Player Matchup

Set
Set
Ashtrux
Set
Level 19
God Stats
0W - 2L
1,597 SR
Queue Stats
10W - 3L
1,724 Elo+
Solo
Ymir
Ymir
GoldKnight-_-
Ymir
Level 28
God Stats
32W - 11L
1,488 SR
Queue Stats
315W - 281L
1,635 Elo+
Solo
Charybdis
Charybdis
Jemelle
Charybdis
Level 27
God Stats
1W - 2L
1,953 SR
Queue Stats
201W - 178L
1,558 Elo+
Solo
Zeus
Zeus
V0LT4G3xKaMaKaZ
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 36L
1,668 Elo+
Solo
Raijin
Raijin
theChemosabe
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 88L
1,614 Elo+
Solo
Team Averages
Level 26
1,608 SR
1,640 Elo+

VS

Team Averages
Level 23
1,649 SR
1,611 Elo+
Medusa
Medusa
DankestEel3977
Medusa
Level 29
God Stats
8W - 13L
1,601 SR
Queue Stats
70W - 76L
1,626 Elo+
Solo
Horus
Horus
Hobofarts
Horus
Level 27
God Stats
2W - 1L
1,556 SR
Queue Stats
75W - 67L
1,538 Elo+
Solo
Zhong Kui
Zhong Kui
HuntingShadoWolf
Zhong Kui
Level 26
God Stats
2W - 1L
1,726 SR
Queue Stats
121W - 111L
1,606 Elo+
Solo
Bellona
Bellona
TurdleShmeat
Bellona
Level 18
God Stats
13W - 7L
1,792 SR
Queue Stats
208W - 184L
1,617 Elo+
Solo
Charybdis
Charybdis
Vero_DMA
Charybdis
Level 17
God Stats
12W - 7L
1,569 SR
Queue Stats
34W - 19L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
14
1 / 4 / 0
8,409
526
4,346
9,300
4,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
7,588
474
4,851
13,197
13,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Jemelle
Charybdis
13
1 / 4 / 0
8,143
509
5,751
9,841
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 3 / 0
9,011
563
11,120
9,954
4,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Raijin
11
0 / 4 / 1
6,687
418
4,465
8,830
2,607
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,425
527
5,576
9,931
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Horus
Hobofarts
Horus
16
3 / 1 / 6
9,244
578
4,131
11,789
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
16
6 / 1 / 8
9,473
592
13,479
11,869
8,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
TurdleShmeat
Bellona
13
4 / 1 / 11
8,478
530
7,004
11,743
5,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Vero_DMA
Charybdis
17
4 / 0 / 3
10,132
633
5,993
8,582
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
5
Kills
18
18
Deaths
5
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Set
1
4
0
0.25
W
1
2
3
1.25
L
0
3
2
0.33
W
Horus
Hobofarts
Horus
3
1
6
6
W
Zhong Kui
6
1
8
10
L
Charybdis
Jemelle
Charybdis
1
4
0
0.25
W
Bellona
TurdleShmeat
Bellona
4
1
11
9.5
L
3
3
0
1
W
Charybdis
Vero_DMA
Charybdis
4
0
3
5.5
L
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,533
Damage
36,183
51,122
Taken
53,914
27,376
Mitigated
26,717
14,219
Healing
24,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
4,346
1,108
0
2,662
9,300
4,658
0
2,803
6,497
0
64,635
W
5,576
1,408
0
2,045
9,931
3,937
1,180
6,064
3,867
0
48,602
L
4,851
1,538
646
4,090
13,197
13,595
0
5,410
7,787
32,812
0
W
Horus
Hobofarts
Horus
4,131
1,893
1,136
7,052
11,789
5,916
171
2,477
9,290
0
46,991
W
Zhong Kui
13,479
1,841
0
7,113
11,869
8,382
330
6,045
5,466
65,129
0
L
Charybdis
Jemelle
Charybdis
5,751
2,285
0
1,348
9,841
2,395
0
423
9,418
0
53,411
W
Bellona
TurdleShmeat
Bellona
7,004
2,213
0
3,482
11,743
5,565
222
3,516
8,069
0
24,454
L
11,120
1,158
0
4,478
9,954
4,121
490
1,117
8,837
62,336
0
W
Charybdis
Vero_DMA
Charybdis
5,993
3,746
0
3,927
8,582
2,917
553
1,796
6,786
0
76,699
L
Raijin
4,465
824
0
995
8,830
2,607
0
3,726
5,104
31,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
45,752
460
Minions Killed
463
0
Camps Cleared
0
1,459,356
Distance Traveled
1,540,015
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,409
526
123
8
0
330,980
7
W
Medusa
8,425
527
79
5
0
288,012
5
L
Ymir
7,588
474
56
4
0
301,168
3
W
Horus
9,244
578
81
5
0
346,554
9
W
Zhong Kui
9,473
592
116
7
0
315,252
3
L
Charybdis
8,143
509
99
6
0
279,471
2
W
Bellona
8,478
530
33
2
0
298,825
4
L
Zeus
9,011
563
127
8
0
262,425
6
W
Charybdis
10,132
633
154
10
0
291,372
4
L
Raijin
6,687
418
55
3
0
285,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role