Player Matchup

Gilgamesh
Gilgamesh
DRHM226
Gilgamesh
Level 13
God Stats
8W - 7L
1,568 SR
Queue Stats
16W - 24L
1,350 Elo+
Party 2
Baron Samedi
Baron Samedi
DRKM123
Baron Samedi
Level 7
God Stats
7W - 11L
1,451 SR
Queue Stats
9W - 15L
1,336 Elo+
Party 2
Nemesis
Nemesis
Dvore
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,249 Elo+
Party 3
Kukulkan
Kukulkan
demax6
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,249 Elo+
Party 3
Apollo
Apollo
vortex101010
Apollo
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 61L
1,382 Elo+
Solo
Team Averages
Level 13
1,504 SR
1,313 Elo+

VS

Team Averages
Level 17
1,497 SR
1,385 Elo+
Bellona
Bellona
 
Bellona
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Akaadenka
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,097 Elo+
Party 1
Chiron
Chiron
MiyukiMegami
Chiron
Level 33
God Stats
7W - 7L
1,570 SR
Queue Stats
13W - 23L
1,433 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
ShuraSelch
Morgan Le Fay
Level 6
God Stats
0W - 3L
1,323 SR
Queue Stats
4W - 8L
1,467 Elo+
Party 4
Cthulhu
Cthulhu
XenoCenturius
Cthulhu
Level 25
God Stats
12W - 10L
1,594 SR
Queue Stats
23W - 36L
1,428 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DRHM226
Gilgamesh
20
4 / 1 / 23
12,793
1,066
13,159
18,005
17,898
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
DRKM123
Baron Samedi
20
12 / 1 / 24
15,028
1,252
34,384
13,778
6,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Dvore
Nemesis
20
1 / 6 / 32
12,511
1,043
12,828
18,169
9,299
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
demax6
Kukulkan
20
24 / 2 / 13
17,053
1,421
53,501
10,262
4,895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
18
0 / 8 / 13
10,565
880
1,553
16,168
6,124
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

164

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
10 / 13 / 5
13,241
1,103
27,265
36,160
30,038
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thor
18
2 / 12 / 11
11,018
918
8,426
23,158
9,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
18
4 / 4 / 7
11,419
952
5,737
16,085
6,608
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
ShuraSelch
Morgan Le Fay
18
1 / 6 / 11
11,184
932
12,303
17,657
7,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
18
1 / 6 / 13
11,371
948
14,475
29,115
26,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
65
41
Kills
18
18
Deaths
41
105
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
10
13
5
0.96
L
Thor
2
12
11
0.63
W
Gilgamesh
DRHM226
Gilgamesh
4
1
23
15.5
W
Baron Samedi
DRKM123
Baron Samedi
12
1
24
24
W
Nemesis
Dvore
Nemesis
1
6
32
2.83
L
Chiron
4
4
7
1.88
L
Morgan Le Fay
ShuraSelch
Morgan Le Fay
1
6
11
1.08
L
Cthulhu
1
6
13
1.25
W
Kukulkan
demax6
Kukulkan
24
2
13
15.25
W
Apollo
0
8
13
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,425
Damage
68,206
76,382
Taken
122,175
44,787
Mitigated
79,363
17,595
Healing
14,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
27,265
6,309
0
195
36,160
30,038
0
24,235
11,925
987
43,044
L
Thor
8,426
1,609
0
0
23,158
9,275
0
18,498
4,660
0
20,306
W
Gilgamesh
DRHM226
Gilgamesh
13,159
2,337
0
152
18,005
17,898
0
5,165
12,357
619
28,945
W
Baron Samedi
DRKM123
Baron Samedi
34,384
1,692
6,758
7,385
13,778
6,571
0
6,582
6,769
64,941
0
W
Nemesis
Dvore
Nemesis
12,828
5,694
0
1,397
18,169
9,299
0
6,119
11,681
0
25,524
L
Chiron
5,737
2,823
1,218
2,821
16,085
6,608
0
10,728
5,357
0
23,485
L
Morgan Le Fay
ShuraSelch
Morgan Le Fay
12,303
2,035
281
1,513
17,657
7,040
0
12,170
5,487
34,179
0
L
Cthulhu
14,475
577
1,286
6,869
29,115
26,402
0
22,497
6,618
35,035
0
W
Kukulkan
demax6
Kukulkan
53,501
4,718
0
1,840
10,262
4,895
0
3,109
6,865
90,809
0
W
Apollo
1,553
386
0
63
16,168
6,124
0
4,899
9,891
0
6,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,950
Gold Earned
58,233
232
Minions Killed
217
9
Camps Cleared
3
1,218,309
Distance Traveled
1,131,388
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,241
1,103
28
2
0
250,750
2
L
Thor
11,018
918
22
2
2
191,263
0
W
Gilgamesh
12,793
1,066
24
2
2
249,748
0
W
Baron Samedi
15,028
1,252
73
6
2
244,530
1
W
Nemesis
12,511
1,043
28
2
2
241,612
0
L
Chiron
11,419
952
50
4
0
224,597
0
L
Morgan Le Fay
11,184
932
55
5
1
217,681
0
L
Cthulhu
11,371
948
62
5
0
247,097
0
W
Kukulkan
17,053
1,421
97
8
3
236,031
3
W
Apollo
10,565
880
10
1
0
246,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role