Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Nonngames
Sol
Level 8
God Stats
13W - 15L
1,460 SR
Queue Stats
16W - 21L
1,349 Elo+
Party 2
Skadi
Skadi
Pegassi Jay
Skadi
Level 29
God Stats
24W - 12L
1,628 SR
Queue Stats
197W - 191L
1,550 Elo+
Solo
Amaterasu
Amaterasu
SpikiHydra
Amaterasu
Level 29
God Stats
4W - 6L
1,501 SR
Queue Stats
20W - 23L
1,531 Elo+
Solo
Geb
Geb
Zygroh
Geb
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 87L
1,546 Elo+
Solo
Team Averages
Level 48
1,518 SR
1,495 Elo+

VS

Team Averages
Level 26
1,512 SR
1,430 Elo+
Loki
Loki
BloodVador
Loki
Level 11
God Stats
1W - 6L
1,288 SR
Queue Stats
34W - 50L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
Josucention
Cu Chulainn
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
388W - 371L
1,501 Elo+
Party 1
Thanatos
Thanatos
TMF_G_G
Thanatos
Level 5
God Stats
1W - 4L
1,773 SR
Queue Stats
2W - 6L
1,416 Elo+
Party 1
Fenrir
Fenrir
abraham_052013
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,188 Elo+
Solo
Ra
Ra
ghostflare85
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
13 / 1 / 5
9,472
729
12,021
11,406
4,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 6
6,877
529
1,770
6,471
1,967
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
12 / 1 / 1
10,067
774
9,369
7,981
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
SpikiHydra
Amaterasu
15
5 / 1 / 1
8,690
668
3,813
7,704
6,526
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Geb
Zygroh
Geb
11
3 / 0 / 14
8,466
651
4,508
6,983
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,516
501
1,547
9,807
2,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Josucention
Cu Chulainn
11
2 / 6 / 1
7,006
539
5,899
11,363
7,514
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
TMF_G_G
Thanatos
11
2 / 10 / 0
6,863
528
2,734
10,576
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

4
0 / 5 / 0
4,366
336
1,075
3,906
1,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 10 / 1
6,724
517
6,588
10,312
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
36
Kills
7
7
Deaths
36
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
13
1
5
15.5
L
1
5
0
0.2
L
Cu Chulainn
Josucention
Cu Chulainn
2
6
1
0.42
W
3
4
6
1.5
W
12
1
1
12.5
W
Amaterasu
SpikiHydra
Amaterasu
5
1
1
5.5
L
Thanatos
TMF_G_G
Thanatos
2
10
0
0.2
W
Geb
Zygroh
Geb
3
0
14
10
L
0
5
0
0
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,481
Damage
17,843
40,545
Taken
45,964
22,403
Mitigated
19,307
10,333
Healing
7,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,021
2,018
466
4,405
11,406
4,659
986
1,953
9,453
52,318
0
L
1,547
310
0
2,529
9,807
2,867
0
4,237
5,570
0
29,295
L
Cu Chulainn
Josucention
Cu Chulainn
5,899
899
0
140
11,363
7,514
399
2,826
8,537
7,041
30,584
W
1,770
1,267
0
655
6,471
1,967
1,511
3,050
3,421
10,426
0
W
9,369
5,464
0
1,999
7,981
2,764
5,907
774
7,207
0
58,921
W
Amaterasu
SpikiHydra
Amaterasu
3,813
1,437
0
1,761
7,704
6,526
3,356
957
6,747
0
42,842
L
Thanatos
TMF_G_G
Thanatos
2,734
433
0
3,050
10,576
3,953
0
1,278
9,298
0
23,234
W
Geb
Zygroh
Geb
4,508
741
0
1,047
6,983
6,487
306
1,500
5,483
19,706
0
L
1,075
856
0
70
3,906
1,145
0
2,707
1,199
0
2,825
L
6,588
930
91
1,417
10,312
3,828
822
7,251
3,061
40,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,572
Gold Earned
31,475
333
Minions Killed
241
0
Camps Cleared
0
1,178,355
Distance Traveled
1,060,043
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,472
729
88
7
0
279,776
0
L
Loki
6,516
501
56
4
0
248,074
0
L
Cu Chulainn
7,006
539
69
5
0
258,376
2
W
Sol
6,877
529
23
2
0
211,065
0
W
Skadi
10,067
774
111
9
0
215,313
3
W
Amaterasu
8,690
668
87
7
0
238,569
0
L
Thanatos
6,863
528
41
3
0
227,508
0
W
Geb
8,466
651
24
2
0
233,632
3
L
Fenrir
4,366
336
4
0
0
112,058
1
L
Ra
6,724
517
71
5
0
214,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role