Player Matchup

Nox
Nox
 
Nox
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
I3lackYeti
Ra
Level 141
God Stats
10W - 26L
1,309 SR
Queue Stats
255W - 255L
1,580 Elo+
Solo
Charybdis
Charybdis
Predator518
Charybdis
Level 48
God Stats
9W - 1L
1,683 SR
Queue Stats
18W - 21L
1,369 Elo+
Solo
Yemoja
Yemoja
Sheikachu
Yemoja
Level 84
God Stats
5W - 0L
1,303 SR
Queue Stats
15W - 9L
1,447 Elo+
Solo
Bellona
Bellona
XSuperSavageGodX
Bellona
Level 117
God Stats
9W - 5L
1,565 SR
Queue Stats
133W - 133L
1,548 Elo+
Solo
Team Averages
Level 105
1,472 SR
1,489 Elo+

VS

Team Averages
Level 90
1,455 SR
1,433 Elo+
Nu Wa
Nu Wa
Disco Bear45
Nu Wa
Level 61
God Stats
40W - 41L
1,469 SR
Queue Stats
539W - 572L
1,484 Elo+
Solo
Bacchus
Bacchus
MSO4 Sandman
Bacchus
Level 121
God Stats
73W - 88L
1,477 SR
Queue Stats
379W - 417L
1,404 Elo+
Party 1
Charybdis
Charybdis
Rammstein_8595
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 69L
1,514 Elo+
Solo
Scylla
Scylla
martingamer256
Scylla
Level 58
God Stats
1W - 2L
1,349 SR
Queue Stats
42W - 64L
1,358 Elo+
Solo
Arachne
Arachne
sabot13
Arachne
Level 107
God Stats
35W - 38L
1,482 SR
Queue Stats
362W - 394L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
5 / 0 / 14
10,856
1,086
12,078
5,955
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 2 / 15
12,134
1,213
22,301
11,866
5,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Predator518
Charybdis
16
6 / 3 / 6
10,457
1,046
11,317
12,000
3,638
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Sheikachu
Yemoja
17
0 / 0 / 14
9,636
964
4,046
12,414
9,469
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
5 / 1 / 12
10,974
1,097
11,988
17,988
15,632
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

244

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 5
9,397
940
12,985
11,850
4,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
MSO4 Sandman
Bacchus
16
4 / 2 / 2
10,604
1,060
11,700
14,548
12,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Rammstein_8595
Charybdis
16
1 / 5 / 2
9,677
968
8,545
11,926
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 4 / 3
9,591
959
14,758
10,097
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
sabot13
Arachne
16
0 / 9 / 4
8,937
894
8,593
19,696
7,784
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
22
24
Kills
6
6
Deaths
24
61
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
0
14
12
L
0
4
5
0.63
W
8
2
15
7.75
L
Bacchus
MSO4 Sandman
Bacchus
4
2
2
2.5
W
Charybdis
Predator518
Charybdis
6
3
6
3
L
Charybdis
Rammstein_8595
Charybdis
1
5
2
0.4
W
Yemoja
Sheikachu
Yemoja
0
0
14
7
W
5
1
12
11
L
1
4
3
0.63
L
Arachne
sabot13
Arachne
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,730
Damage
56,581
60,223
Taken
68,117
36,716
Mitigated
32,996
20,810
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
12,078
514
190
1,510
5,955
2,853
0
3,401
2,496
40,494
0
L
12,985
3,068
0
0
11,850
4,339
0
6,895
4,955
36,711
0
W
22,301
1,803
2,080
4,280
11,866
5,124
0
7,702
3,944
53,161
0
L
Bacchus
MSO4 Sandman
Bacchus
11,700
586
456
1,016
14,548
12,287
0
9,117
5,431
18,469
0
W
Charybdis
Predator518
Charybdis
11,317
6,390
0
1,653
12,000
3,638
0
9,911
1,911
0
29,061
L
Charybdis
Rammstein_8595
Charybdis
8,545
4,383
0
1,363
11,926
4,770
0
6,693
5,233
0
36,296
W
Yemoja
Sheikachu
Yemoja
4,046
321
5,263
2,315
12,414
9,469
0
8,561
3,589
11,389
0
W
11,988
5,269
1,352
2,167
17,988
15,632
0
8,882
8,840
0
21,913
L
14,758
1,125
0
953
10,097
3,816
0
5,015
5,082
32,049
0
L
Arachne
sabot13
Arachne
8,593
5,250
0
3,050
19,696
7,784
0
10,705
8,991
0
23,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,057
Gold Earned
48,206
241
Minions Killed
195
8
Camps Cleared
4
944,652
Distance Traveled
1,034,339
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,856
1,086
82
8
4
183,403
0
L
Nu Wa
9,397
940
52
5
1
186,496
0
W
Ra
12,134
1,213
79
8
1
204,391
0
L
Bacchus
10,604
1,060
7
1
0
245,546
0
W
Charybdis
10,457
1,046
41
4
2
140,747
0
L
Charybdis
9,677
968
53
5
1
177,100
0
W
Yemoja
9,636
964
12
1
0
208,999
1
W
Bellona
10,974
1,097
27
3
1
207,112
0
L
Scylla
9,591
959
54
5
1
203,041
0
L
Arachne
8,937
894
29
3
1
222,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role