
7,822
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
xxBLU3F1R3xx
Hercules
13
7 / 1 / 11
8,633
785
11,981
9,504
5,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
8 / 1 / 10
8,996
818
9,247
8,550
5,721
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Otakuyakii
Zhong Kui
10
1 / 6 / 2
7,267
661
10,175
12,594
6,514
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
1 / 6 / 2
6,787
617
1,331
9,468
2,572
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
oihelp
Gilgamesh
10
1 / 8 / 2
6,849
623
10,485
12,999
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
20
Kills
3
3
Deaths
20
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Otakuyakii
Zhong Kui
1
6
2
0.33
L
1
6
2
0.33
W
Cthulhu
gizzy4life91
Cthulhu
5
1
14
12
L
Gilgamesh
oihelp
Gilgamesh
1
8
2
0.25
W
Hercules
xxBLU3F1R3xx
Hercules
7
1
11
12.5
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,902
Damage
21,991
30,833
Taken
35,061
19,457
Mitigated
17,364
12,108
Healing
3,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Otakuyakii
Zhong Kui
10,175
1,181
0
2,686
12,594
6,514
0
6,670
5,617
25,354
0
L
1,331
249
0
75
9,468
2,572
0
4,164
4,951
0
4,624
W
Cthulhu
gizzy4life91
Cthulhu
7,674
657
293
5,931
12,779
7,822
140
2,776
10,003
24,947
0
L
Gilgamesh
oihelp
Gilgamesh
10,485
3,127
0
1,212
12,999
8,278
0
6,261
6,446
0
20,541
W
Hercules
xxBLU3F1R3xx
Hercules
11,981
2,665
0
3,946
9,504
5,914
0
5,170
4,334
0
21,886
W
9,247
1,139
0
1,938
8,550
5,721
715
2,766
5,784
22,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,175
Gold Earned
20,903
103
Minions Killed
64
6
Camps Cleared
2
629,940
Distance Traveled
512,128
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,267
661
34
3
0
152,970
1
L
Fenrir
6,787
617
5
0
0
175,350
0
W
Cthulhu
8,546
777
51
5
1
219,060
0
L
Gilgamesh
6,849
623
25
2
2
183,808
0
W
Hercules
8,633
785
27
2
3
209,768
2
W
Tiamat
8,996
818
25
2
2
201,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role