Player Matchup

Ra
Ra
 
Ra
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Iladies
Ymir
Level 18
God Stats
2W - 0L
1,747 SR
Queue Stats
25W - 19L
1,561 Elo+
Solo
Baron Samedi
Baron Samedi
LightRanch
Baron Samedi
Level 26
God Stats
3W - 1L
1,727 SR
Queue Stats
67W - 60L
1,508 Elo+
Solo
Set
Set
LolAtDeserter
Set
Level 21
God Stats
4W - 1L
1,541 SR
Queue Stats
23W - 8L
1,705 Elo+
Solo
Chiron
Chiron
kefstayandos
Chiron
Level 29
God Stats
2W - 0L
1,676 SR
Queue Stats
94W - 88L
1,595 Elo+
Solo
Team Averages
Level 24
1,638 SR
1,574 Elo+

VS

Team Averages
Level 17
1,604 SR
1,481 Elo+
Ymir
Ymir
AidenLor
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,572 Elo+
Party 1
Anhur
Anhur
DoYouFeelTheSalt
Anhur
Level 17
God Stats
34W - 33L
1,466 SR
Queue Stats
40W - 40L
1,364 Elo+
Party 1
Nu Wa
Nu Wa
IIIIPeleIIII
Nu Wa
Level 10
God Stats
7W - 5L
1,724 SR
Queue Stats
55W - 49L
1,560 Elo+
Party 1
Mercury
Mercury
JaeDisarray
Mercury
Level 19
God Stats
13W - 5L
1,830 SR
Queue Stats
56W - 44L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
Keisho318
Gilgamesh
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 48L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
9 / 1 / 9
11,856
659
13,027
14,433
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Iladies
Ymir
13
4 / 2 / 12
9,927
552
6,341
16,224
15,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
LightRanch
Baron Samedi
15
5 / 3 / 4
10,502
583
6,850
9,718
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
11 / 0 / 4
12,867
715
18,675
12,938
8,399
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
16
12 / 2 / 8
11,129
618
17,438
14,338
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 9 / 3
6,719
373
3,589
19,053
11,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 11 / 0
7,992
444
7,483
17,448
3,094
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 8 / 2
8,031
446
12,605
12,786
2,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
JaeDisarray
Mercury
10
1 / 7 / 3
7,203
400
5,998
15,679
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Keisho318
Gilgamesh
14
2 / 6 / 3
8,740
486
5,660
14,395
7,330
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
41
Kills
8
8
Deaths
41
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
1
9
13.5
L
Ymir
0
9
3
0.17
L
3
11
0
0.27
L
2
8
2
0.38
W
Ymir
Iladies
Ymir
4
2
12
5
L
Mercury
JaeDisarray
Mercury
1
7
3
0.36
L
Gilgamesh
Keisho318
Gilgamesh
2
6
3
0.58
W
Baron Samedi
LightRanch
Baron Samedi
5
3
4
2.33
W
11
0
4
13
W
Chiron
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,331
Damage
35,335
67,651
Taken
79,361
39,325
Mitigated
28,443
34,063
Healing
7,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
13,027
1,059
1,994
8,143
14,433
5,946
1,779
6,231
8,031
87,890
0
L
Ymir
3,589
976
0
2,062
19,053
11,655
0
7,824
11,229
10,735
0
L
7,483
4,527
0
2,256
17,448
3,094
0
4,240
13,208
0
32,565
L
12,605
2,487
0
538
12,786
2,887
0
6,562
6,224
35,984
0
W
Ymir
Iladies
Ymir
6,341
1,658
0
3,109
16,224
15,222
335
3,569
12,473
24,343
0
L
Mercury
JaeDisarray
Mercury
5,998
2,550
115
726
15,679
3,477
0
3,075
12,604
0
28,008
L
Gilgamesh
Keisho318
Gilgamesh
5,660
1,441
0
2,000
14,395
7,330
0
4,517
9,878
0
42,303
W
Baron Samedi
LightRanch
Baron Samedi
6,850
992
608
3,560
9,718
4,258
1,858
1,893
7,715
46,583
0
W
18,675
7,878
0
6,525
12,938
8,399
198
2,325
10,537
0
135,943
W
Chiron
17,438
9,018
1,368
8,756
14,338
5,500
5,694
3,627
10,609
0
69,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,281
Gold Earned
38,685
542
Minions Killed
228
0
Camps Cleared
0
1,768,090
Distance Traveled
1,612,686
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,856
659
154
9
0
367,278
3
L
Ymir
6,719
373
6
0
0
290,506
3
L
Anhur
7,992
444
47
3
0
311,397
0
L
Nu Wa
8,031
446
53
3
0
265,771
1
W
Ymir
9,927
552
29
2
0
326,808
1
L
Mercury
7,203
400
45
3
0
382,080
4
L
Gilgamesh
8,740
486
77
4
0
362,932
1
W
Baron Samedi
10,502
583
79
4
0
337,223
0
W
Set
12,867
715
184
10
0
403,614
1
W
Chiron
11,129
618
96
5
0
333,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role