Player Matchup

Ravana
Ravana
EkteNorskBrunost
Ravana
Level 61
God Stats
22W - 25L
1,263 SR
Queue Stats
354W - 405L
1,360 Elo+
Party 1
Cabrakan
Cabrakan
ElonMusk71
Cabrakan
Level 69
God Stats
0W - 3L
1,291 SR
Queue Stats
271W - 291L
1,472 Elo+
Solo
Charybdis
Charybdis
dragonheart559
Charybdis
Level 69
God Stats
12W - 9L
1,718 SR
Queue Stats
439W - 522L
1,416 Elo+
Solo
Scylla
Scylla
sebasgomez98
Scylla
Level 63
God Stats
6W - 14L
1,268 SR
Queue Stats
16W - 26L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
zeldadarian
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 239L
1,394 Elo+
Party 1
Team Averages
Level 65
1,408 SR
1,395 Elo+

VS

Team Averages
Level 62
1,478 SR
1,405 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CGS773
Sobek
Level 45
God Stats
2W - 1L
1,505 SR
Queue Stats
44W - 56L
1,395 Elo+
Party 2
Scylla
Scylla
SamitosaPc
Scylla
Level 45
God Stats
19W - 11L
1,616 SR
Queue Stats
73W - 93L
1,329 Elo+
Solo
Thanatos
Thanatos
TTV_HUNTER0
Thanatos
Level 56
God Stats
18W - 36L
1,321 SR
Queue Stats
177W - 224L
1,384 Elo+
Solo
Chaac
Chaac
TheBagamo
Chaac
Level 94
God Stats
2W - 1L
1,447 SR
Queue Stats
82W - 85L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 6
9,576
456
7,608
15,168
9,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
ElonMusk71
Cabrakan
11
0 / 4 / 6
7,906
376
4,630
14,513
12,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
dragonheart559
Charybdis
16
8 / 3 / 2
10,164
484
18,177
15,818
5,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
13
1 / 5 / 3
8,223
392
7,866
9,760
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
zeldadarian
Sun Wukong
15
0 / 4 / 1
8,958
427
9,793
20,329
11,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 3 / 3
9,420
449
14,352
14,875
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
CGS773
Sobek
14
2 / 2 / 6
9,852
469
6,257
16,523
16,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
SamitosaPc
Scylla
15
2 / 3 / 4
9,456
450
9,307
8,776
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
TTV_HUNTER0
Thanatos
17
6 / 4 / 2
10,606
505
10,556
16,803
7,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
TheBagamo
Chaac
19
5 / 0 / 2
11,547
550
15,147
19,151
24,218
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
12
Kills
20
21
Deaths
12
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
3
2.17
W
Sobek
CGS773
Sobek
2
2
6
2.5
L
3
5
6
1.2
L
Cabrakan
ElonMusk71
Cabrakan
0
4
6
0.75
W
Scylla
SamitosaPc
Scylla
2
3
4
1.33
W
Thanatos
TTV_HUNTER0
Thanatos
6
4
2
1.75
W
Chaac
TheBagamo
Chaac
5
0
2
6
L
Charybdis
dragonheart559
Charybdis
8
3
2
3
L
Scylla
1
5
3
0.5
L
Sun Wukong
zeldadarian
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,074
Damage
55,619
75,588
Taken
76,128
41,798
Mitigated
56,038
19,920
Healing
27,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,352
4,763
0
4,264
14,875
5,069
2,179
1,434
13,385
62,684
0
W
Sobek
CGS773
Sobek
6,257
880
0
4,010
16,523
16,597
93
4,584
11,715
24,839
0
L
7,608
1,486
0
3,752
15,168
9,384
0
5,377
9,638
0
54,602
L
Cabrakan
ElonMusk71
Cabrakan
4,630
364
0
1,483
14,513
12,698
62
8,366
5,997
16,503
0
W
Scylla
SamitosaPc
Scylla
9,307
932
0
500
8,776
3,082
98
1,355
7,293
61,900
0
W
Thanatos
TTV_HUNTER0
Thanatos
10,556
1,766
0
13,054
16,803
7,072
0
3,070
13,585
0
80,747
W
Chaac
TheBagamo
Chaac
15,147
3,108
0
5,953
19,151
24,218
1,764
1,459
17,654
0
81,866
L
Charybdis
dragonheart559
Charybdis
18,177
11,680
0
5,114
15,818
5,627
722
7,392
8,403
0
69,496
L
Scylla
7,866
517
0
1,610
9,760
2,940
0
4,398
5,146
49,300
0
L
Sun Wukong
zeldadarian
Sun Wukong
9,793
2,550
227
7,734
20,329
11,149
0
3,797
16,488
0
58,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,827
Gold Earned
50,881
429
Minions Killed
526
0
Camps Cleared
0
1,809,581
Distance Traveled
1,880,607
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,420
449
101
5
0
357,389
3
W
Sobek
9,852
469
23
1
0
395,407
5
L
Ravana
9,576
456
94
4
0
390,230
1
L
Cabrakan
7,906
376
27
1
0
333,722
4
W
Scylla
9,456
450
128
6
0
334,084
5
W
Thanatos
10,606
505
115
5
0
409,322
5
W
Chaac
11,547
550
159
8
0
384,405
2
L
Charybdis
10,164
484
104
5
0
366,969
6
L
Scylla
8,223
392
88
4
0
353,821
7
L
Sun Wukong
8,958
427
116
6
0
364,839
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role