Player Matchup

Anubis
Anubis
DoingYourMother
Anubis
Level 6
God Stats
0W - 1L
1,709 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GoulashGangster
Kuzenbo
Level 27
God Stats
30W - 27L
1,499 SR
Queue Stats
143W - 131L
1,479 Elo+
Solo
Fenrir
Fenrir
Klown000
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,227 Elo+
Solo
Ratatoskr
Ratatoskr
impartttial
Ratatoskr
Level 18
God Stats
47W - 71L
1,219 SR
Queue Stats
102W - 133L
1,240 Elo+
Party 2
Guan Yu
Guan Yu
Писькагрыз
Guan Yu
Level 3
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 3L
1,101 Elo+
Party 2
Team Averages
Level 16
1,450 SR
1,309 Elo+

VS

Team Averages
Level 15
1,442 SR
1,215 Elo+
Yemoja
Yemoja
JackFire69
Yemoja
Level 14
God Stats
3W - 1L
1,614 SR
Queue Stats
8W - 18L
1,298 Elo+
Party 3
Guan Yu
Guan Yu
MuCHai
Guan Yu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,151 Elo+
Solo
Achilles
Achilles
RaytheBae12
Achilles
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,105 Elo+
Party 1
Fenrir
Fenrir
TheLordinvoker
Fenrir
Level 20
God Stats
12W - 15L
1,332 SR
Queue Stats
77W - 88L
1,254 Elo+
Party 1
Merlin
Merlin
asersone
Merlin
Level 14
God Stats
5W - 6L
1,263 SR
Queue Stats
15W - 26L
1,266 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
30 / 8 / 9
22,982
605
93,491
48,700
29,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 11 / 4
11,698
308
1,350
29,596
32,825
Fenrir
Klown000
Fenrir
17
1 / 24 / 15
12,982
342
6,124
37,963
45,807
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ratatoskr
impartttial
Ratatoskr
20
3 / 17 / 11
14,932
393
16,352
36,800
13,761
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
8 / 12 / 13
15,926
419
24,570
44,096
68,672
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JackFire69
Yemoja
20
2 / 8 / 29
15,786
415
13,713
32,338
31,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
MuCHai
Guan Yu
20
21 / 2 / 14
20,069
528
31,797
40,342
67,415
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
RaytheBae12
Achilles
20
10 / 14 / 22
16,955
446
30,838
48,416
60,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
15 / 10 / 10
17,443
459
24,414
31,033
17,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Merlin
asersone
Merlin
20
23 / 9 / 13
19,510
513
56,061
33,614
10,919
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
159
43
Kills
71
72
Deaths
43
52
Assists
88
Player
Kills
Deaths
Assists
KDA
L
30
8
9
4.31
L
1
11
4
0.27
W
Yemoja
JackFire69
Yemoja
2
8
29
2.06
L
Fenrir
Klown000
Fenrir
1
24
15
0.35
W
Guan Yu
MuCHai
Guan Yu
21
2
14
14
W
Achilles
RaytheBae12
Achilles
10
14
22
1.5
W
15
10
10
2
W
Merlin
asersone
Merlin
23
9
13
3.28
L
Ratatoskr
impartttial
Ratatoskr
3
17
11
0.5
L
8
12
13
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,887
Damage
156,823
197,155
Taken
185,743
190,810
Mitigated
188,635
63,974
Healing
52,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
93,491
4,752
0
35,455
48,700
29,745
2,533
19,152
28,781
193,609
0
L
1,350
431
742
2,377
29,596
32,825
0
9,291
19,792
3,989
0
W
Yemoja
JackFire69
Yemoja
13,713
3,908
15,540
5,403
32,338
31,638
1,690
20,084
12,254
29,065
0
L
Fenrir
Klown000
Fenrir
6,124
1,917
0
542
37,963
45,807
138
15,306
21,762
0
20,340
W
Guan Yu
MuCHai
Guan Yu
31,797
10,408
4,557
12,532
40,342
67,415
5,569
13,753
26,589
0
133,748
W
Achilles
RaytheBae12
Achilles
30,838
11,676
0
5,037
48,416
60,971
2,094
29,497
18,919
0
69,217
W
24,414
9,131
0
835
31,033
17,692
492
11,914
19,119
0
106,448
W
Merlin
asersone
Merlin
56,061
5,291
1,975
7,022
33,614
10,919
1,453
19,593
14,021
163,723
0
L
Ratatoskr
impartttial
Ratatoskr
16,352
6,370
0
2,779
36,800
13,761
1,838
10,869
25,687
0
89,023
L
24,570
3,654
6,345
15,734
44,096
68,672
500
15,674
27,293
0
72,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,520
Gold Earned
89,763
441
Minions Killed
604
0
Camps Cleared
0
2,716,326
Distance Traveled
3,386,334
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
22,982
605
199
5
0
532,905
10
L
Kuzenbo
11,698
308
4
0
0
302,611
0
W
Yemoja
15,786
415
17
0
0
674,083
7
L
Fenrir
12,982
342
20
1
0
548,940
1
W
Guan Yu
20,069
528
184
5
0
796,976
1
W
Achilles
16,955
446
70
2
0
607,645
2
W
Fenrir
17,443
459
124
3
0
692,638
0
W
Merlin
19,510
513
209
6
0
614,992
0
L
Ratatoskr
14,932
393
138
4
0
654,070
3
L
Guan Yu
15,926
419
80
2
0
677,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role