Player Matchup

Ymir
Ymir
Finatixz
Ymir
Level 16
God Stats
60W - 68L
1,459 SR
Queue Stats
65W - 83L
1,438 Elo+
Party 1
Izanami
Izanami
IM_DIAZX
Izanami
Level 29
God Stats
8W - 7L
1,555 SR
Queue Stats
97W - 117L
1,424 Elo+
Solo
Ra
Ra
Mkth101
Ra
Level 24
God Stats
50W - 52L
1,474 SR
Queue Stats
213W - 264L
1,412 Elo+
Party 1
Osiris
Osiris
TrawAlmighty
Osiris
Level 58
God Stats
9W - 4L
1,654 SR
Queue Stats
327W - 323L
1,494 Elo+
Party 1
Nike
Nike
thatkidjuice14
Nike
Level 20
God Stats
67W - 49L
1,645 SR
Queue Stats
204W - 229L
1,468 Elo+
Party 1
Team Averages
Level 29
1,558 SR
1,447 Elo+

VS

Team Averages
Level 13
1,467 SR
1,399 Elo+
Medusa
Medusa
Couchpotato3253
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,506 Elo+
Solo
Kukulkan
Kukulkan
Dragvindel
Kukulkan
Level 23
God Stats
10W - 12L
1,500 SR
Queue Stats
90W - 112L
1,363 Elo+
Solo
Bakasura
Bakasura
FireDragon8151
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,430 Elo+
Solo
Artemis
Artemis
Whs_Jack
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,232 Elo+
Solo
Chaac
Chaac
alphakittn
Chaac
Level 15
God Stats
1W - 3L
1,335 SR
Queue Stats
22W - 18L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 3
5,722
477
987
6,428
2,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
IM_DIAZX
Izanami
12
6 / 1 / 0
7,311
609
3,759
5,098
1,235
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 4
7,069
589
2,365
6,587
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
15
15 / 1 / 2
9,421
785
13,467
8,669
5,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 3 / 4
7,054
588
4,195
7,344
4,199
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 0
5,969
497
6,076
9,567
2,362
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Dragvindel
Kukulkan
10
1 / 4 / 0
6,073
506
3,345
6,952
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
10
5 / 5 / 0
7,005
584
3,238
8,965
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Whs_Jack
Artemis
9
2 / 6 / 0
5,951
496
3,125
6,718
1,891
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
10
0 / 4 / 3
6,051
504
3,331
7,323
5,087
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
27
Kills
10
10
Deaths
28
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
9
0
0.22
L
Kukulkan
Dragvindel
Kukulkan
1
4
0
0.25
W
Ymir
1
2
3
1.25
L
Bakasura
5
5
0
1
W
Izanami
IM_DIAZX
Izanami
6
1
0
6
W
1
3
4
1
W
Osiris
15
1
2
16
L
Artemis
Whs_Jack
Artemis
2
6
0
0.33
L
Chaac
0
4
3
0.38
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,773
Damage
19,115
34,126
Taken
39,525
15,650
Mitigated
15,379
6,134
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,076
2,922
0
250
9,567
2,362
0
817
8,750
0
25,876
L
Kukulkan
Dragvindel
Kukulkan
3,345
620
0
40
6,952
2,343
220
1,597
5,355
33,126
0
W
Ymir
987
558
0
0
6,428
2,238
207
0
6,367
9,008
0
L
Bakasura
3,238
1,973
0
1,483
8,965
3,696
0
269
8,696
0
26,755
W
Izanami
IM_DIAZX
Izanami
3,759
3,212
0
940
5,098
1,235
1,710
0
5,098
0
38,502
W
2,365
478
46
2,486
6,587
2,325
358
3,309
3,278
40,357
0
W
Osiris
13,467
5,690
0
1,419
8,669
5,653
0
36
8,226
0
63,630
L
Artemis
Whs_Jack
Artemis
3,125
1,947
0
226
6,718
1,891
240
669
6,049
0
26,021
L
Chaac
3,331
871
0
2,208
7,323
5,087
0
112
7,211
0
22,253
W
4,195
691
0
1,243
7,344
4,199
206
0
7,055
632
23,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,577
Gold Earned
31,049
338
Minions Killed
248
0
Camps Cleared
0
1,086,396
Distance Traveled
1,047,756
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,969
497
43
4
0
204,110
0
L
Kukulkan
6,073
506
63
5
0
214,515
0
W
Ymir
5,722
477
19
2
0
168,703
0
L
Bakasura
7,005
584
49
4
0
208,669
2
W
Izanami
7,311
609
81
7
0
199,135
0
W
Ra
7,069
589
71
6
0
212,083
0
W
Osiris
9,421
785
116
10
0
272,351
2
L
Artemis
5,951
496
49
4
0
210,996
1
L
Chaac
6,051
504
44
4
0
209,466
0
W
Nike
7,054
588
51
4
0
234,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role